Sam Gateau
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0166d7748a
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Merging with master around rc76 cut time
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2018-11-15 22:52:37 -08:00 |
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Brad Davis
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c8e664a0a1
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
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John Conklin II
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72c9f697ab
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Merge pull request #14119 from SamGondelman/varying
Move stage frames to Varyings
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2018-10-17 11:16:28 -07:00 |
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Sam Gondelman
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121fc7205c
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Delete Default-Sky-9-cubemap.texmeta
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2018-10-14 22:36:22 -07:00 |
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SamGondelman
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c10bb7d525
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pointers
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2018-10-08 18:05:09 -07:00 |
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SamGondelman
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49553e0285
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bake default skybox
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2018-10-01 14:05:15 -07:00 |
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SamGondelman
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de90ce5f2b
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move stage frames to varyings
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2018-10-01 11:26:02 -07:00 |
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Brad Davis
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ac84a498b3
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Cleanup dead declarations
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2018-09-06 08:59:05 -07:00 |
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Sam Gateau
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054f30b0de
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Merging with master
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2018-08-22 13:30:44 -07:00 |
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Sam Gateau
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3aa47a6695
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Merging with master after a bunch ofchanges
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2018-08-22 08:46:40 -07:00 |
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sam gateau
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6b994ba39a
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Completely remove the texcoord frame transform as we don;t use it at all
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2018-08-21 14:51:54 -07:00 |
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sam gateau
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b7d8b92fb5
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Add comment in shader and fix bad cull mode
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2018-08-21 12:25:27 -07:00 |
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sam gateau
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5ae604f341
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REmove the texture Transform for deferred_light slv which then makes it work correctly on AMD
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2018-08-21 12:14:32 -07:00 |
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Brad Davis
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ae8f841912
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
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Brad Davis
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04e84f1d23
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Moving to cmake time shader compiling
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2018-08-03 14:58:11 -07:00 |
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Sam Gateau
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bff372a118
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Merge with master
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2018-07-13 13:00:00 +02:00 |
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Olivier Prat
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703fc20856
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Separate scale between 3D rendering and HUD
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2018-07-11 12:17:36 +02:00 |
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Sam Gateau
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c231463fca
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Merge with master
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2018-07-03 12:55:19 +02:00 |
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Sam Gateau
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0f3cb0fb84
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INtroducing th eGraphics Engine to group al the graphics related (render and gpu) elements
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2018-07-03 12:50:52 +02:00 |
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Olivier Prat
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de831ffea9
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Switched shadow maps to sampler2DArrayShadow to try to fix on Mac
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2018-06-29 16:55:33 +02:00 |
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SamGondelman
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97ee02811c
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disable shadows in secondary camera
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2018-06-26 12:27:59 -07:00 |
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Brad Davis
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9c26b2c1d3
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Use pooled gpu batches
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2018-05-21 13:53:44 -07:00 |
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samcake
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179801dab6
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FIxing the transparent ambient lighting bug
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2018-05-15 17:22:28 -07:00 |
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Sam Gateau
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167db14bdb
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restoring the sampler desc layout to fix ktx cache and fixing the bug shadow when turning global shadow on off
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2018-04-11 00:00:11 -07:00 |
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Olivier Prat
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2d71d7da9f
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Merge branch 'master' of http://github.com/highfidelity/hifi into taa
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2018-02-27 09:11:43 +01:00 |
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Nissim Hadar
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6f84e4c977
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Moved shadows and ambient occlusion to menu checkboxes.
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2018-02-20 23:45:07 -08:00 |
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Olivier Prat
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f5a2557a2e
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Merged with master
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2018-02-19 17:28:39 +01:00 |
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Nissim Hadar
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a679b6f828
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Fixed possible crash.
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2018-02-14 18:55:04 -08:00 |
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Nissim Hadar
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34aab4a9c8
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Merge branch 'master' of https://github.com/highfidelity/hifi into shadowControlsOffZvork
# Conflicts:
# libraries/entities-renderer/src/RenderableZoneEntityItem.cpp
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2018-02-12 17:50:39 -08:00 |
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John Conklin II
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d084e58f48
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Merge pull request #12328 from Atlante45/fix/misc-bugs
Misc bug fixes
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2018-02-12 14:31:38 -08:00 |
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NissimHadar
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950a62f3f8
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Global graphics flag default to on.
Added cast shadows flag to zone/keylight.
Exit the RenderShadowMap job if current keylight doesn't cast shadows.
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2018-02-08 15:52:20 -08:00 |
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Atlante45
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8ebb3e52d8
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Misc bug fixes
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2018-02-02 13:10:49 -08:00 |
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Olivier Prat
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5e6300ce46
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Merged with master
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2018-01-30 09:52:30 +01:00 |
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Olivier Prat
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95882e0cde
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Merged with master
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2018-01-24 10:51:54 +01:00 |
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Olivier Prat
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c92a9975ba
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Merged with master
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2018-01-24 09:53:38 +01:00 |
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Olivier Prat
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e6caa83d73
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Merged with master
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2018-01-17 16:35:31 +01:00 |
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Olivier Prat
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efa6a8c0b5
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Merged with master
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2018-01-17 15:49:46 +01:00 |
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Olivier Prat
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49549ced17
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Fixed compilation with new shader system
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2018-01-17 10:52:58 +01:00 |
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Brad Davis
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6a06bf405a
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Merge remote-tracking branch 'upstream/master' into android
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2018-01-16 18:24:44 -08:00 |
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Olivier Prat
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3911ce59cc
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Scribe now outputs .h and .cpp. Need to change how shader source is referenced in C++ code
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2018-01-16 19:02:12 +01:00 |
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humbletim
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b91d536dd0
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rename model:: -> graphics::
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2018-01-16 12:46:16 -05:00 |
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Olivier Prat
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54eab1c878
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First working local lights on transparent objects
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2018-01-15 17:49:55 +01:00 |
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Brad Davis
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58530c595a
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Pre-merge cleanup
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2018-01-14 19:48:12 -08:00 |
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Olivier Prat
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814de4ab81
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Scribe now outputs shaders as cpp files.
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2018-01-12 11:59:19 +01:00 |
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Brad Davis
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2c35242af1
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Merge remote-tracking branch 'upstream/master' into android_nov
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2018-01-10 13:40:12 -08:00 |
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Nissim Hadar
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c3f6faed00
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Deal correctly with inheritance at top-most level.
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2018-01-09 13:27:57 -08:00 |
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Brad Davis
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bd5af2b493
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Working on android avatar rendering
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2018-01-09 11:40:32 -08:00 |
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SamGondelman
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a9d5dda976
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always push default haze to current frame
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2018-01-04 17:54:23 -08:00 |
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Olivier Prat
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92e1fe8e5c
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Removed jitter samples from shader and added name to batches in DEBUG mode to ease render debug
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2017-12-08 18:02:27 +01:00 |
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Olivier Prat
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dc55a16834
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Fixed warnings on Mac and Ubuntu
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2017-12-06 18:37:27 +01:00 |
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