Sam Gateau
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db30857b87
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Merge branch 'master' of github.com:highfidelity/hifi into brown
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2019-02-06 13:21:34 -08:00 |
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Sam Gateau
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35491bf5b0
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Multisampling works in 4.1
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2019-02-06 00:05:17 -08:00 |
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Brad Davis
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2f92e10142
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Support using prefering mobile compressed textures on desktop
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2019-01-30 13:15:22 -08:00 |
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Sam Gateau
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f9891775fc
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Enabling msaa framebuffer and testing for forward
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2019-01-21 23:07:59 -08:00 |
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Olivier Prat
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0401858129
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Cleaned up do_draw in GLESBackend
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2018-11-15 18:34:41 +01:00 |
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Olivier Prat
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45e0f65972
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Merge branch 'ao' of http://github.com/Zvork/hifi into ao
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2018-11-14 09:48:24 +01:00 |
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Howard Stearns
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938b45d3da
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more removal
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2018-11-13 11:05:45 -08:00 |
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Sam Gateau
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e263776b19
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Address the mac bug with ResourceBUffer implemented with TBO
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2018-11-09 13:22:27 -03:00 |
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Olivier Prat
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4e89e9ed2a
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Fixed draw / do_draw in GLBackends
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2018-11-09 09:58:17 +01:00 |
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Olivier Prat
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69ace03919
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Merged with master
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2018-10-24 08:27:39 +02:00 |
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Brad Davis
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c8e664a0a1
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
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Olivier Prat
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5f3a299fd9
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Merge with master
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2018-10-22 14:02:24 +02:00 |
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John Conklin II
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1f06c87580
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Merge pull request #14096 from Zvork/mipgen
Added generateTextureMipsWithPipeline function in gpu::Batch
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2018-10-18 16:06:28 -07:00 |
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Olivier Prat
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cfcf6f05a2
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Merge with master
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2018-10-09 14:18:02 +02:00 |
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sam gateau
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da6e399161
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INtroduce a safe destruction of the TBO defined when using a gpu::Buffer as REsourceBuffer in gl41 backend
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2018-10-02 17:15:07 -07:00 |
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sam gateau
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e5df356774
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Fixing warnings from jenkins
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2018-10-02 12:38:14 -07:00 |
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Olivier Prat
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4c84ae02fa
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Merge branch 'master' of http://github.com/highfidelity/hifi into ao
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2018-10-02 18:13:57 +02:00 |
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Sam Gateau
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c593f00839
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Merge branch 'master' of https://github.com/highfidelity/hifi into black-bis
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2018-10-01 19:10:18 -07:00 |
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Seth Alves
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b69d0f3997
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get interface building and working with clang-7 on ubuntu 18
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2018-09-28 13:46:51 -07:00 |
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Olivier Prat
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9cd963af95
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Added generateTextureMipsWithPipeline function in batch
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2018-09-27 10:26:51 +02:00 |
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Sam Gateau
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8923055e91
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Exploring the bad peroformances
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2018-09-27 00:15:34 -07:00 |
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sam gateau
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b04cbbb0ac
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Apply fix to gl41 backend needed for proper Resource BUffer on gl41
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2018-09-20 09:16:43 -07:00 |
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Brad Davis
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783ea21951
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Fix AMD highlighting effect
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2018-09-19 11:21:12 -07:00 |
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Olivier Prat
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acab748f57
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Merge with master
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2018-09-17 14:29:54 +02:00 |
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Brad Davis
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37cf37e3e1
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PR feedback
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2018-09-12 15:04:36 -07:00 |
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Brad Davis
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cfff28ad0a
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More shared pointer deduplication
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2018-09-12 15:04:35 -07:00 |
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Olivier Prat
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f12cd2e55a
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Merged with master
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2018-09-11 10:19:40 +02:00 |
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sam gateau
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9350d6f36e
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removing performance counters
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2018-09-07 15:35:10 -07:00 |
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sam gateau
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38bfee7b72
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Fix compilation on android and add the simple getBufferIDUnsynced in bindUniformBuffer
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2018-09-06 13:54:21 -07:00 |
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sam gateau
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5aa45b64d2
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Adressing build warnings
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2018-09-06 11:24:13 -07:00 |
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Olivier Prat
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64a57047ac
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Merged with master
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2018-09-06 12:01:10 +02:00 |
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sam gateau
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ce86e94e6f
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Add simple optim and instrumentation for tthe number of input buffer changes per frame"
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2018-09-05 11:34:33 -07:00 |
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Sam Gateau
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e8d922a56c
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Interleaving the attributes and relying on just 3 input buffers
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2018-09-03 02:48:07 -07:00 |
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Sam Gateau
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1123ba2b0a
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exploring optimization in Backend for bffer bindings
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2018-08-22 22:48:42 -07:00 |
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Bradley Austin Davis
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fc51b93691
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Fix OSX build
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2018-08-03 16:15:58 -07:00 |
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Brad Davis
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df031b5d93
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Fix procedural rendering with custom uniforms
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2018-08-03 14:58:12 -07:00 |
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Brad Davis
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ae8f841912
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
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Sam
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a6cbc44885
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Merged with zvork fix
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2018-07-02 10:50:37 +02:00 |
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Sam
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c1856a5e36
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Make shadows work with one cascade
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2018-07-02 10:46:53 +02:00 |
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Olivier Prat
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de831ffea9
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Switched shadow maps to sampler2DArrayShadow to try to fix on Mac
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2018-06-29 16:55:33 +02:00 |
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Sam Gateau
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7b4b6bc3b8
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Same fix as the point lighting flashing for rc69 in master
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2018-06-22 14:59:37 -07:00 |
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Andrew Meadows
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003e444246
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Merge branch 'master' into 'workload'
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2018-05-30 16:04:13 -07:00 |
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John Conklin II
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6095a3b319
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Merge pull request #13082 from jherico/feature/shader_cache
Shader load time performance optimiziations
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2018-05-30 13:55:34 -07:00 |
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samcake
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559d436dfa
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Fixing the merge conflicts
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2018-05-24 16:57:10 -07:00 |
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Bradley Austin Davis
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3beb77694f
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Cached shader binaries and uniform data for shaders
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2018-05-24 12:42:33 -07:00 |
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Andrew Meadows
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d50da2babc
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Merge 'master' into 'workload'
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2018-05-23 14:51:05 -07:00 |
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SamGondelman
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45289dea09
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on mac, render unsupported bptc textures (skyboxes) as uncompressed
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2018-05-21 14:27:18 -07:00 |
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Brad Davis
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6daffba18e
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Fixing populated / allocated tracking for textures
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2018-05-21 11:51:05 -07:00 |
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Brad Davis
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3356486f27
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Fix populated texture size tracking
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2018-05-18 09:23:54 -07:00 |
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Brad Davis
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fb81cf927a
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Faster texture transfers
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2018-05-18 09:21:02 -07:00 |
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