Brad Davis
1dc392bb36
Merge pull request #6330 from Atlante45/master
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// FIXME incredibly evil....
2015-11-06 11:43:33 -08:00
samcake
640845c944
Merge pull request #6328 from jherico/rec2
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Add recording classes
2015-11-06 11:39:14 -08:00
Brad Davis
0bf29a441f
Add recording classes
2015-11-06 11:14:46 -08:00
Atlante45
c53c0ec53f
Fix double delete on shutdown
2015-11-06 11:13:10 -08:00
samcake
63106f6991
Merge pull request #6322 from Atlante45/record
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Recording fixes from Clement.
2015-11-06 09:28:58 -08:00
Atlante45
ffafd3194e
Recording audio fixes
2015-11-05 16:46:59 -08:00
Howard Stearns
aef8b7639d
Merge branch 'master' of https://github.com/highfidelity/hifi into away
2015-11-05 11:58:08 -08:00
Anthony J. Thibault
50370479e4
Application.h: coding standard fixes
2015-11-05 11:03:32 -08:00
Anthony J. Thibault
d9f4b0218e
Merge branch 'master' into tony/mac-fixes
2015-11-05 08:26:44 -08:00
samcake
00797b4dea
Merge pull request #6314 from jherico/homer
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Fixing step yaw to move by consistent amounts, be 'tappable'
2015-11-04 23:33:45 -08:00
Brad Davis
86b852231e
Merge pull request #6286 from EdgarPironti/master
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Spacemouse migration
2015-11-04 19:15:35 -08:00
Brad Davis
20d1035821
Fixing step yaw to move by consistent amounts, be 'tappable'
2015-11-04 15:54:50 -08:00
Anthony J. Thibault
d46d521d81
Added #else branch to #if 0
2015-11-04 15:10:23 -08:00
Anthony J. Thibault
69f1cfbcb9
Fixes for Mac build and crash on startup
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For some reason the qt code gen is getting confused by the #if 0
in 3DConnextionClient.h, so I added a stub implementation.
In Application.cpp the change of moving idle into paintGL had a sideeffect
of calling OffscreenGlCanvas before it was initialized. To work around this
I added a guard to prevent calling idle before all the gl windows/widgets have
been initialized.
2015-11-04 12:04:34 -08:00
Anthony Thibault
275b248547
Merge pull request #6302 from AndrewMeadows/fix-avatar-drift
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fix slow drift of avatar when wearing HMD
2015-11-04 11:19:45 -08:00
samcake
d4259931b2
Setting the step yaw to 22.5 degrees
2015-11-04 10:57:39 -08:00
samcake
ce5e89ce66
removing the pulsing mechanism in MyAvatar and making a new stadnard.json mapping file
2015-11-04 10:53:53 -08:00
Howard Stearns
7b9245022c
Merge branch 'away' of https://github.com/howard-stearns/hifi into away
2015-11-04 10:46:16 -08:00
U-GAPOS\andrew
9de5721a48
set _hmdFollowVelocity to zero when done following
2015-11-04 10:23:55 -08:00
Seth Alves
270b4b97fc
remove a left-over kludge that was causing the appearence of frame-lag in held objects
2015-11-04 02:26:02 -08:00
EdgarPironti
ade0862948
Spacemouse fixes
2015-11-04 00:49:40 -08:00
EdgarPironti
1ab683643c
Merge branch 'master' of https://github.com/highfidelity/hifi
2015-11-04 00:36:38 -08:00
Brad Davis
439bdbc0e4
Merge pull request #6298 from samcake/controllers
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Controllers : Removing dead files
2015-11-03 19:57:37 -08:00
EdgarPironti
7adf38f781
Spacemouse migration
2015-11-03 18:22:55 -08:00
EdgarPironti
2a84cadd5d
Merge branch 'master' of https://github.com/highfidelity/hifi
2015-11-03 18:22:29 -08:00
Howard Stearns
4a54f2052e
Merge branch 'master' of https://github.com/highfidelity/hifi into away
2015-11-03 17:42:38 -08:00
Brad Hefta-Gaub
71e4092276
Merge pull request #6283 from hyperlogic/tony/one-update-for-every-render
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Remove idleTimer and call idle directly from paintGL.
