David Kelly
22d80914e2
whitespace
2016-09-16 14:17:44 -07:00
David Kelly
ade17e6456
PR feedback
2016-09-16 14:15:14 -07:00
David Kelly
2ddd46f30b
Switch to the cool looking model instead
2016-09-16 10:56:59 -07:00
David Kelly
1acfe017e1
Make the equip sphere emissive
...
maybe this will make it visible in low ambient light situations?
2016-09-15 17:12:35 -07:00
Seth Alves
e5e9bb0052
Merge branch 'master' of github.com:highfidelity/hifi into grab-point-adjustments
2016-09-14 11:28:10 -07:00
Seth Alves
ecb0669972
try to keep far grab from getting stuck if the entity is brought very near to the grab-point
2016-09-08 17:02:29 -07:00
Seth Alves
0f98c51d89
distance-grabbed things collide with static entities
2016-09-08 16:13:22 -07:00
Seth Alves
9c96ffc9cb
don't show grab-point spheres if controller poses aren't valid
2016-09-07 16:31:02 -07:00
Seth Alves
746d0cd91c
get various hand lasers to all line up with grab-point sphere
2016-09-07 16:10:37 -07:00
Seth Alves
b45181ea92
don't back up pick-ray from hand
2016-09-07 13:32:26 -07:00
Anthony J. Thibault
dc0d0c2d5c
Merge branch 'master' into feature/tablet-ui-foundation
2016-09-07 09:49:55 -07:00
Seth Alves
616b094111
experimenting with position of grab sphere
2016-09-06 16:16:09 -07:00
Seth Alves
34e4b4ae19
move haptic-pulse for when grab-point enters a grabbable entity to the right section of code
2016-09-06 15:37:37 -07:00
Seth Alves
215fd4ddfd
fix grab-point sphere for right hand
2016-09-06 15:15:46 -07:00
Seth Alves
43c98b3f1e
attempt to avoid a very-still far-grab leaving something non-dynamic in bullet upon release. adjust position of grab-point sphere
2016-09-06 14:42:53 -07:00
Seth Alves
b8b1127d55
merge from upstream
2016-09-02 15:11:21 -07:00
Anthony J. Thibault
0128d7c61b
Merge branch 'master' into feature/tablet-ui-foundation
2016-09-02 12:16:25 -07:00
Anthony J. Thibault
3d5e8fc213
First pass of keyboard raising and lowering
2016-09-02 12:15:30 -07:00
Brad Hefta-Gaub
cf242eca9f
Merge pull request #8537 from hyperlogic/feature/larger-marketplace-tablet
...
Marketplace tablet is a bit larger and lower DPI.
2016-09-02 08:45:29 -07:00
Seth Alves
9ef03b1205
avoid having auto-unequip code trigger during a teleport
2016-09-01 19:13:08 -07:00
Seth Alves
8505d1eeed
avoid a bootstrap
2016-09-01 17:51:02 -07:00
Seth Alves
da35281941
don't assume collides-with-dynamic during a multi-grab
2016-09-01 16:57:23 -07:00
Seth Alves
b1eb4c361d
if a hand is disabled while holding something, release it
2016-09-01 15:02:41 -07:00
Seth Alves
dd7e25441c
include which hand in grab messages
2016-09-01 14:58:37 -07:00
Seth Alves
a35e527128
try to fix far-trigger
2016-09-01 11:46:08 -07:00
Seth Alves
53ba190ca6
don't do auto-release test unless the hand is equipping
2016-09-01 09:57:46 -07:00
Anthony J. Thibault
823420ae0a
Working web entity keyboard
...
* Missing many keys
* Does not dynamically appear and disappear
2016-08-31 17:57:13 -07:00
Seth Alves
47259ee053
find equip-points with controller position rather than hand
2016-08-31 16:52:46 -07:00
Seth Alves
78f54a7f33
get rid of some jitter in equipped items. do a better job of deciding when something equipped has been torn-away
2016-08-30 14:39:11 -07:00
Seth Alves
617880479a
Merge branch 'master' of github.com:highfidelity/hifi into arrow-actions
2016-08-30 11:19:40 -07:00
Seth Alves
3a5f92d7a2
ignoreIK for equipping. change how auto-unequip searches
2016-08-30 11:16:13 -07:00
Brad Davis
eb0a8db0af
Merge pull request #8539 from hyperlogic/bug-fix/snappy-search-beam
...
When trigger is pulled, snap search beam to correct length instead of animating
2016-08-30 11:13:58 -07:00
Seth Alves
f4eee8d480
Merge branch 'master' of github.com:highfidelity/hifi into joints-for-controllers
2016-08-30 09:12:53 -07:00
Anthony J. Thibault
e34aecde49
Bug fix for click events received by entity scripts
...
PointerEvent.isLeftButton should be true even on left button release events.
in a previous PR this behavior was changed. isLeftButton was used as a flag indicating the button state, which would be false on left button release events.
Because we have scripts that rely on the old behavior, I've changed it back to the original and introduced isPrimaryHeld properties instead.
2016-08-29 16:21:39 -07:00
Anthony J. Thibault
3ed11d2e5f
When trigger is pulled, snap search beam to correct length instead of animating.
...
This improves interaction on web browser tablets. Instead of the beam shooting
through the tablet and animating back to the surface, it starts at the correct length.
2016-08-29 13:22:57 -07:00
Anthony J. Thibault
dcd91d4398
removed debug flag
2016-08-29 12:04:48 -07:00
Anthony J. Thibault
0f42943bfb
Marketplace tablet is a bit larger and lower DPI.
...
Bug fix for grabbing/equipping large objects, they no longer will drop immediately
if your grab point is too far away from the grabbed entity position.
2016-08-29 11:55:04 -07:00
Seth Alves
be1332532f
disable debugging prints
2016-08-29 03:39:52 -07:00
Seth Alves
5daf334a0e
avoid extra grab-point spheres when resetting scripts
2016-08-27 20:42:03 -07:00
Seth Alves
d69e712bef
keep near-grab radius small but still allow large equip hotspots
2016-08-27 20:23:19 -07:00
Seth Alves
2a5d686a76
don't show grab-point sphere when near grabbing or equipping
2016-08-27 20:11:16 -07:00
Seth Alves
3355097bd0
handle another type of abandoned grab
2016-08-27 19:46:15 -07:00
Seth Alves
7dad303ce7
don't leave stray blue search sphere when near-grabbing
2016-08-27 19:25:05 -07:00
Seth Alves
765cd72e0e
fix code that prints relative offsets of an equipped entity after it's been adjusted by the other hand
2016-08-27 19:13:32 -07:00
Seth Alves
cfca32e0b4
fix code that notices and fixes an abandoned grab
2016-08-27 16:00:27 -07:00
Seth Alves
e4b2b7158f
hotspots with large radius work correctly, again
2016-08-27 09:30:26 -07:00
Seth Alves
acb04a0bc9
don't add children of controller joints until we know our avatar ID
2016-08-25 19:09:10 -07:00
Seth Alves
7c5b8cb75d
send faux joints to the avatar-mixer
2016-08-25 15:21:29 -07:00
Seth Alves
948b4b7a15
in search, consider distance from grab-point rather than from avatar-hand when selecting the closest entity
2016-08-25 13:46:52 -07:00
Seth Alves
0783629cde
grab-point sphere is a child of controller joint, so it doesn't jitter
2016-08-25 13:31:07 -07:00