Andrzej Kapolka
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b93b009cd8
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Merge pull request #2953 from PhilipRosedale/master
Fixes having large yaw movements get head and body out of alignment with oculus
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2014-05-29 19:00:37 -07:00 |
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AndrewMeadows
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5b74829318
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Merge pull request #2955 from ey6es/cascade
Basic cascaded shadow maps for increased shadow draw distance.
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2014-05-29 18:57:44 -07:00 |
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Andrzej Kapolka
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f42199b3e1
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Merge pull request #2952 from Atlante45/click_drag_attach
Click drag attach!
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2014-05-29 18:55:33 -07:00 |
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AndrewMeadows
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eed2cd28ef
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Merge pull request #2956 from ZappoMan/perfstats
Fix Ray Intersection bug that was causing low FPS... also added more performance debugging
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2014-05-29 18:48:38 -07:00 |
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Atlante45
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17e3bd6110
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CR comments
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2014-05-29 18:24:21 -07:00 |
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Andrzej Kapolka
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1eace78e47
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Hide distances; they no longer need to be publicly visible.
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2014-05-29 17:46:25 -07:00 |
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ZappoMan
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ac22cebde1
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more performance stats debugging
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2014-05-29 17:41:40 -07:00 |
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Andrzej Kapolka
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34091128d8
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Distance tweak.
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2014-05-29 17:22:59 -07:00 |
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Andrzej Kapolka
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67921c474e
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Merge branch 'master' of https://github.com/highfidelity/hifi into cascade
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2014-05-29 17:09:09 -07:00 |
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Andrzej Kapolka
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12beef7fec
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Apply the new shadow distances to the models, too.
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2014-05-29 17:08:36 -07:00 |
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Philip Rosedale
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d17eeaf35b
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remove old oculus yaw offset, expand limit on head yaw
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2014-05-29 16:50:13 -07:00 |
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Andrzej Kapolka
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0b4484a153
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Trying a different way of determining the cascade threshold distances.
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2014-05-29 16:49:51 -07:00 |
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Atlante45
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73f7390eaa
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Merge branch 'master' of https://github.com/highfidelity/hifi into click_drag_attach
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2014-05-29 15:37:22 -07:00 |
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Clément Brisset
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6864fc3b99
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Merge pull request #2951 from ZappoMan/perfstats
add improved detailed rendering and FPS debugging stats
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2014-05-29 15:37:07 -07:00 |
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ZappoMan
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7e3ef34e6c
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CR feedback
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2014-05-29 15:34:20 -07:00 |
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Andrzej Kapolka
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391902f79b
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Cascaded shadow maps for models.
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2014-05-29 15:30:40 -07:00 |
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Atlante45
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0eb56000ef
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Merge branch 'master' of https://github.com/highfidelity/hifi into click_drag_attach
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2014-05-29 15:02:21 -07:00 |
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Clément Brisset
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21d1a18bd5
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Merge pull request #2949 from AndrewMeadows/inertia
safe copy of JointState data
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2014-05-29 14:44:05 -07:00 |
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Brad Hefta-Gaub
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2c8da2bda7
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Merge pull request #2950 from wangyix/flighttime_fix_pull
Fix for unreasonable flight times
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2014-05-29 14:43:15 -07:00 |
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Atlante45
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9c38beb4bc
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Merge branch 'master' of https://github.com/highfidelity/hifi into click_drag_attach
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2014-05-29 14:34:18 -07:00 |
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Atlante45
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b91fd19f39
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snapped attachment to center and scale them to fit
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2014-05-29 14:30:28 -07:00 |
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Andrzej Kapolka
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09231f01f3
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Retain "simple" shadows, supply cascaded as option.