2015-11-03 16:38:43 -08:00
Anthony J. Thibault
31f361d49c
Moved fps timing to beginning of paintGL
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This should improve accuracy.
However the fps displayed can still sometimes be slightly greater then the
vsync, this is either due to timer accuracy problems or QTimer delay within
OpenGLDisplayPlugin.
2015-11-03 15:51:18 -08:00
samcake
4d62c532f5
Removing dead config files
2015-11-03 15:35:13 -08:00
U-GAPOS\andrew
d544b7a645
fix bug: avatar can't walking when HMD at rest
2015-11-03 13:59:15 -08:00
Andrew Meadows
4215ce5d25
Merge pull request #6212 from howard-stearns/dont-use-other-avatar-sounds
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Don't play other avatar's collision sounds.
2015-11-03 13:40:27 -08:00
Andrew Meadows
498cec3abd
Merge pull request #6294 from AndrewMeadows/fix-hydra-sans-hmd
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fix hydra sensor matrix when no HMD is attached
2015-11-03 13:37:03 -08:00
howard-stearns
a7162eefbe
Add alphaVar for ik.
2015-11-03 13:10:25 -08:00
EdgarPironti
d99838de9c
Merge branch 'master' of https://github.com/highfidelity/hifi
2015-11-03 12:25:19 -08:00
Brad Hefta-Gaub
b366011d22
Merge pull request #6293 from jherico/lisa
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Disabling billboard rendering, source of the evil black rectangles
2015-11-03 12:13:51 -08:00
Andrew Meadows
e160e2a7ae
the minimal fix
2015-11-03 11:37:30 -08:00
Brad Davis
4c076d8b12
Disabling billboard rendering, source of the evil black rectangles
2015-11-03 11:34:05 -08:00
Andrew Meadows
12ff9734e0
init _bodySensorMatrix in ctor
2015-11-03 11:26:49 -08:00
Anthony J. Thibault
c139b62217
fps calculation now based on moving average
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fps stat is now calcualted the same way as simRate and avatarRate are calculated,
based on a moving average that is sampled once a second.
Also, Removed unused constants and renamed Application::checkFPS to Application::ping
2015-11-03 11:19:49 -08:00
samcake
78e3f8ebbc
Merge pull request #6281 from AlessandroSigna/master
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Vive - fix input drifting
2015-11-03 10:19:59 -08:00
Howard Stearns
70b1165393
Merge branch 'master' of https://github.com/highfidelity/hifi into away
2015-11-03 10:01:36 -08:00
James B. Pollack
be33b40ced
Merge pull request #6287 from jherico/homer
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Removing iviewhmd due to broken production builds
2015-11-02 23:56:26 -08:00
Brad Davis
eeabc9b093
Removing iviewhmd due to broken production builds
2015-11-02 23:49:03 -08:00
EdgarPironti
5d695da630
Do not merge - Spacemouse
2015-11-02 23:31:10 -08:00
EdgarPironti
603405ad61
Do not merge - Spacemouse
2015-11-02 23:29:15 -08:00
Brad Davis
764ecba2a8
Adding diagnostics to track down the 'black rectangles of death'
2015-11-02 21:55:35 -08:00
Howard Stearns
b74ed36883
Fix outro start times, and introduce away states (which are not used in C++ code, but are used in script).
2015-11-02 20:39:31 -08:00
Anthony J. Thibault
0c12bb5a4e
Remove idleTimer and call idle directly from paintGL.
2015-11-02 18:47:18 -08:00
AlessandroSigna
b77945d430
Vive - fix input drifting
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Conflicts:
libraries/input-plugins/src/input-plugins/ViveControllerManager.cpp
2015-11-02 16:06:17 -08:00
Brad Davis
699a13b2a7
Merge pull request #6275 from ZappoMan/mappingTweaks
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Mapping tweaks to match Controllers spec
2015-11-02 16:06:08 -08:00