Andrew Meadows
a1fccdb177
remove dangling shape pointers from PhysicsSimulation
2014-08-05 08:32:14 -07:00
Andrew Meadows
b50bf09c93
findPlaneCollisions() works in theory, not used
2014-06-23 10:39:50 -07:00
Andrew Meadows
8986be5f1c
remove old collideAgaintsOurself() code
2014-06-23 10:36:31 -07:00
Andrew Meadows
b2ea8c0bf9
Compute more correct masses for ragdoll parts
...
also pin root ragdoll shape at the local-frame origin
for stability
2014-06-23 08:37:11 -07:00
Andrew Meadows
c7ad3da47d
stubbery for processing collisions
...
PhysicsSimulation tells CollisionInfos to apply() themselves
CollisionInfo knows how to apply() itself to affected shapes
Shape gets _mass and some stubbed methods for accumulating movement
VerletPoint gets movement accumulator
2014-06-20 10:55:57 -07:00
Andrew Meadows
4a0ce7a9ae
support disabling collisions btw adjacent joints
2014-06-19 17:39:50 -07:00
Andrew Meadows
828c365b25
more dtor cleanup of back pointers
2014-06-19 11:57:32 -07:00
Andrew Meadows
a8c2003fe6
namechange SimulationEngine --> PhysicsSimulation
2014-06-19 08:34:12 -07:00