Distance tweak.

This commit is contained in:
Andrzej Kapolka 2014-05-29 17:22:59 -07:00
parent 67921c474e
commit 34091128d8

View file

@ -2349,7 +2349,8 @@ void Application::updateShadowMap() {
radius = qMax(radius, glm::distance(points[j], center));
}
if (i < 3) {
_shadowDistances[i] = -glm::distance(_viewFrustum.getPosition(), center) - radius;
const float RADIUS_SCALE = 0.5f;
_shadowDistances[i] = -glm::distance(_viewFrustum.getPosition(), center) - radius * RADIUS_SCALE;
}
center = inverseRotation * center;