Commit graph

7261 commits

Author SHA1 Message Date
Andrzej Kapolka
b93b009cd8 Merge pull request #2953 from PhilipRosedale/master
Fixes having large yaw movements get head and body out of alignment with oculus
2014-05-29 19:00:37 -07:00
AndrewMeadows
5b74829318 Merge pull request #2955 from ey6es/cascade
Basic cascaded shadow maps for increased shadow draw distance.
2014-05-29 18:57:44 -07:00
Andrzej Kapolka
f42199b3e1 Merge pull request #2952 from Atlante45/click_drag_attach
Click drag attach!
2014-05-29 18:55:33 -07:00
AndrewMeadows
eed2cd28ef Merge pull request #2956 from ZappoMan/perfstats
Fix Ray Intersection bug that was causing low FPS... also added more performance debugging
2014-05-29 18:48:38 -07:00
Atlante45
17e3bd6110 CR comments 2014-05-29 18:24:21 -07:00
Andrzej Kapolka
1eace78e47 Hide distances; they no longer need to be publicly visible. 2014-05-29 17:46:25 -07:00
ZappoMan
ac22cebde1 more performance stats debugging 2014-05-29 17:41:40 -07:00
Andrzej Kapolka
34091128d8 Distance tweak. 2014-05-29 17:22:59 -07:00
Andrzej Kapolka
67921c474e Merge branch 'master' of https://github.com/highfidelity/hifi into cascade 2014-05-29 17:09:09 -07:00
Andrzej Kapolka
12beef7fec Apply the new shadow distances to the models, too. 2014-05-29 17:08:36 -07:00
Philip Rosedale
d17eeaf35b remove old oculus yaw offset, expand limit on head yaw 2014-05-29 16:50:13 -07:00
Andrzej Kapolka
0b4484a153 Trying a different way of determining the cascade threshold distances. 2014-05-29 16:49:51 -07:00
Atlante45
73f7390eaa Merge branch 'master' of https://github.com/highfidelity/hifi into click_drag_attach 2014-05-29 15:37:22 -07:00
Clément Brisset
6864fc3b99 Merge pull request #2951 from ZappoMan/perfstats
add improved detailed rendering and FPS debugging stats
2014-05-29 15:37:07 -07:00
ZappoMan
7e3ef34e6c CR feedback 2014-05-29 15:34:20 -07:00
Andrzej Kapolka
391902f79b Cascaded shadow maps for models. 2014-05-29 15:30:40 -07:00
Atlante45
0eb56000ef Merge branch 'master' of https://github.com/highfidelity/hifi into click_drag_attach 2014-05-29 15:02:21 -07:00
Clément Brisset
21d1a18bd5 Merge pull request #2949 from AndrewMeadows/inertia
safe copy of JointState data
2014-05-29 14:44:05 -07:00
Brad Hefta-Gaub
2c8da2bda7 Merge pull request #2950 from wangyix/flighttime_fix_pull
Fix for unreasonable flight times
2014-05-29 14:43:15 -07:00
Atlante45
9c38beb4bc Merge branch 'master' of https://github.com/highfidelity/hifi into click_drag_attach 2014-05-29 14:34:18 -07:00
Atlante45
b91fd19f39 snapped attachment to center and scale them to fit 2014-05-29 14:30:28 -07:00
Andrzej Kapolka
09231f01f3 Retain "simple" shadows, supply cascaded as option. 2014-05-29 12:48:41 -07:00
ZappoMan
e6966c2155 add improved detailed rendering and FPS debugging stats 2014-05-29 12:12:23 -07:00
wangyix
c87c474877 removed debug info, cleaned code for pull req 2014-05-29 10:39:40 -07:00
Atlante45
37613f086b Merge branch 'master' of https://github.com/highfidelity/hifi into click_drag_attach
Conflicts:
	interface/src/renderer/Model.cpp
2014-05-29 10:28:09 -07:00
Mohammed Nafees
2c3784c7d5 Merge branch master of upstream 2014-05-29 22:31:32 +05:30
wangyix
a0f9d2c106 Merge remote-tracking branch 'upstream/master' 2014-05-29 09:20:30 -07:00
AndrewMeadows
b849c07faf Merge pull request #2945 from huffman/19725
Code Review for Job #19725
2014-05-29 09:06:43 -07:00
AndrewMeadows
31237003db Merge pull request #2944 from Barnold1953/master
Disable oculus overlay until it is curved.
2014-05-29 09:01:52 -07:00
AndrewMeadows
21f045ebe0 Merge pull request #2939 from huffman/19648
Code Review for Job #19648
2014-05-29 08:53:31 -07:00
Ryan Huffman
425632e072 Add 'f' to end of const float to follow coding standard 2014-05-29 08:48:22 -07:00
Andrew Meadows
86d6fd45de safe copy of JointState data 2014-05-29 08:19:43 -07:00
Andrzej Kapolka
ff77644caa Progress on selecting cascades. 2014-05-28 18:35:30 -07:00
Andrew Meadows
ec25982a58 add JointState::updateWorldTransform() 2014-05-28 17:51:17 -07:00
wangyix
5d4b0df108 added flag,seq,st to EnvironmentData, untested
removed/commented out debug prints
2014-05-28 17:41:38 -07:00
Andrew Meadows
b15b0fd96c cleaner initialization of JointState 2014-05-28 17:31:07 -07:00
wangyix
c799077379 added flag,seq,ts to ParticleErase and ModelErase
... this fixes unreasonable flight-time issue
2014-05-28 17:20:10 -07:00
barnold1953
81ed0d99f7 Added prediction for Oculus rift to reduce apparent latency. 2014-05-28 17:13:59 -07:00
Andrew Meadows
9f2a4ae626 Make JointState a proper class
JointState gets a pointer to its corresponding FBXJoint
2014-05-28 16:49:39 -07:00
Atlante45
b4deed775e Added joints position and combined rotation to scripting interface 2014-05-28 15:59:42 -07:00
Andrzej Kapolka
698ecbf9c5 Fix for shadow map rendering. 2014-05-28 15:58:45 -07:00
Atlante45
8cd101ac57 Added getJointCombinedRotation to Models 2014-05-28 15:57:38 -07:00
barnold1953
e6d12bf239 Disabled overlay for oculus. We still have to call
applicationOverlay.renderOverlay(true) or prioVR cant calibrate.
2014-05-28 15:56:14 -07:00
Ryan Huffman
8f6ad2faab Add 'Load default scripts' button to preferences 2014-05-28 15:27:50 -07:00
Andrzej Kapolka
c3f6cab199 Working on cascading shadow maps. 2014-05-28 15:20:09 -07:00
Andrew Meadows
e74da5f2a0 merge upstream/master into andrew/inertia 2014-05-28 14:55:08 -07:00
Andrew Meadows
13f11e1056 Remove "fromBind" arg in Model::setJointRotation
It was always set 'true'.
2014-05-28 14:53:32 -07:00
barnold1953
9311eeb8f5 Fixed compiler warning 2014-05-28 14:41:30 -07:00
Andrzej Kapolka
4cbc550820 Fix arguments to applyRotationDelta. 2014-05-28 12:03:57 -07:00
Brad Hefta-Gaub
9546fe477c Merge pull request #2940 from AndrewMeadows/inertia
fix for lack of neck rotations
2014-05-28 11:00:55 -07:00