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2014-05-29 12:48:41 -07:00 |
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ZappoMan
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e6966c2155
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add improved detailed rendering and FPS debugging stats
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2014-05-29 12:12:23 -07:00 |
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wangyix
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c87c474877
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removed debug info, cleaned code for pull req
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2014-05-29 10:39:40 -07:00 |
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Atlante45
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37613f086b
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Merge branch 'master' of https://github.com/highfidelity/hifi into click_drag_attach
Conflicts:
interface/src/renderer/Model.cpp
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2014-05-29 10:28:09 -07:00 |
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Mohammed Nafees
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2c3784c7d5
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Merge branch master of upstream
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2014-05-29 22:31:32 +05:30 |
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wangyix
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a0f9d2c106
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Merge remote-tracking branch 'upstream/master'
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2014-05-29 09:20:30 -07:00 |
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AndrewMeadows
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b849c07faf
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Merge pull request #2945 from huffman/19725
Code Review for Job #19725
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2014-05-29 09:06:43 -07:00 |
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AndrewMeadows
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31237003db
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Merge pull request #2944 from Barnold1953/master
Disable oculus overlay until it is curved.
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2014-05-29 09:01:52 -07:00 |
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AndrewMeadows
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21f045ebe0
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Merge pull request #2939 from huffman/19648
Code Review for Job #19648
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2014-05-29 08:53:31 -07:00 |
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Ryan Huffman
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425632e072
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Add 'f' to end of const float to follow coding standard
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2014-05-29 08:48:22 -07:00 |
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Andrew Meadows
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86d6fd45de
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safe copy of JointState data
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2014-05-29 08:19:43 -07:00 |
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Andrzej Kapolka
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ff77644caa
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Progress on selecting cascades.
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2014-05-28 18:35:30 -07:00 |
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Andrew Meadows
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ec25982a58
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add JointState::updateWorldTransform()
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2014-05-28 17:51:17 -07:00 |
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wangyix
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5d4b0df108
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added flag,seq,st to EnvironmentData, untested
removed/commented out debug prints
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2014-05-28 17:41:38 -07:00 |
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Andrew Meadows
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b15b0fd96c
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cleaner initialization of JointState
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2014-05-28 17:31:07 -07:00 |
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wangyix
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c799077379
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added flag,seq,ts to ParticleErase and ModelErase
... this fixes unreasonable flight-time issue
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2014-05-28 17:20:10 -07:00 |
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barnold1953
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81ed0d99f7
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Added prediction for Oculus rift to reduce apparent latency.
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2014-05-28 17:13:59 -07:00 |
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Andrew Meadows
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9f2a4ae626
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Make JointState a proper class
JointState gets a pointer to its corresponding FBXJoint
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2014-05-28 16:49:39 -07:00 |
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Atlante45
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b4deed775e
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Added joints position and combined rotation to scripting interface
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2014-05-28 15:59:42 -07:00 |
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Andrzej Kapolka
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698ecbf9c5
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Fix for shadow map rendering.
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2014-05-28 15:58:45 -07:00 |
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Atlante45
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8cd101ac57
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Added getJointCombinedRotation to Models
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2014-05-28 15:57:38 -07:00 |
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barnold1953
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e6d12bf239
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Disabled overlay for oculus. We still have to call
applicationOverlay.renderOverlay(true) or prioVR cant calibrate.
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2014-05-28 15:56:14 -07:00 |
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Ryan Huffman
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8f6ad2faab
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Add 'Load default scripts' button to preferences
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2014-05-28 15:27:50 -07:00 |
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Andrzej Kapolka
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c3f6cab199
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Working on cascading shadow maps.
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2014-05-28 15:20:09 -07:00 |
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Andrew Meadows
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e74da5f2a0
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merge upstream/master into andrew/inertia
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2014-05-28 14:55:08 -07:00 |
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Andrew Meadows
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13f11e1056
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Remove "fromBind" arg in Model::setJointRotation
It was always set 'true'.
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2014-05-28 14:53:32 -07:00 |
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barnold1953
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9311eeb8f5
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Fixed compiler warning
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2014-05-28 14:41:30 -07:00 |
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Andrzej Kapolka
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4cbc550820
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Fix arguments to applyRotationDelta.
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2014-05-28 12:03:57 -07:00 |
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Brad Hefta-Gaub
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9546fe477c
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Merge pull request #2940 from AndrewMeadows/inertia
fix for lack of neck rotations
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2014-05-28 11:00:55 -07:00 |
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