Apply fix to gl41 backend needed for proper Resource BUffer on gl41

This commit is contained in:
sam gateau 2018-09-20 09:16:43 -07:00
parent 377464f5a2
commit b04cbbb0ac

View file

@ -57,7 +57,7 @@ void GL41Backend::postLinkProgram(ShaderObject& programObject, const Shader& pro
const auto resourceBufferUniforms = ::gl::Uniform::loadByName(glprogram, program.getResourceBuffers().getNames());
for (const auto& resourceBuffer : resourceBufferUniforms) {
const auto& targetBinding = expectedResourceBuffers.at(resourceBuffer.name);
glProgramUniform1i(glprogram, resourceBuffer.binding, targetBinding);
glProgramUniform1i(glprogram, resourceBuffer.binding, targetBinding + GL41Backend::RESOURCE_BUFFER_SLOT0_TEX_UNIT);
}
}