Commit graph

522 commits

Author SHA1 Message Date
Olivier Prat
7515c341ad Merged with PCF fix with dithered filtering 2017-11-13 14:47:35 +01:00
Olivier Prat
dd6b7b04c2 Merged with master 2017-11-13 14:33:59 +01:00
Olivier Prat
fa58cf2e60 Merged with master 2017-11-13 14:07:48 +01:00
Sam Gateau
ecf67cc331
Merge pull request #11650 from Zvork/outline
Multiple Outline Groups
2017-11-10 15:45:03 -08:00
Brad Davis
7bf1b176d7 Renaming Tablet API to Tablets, supporting dev-mode QML loading from filesystem 2017-11-10 14:21:24 -08:00
Brad Davis
92a3c209aa Merge remote-tracking branch 'upstream/master' into feature/qml_whitelist_tablet 2017-11-10 11:44:29 -08:00
Olivier Prat
103e036b70 Shadow maps rendered in cascades 2017-11-10 18:30:37 +01:00
luiscuenca
7dfdc8da59 Redesign and clean of unused lineWidths 2017-11-09 17:50:38 -07:00
vladest
02625a6e28 Remove script from engine 2017-11-08 21:53:42 +01:00
vladest
5e32298183 Rework as script=only solution 2017-11-08 18:43:59 +01:00
Olivier Prat
9817cb4c44 Added highlight configuration in HighlightStageSetup job 2017-11-07 15:35:43 +01:00
Olivier Prat
3cc445ff02 Renamed outline to highlight 2017-11-07 11:07:25 +01:00
Brad Davis
d162e1cff6 Whitelist functionality for tablet apps 2017-11-04 15:14:06 -07:00
Olivier Prat
fcf1c301b6 Merge branch 'master' of git://github.com/highfidelity/hifi into bloom 2017-11-03 18:12:15 +01:00
Olivier Prat
fbcb2924e8 Merge branch 'master' of git://github.com/highfidelity/hifi into shadow 2017-11-03 15:08:15 +01:00
Olivier Prat
4b598a6e24 Working stencil mask with object bounding boxes 2017-11-03 14:26:36 +01:00
Olivier Prat
f2444f9a30 Merge branch 'master' of git://github.com/highfidelity/hifi into outline 2017-11-02 09:25:07 +01:00
Nissim Hadar
1357877618 Replaced separate RGB components of colours with vec3's. 2017-10-30 12:41:09 -07:00
samcake
7e149fe30d Remove unecessary comments 2017-10-27 15:18:50 -07:00
samcake
715cf301d5 cleaning the layout finally 2017-10-27 12:00:10 -07:00
Sam Gateau
a2765cffbd adjusting the qml again ? i just hate the layout / anchor system 2017-10-26 23:22:06 -07:00
samcake
1dbeac7b88 Adding the idons for Luci and cleaning up the scripts 2017-10-26 19:55:59 -07:00
samcake
79338f4316 removing the the unecessary files and trying using qrc:///qml 2017-10-26 17:12:49 -07:00
Olivier Prat
ae8a9e68c8 Added debug tool to view shadow & view frustums 2017-10-25 11:58:16 +02:00
Olivier Prat
7011fd3731 Removed Mac and Ubuntu warnings 2017-10-23 15:46:11 +02:00
Olivier Prat
43f9db5b70 Fixed small bug due to half texel offset in outline shader 2017-10-23 11:08:13 +02:00
Olivier Prat
2d49cc1a75 Fixed bug in debugOutline script 2017-10-20 12:04:20 +02:00
Olivier Prat
732fe3b8db Improved outline debugging script for easier test plan 2017-10-20 11:32:43 +02:00
samcake
902334e1ec Merge branch 'master' of https://github.com/highfidelity/hifi into blue 2017-10-19 12:04:01 -07:00
Olivier Prat
32df0209f3 Merge branch 'master' of git://github.com/highfidelity/hifi into outline 2017-10-19 17:38:05 +02:00
Olivier Prat
410b1904cd Fixed bug in outline.qml that associated outline tab to wrong outline job config 2017-10-19 17:36:16 +02:00
Olivier Prat
fc66dcfdea Added outline to statsGPU script 2017-10-19 16:52:29 +02:00
Melissa Brown
1a3821e984 Merge pull request #11591 from ctrlaltdavid/21568
Add some Quat and Uuid JavaScript helper properties
2017-10-18 22:07:06 -07:00
samcake
b29f276db3 Merge branch 'master' of https://github.com/highfidelity/hifi into blue 2017-10-18 16:42:30 -07:00
Olivier Prat
f63b4a64b0 Working debugging script with tabs 2017-10-18 16:02:38 +02:00
Olivier Prat
25b3549e04 Working multiple outlines except debugging scripts which applies config to all outlines and graphics bug when filled 2017-10-18 15:00:53 +02:00
Nissim
afa93f46e5 Merge branch 'master' into hazeZone 2017-10-17 09:28:07 -07:00
Olivier Prat
76589316df Working debug script with multiple selection 2017-10-17 10:24:05 +02:00
Olivier Prat
9ed5185a3e Multiple outline group config working 2017-10-17 10:01:06 +02:00
Sam Gateau
74b02a3e9b Merge branch 'master' of https://github.com/highfidelity/hifi into blue 2017-10-16 20:58:11 -07:00
David Rowe
8d4e979dc8 Replace usages of AVATAR_SELF_ID previously missed 2017-10-17 16:38:05 +13:00
milad
97c255c59e Fix for fogbugz:8382 to shutdown debug window on reload scripts 2017-10-16 16:12:54 -04:00
Olivier Prat
2658d65814 Preparing for outline color mask 2017-10-13 12:02:21 +02:00
Sam Gateau
18287ed45b Banging my head against qml... 2017-10-13 01:06:40 -07:00
samcake
8994200d01 Trying to integrate the tool scripts as an app 2017-10-12 17:57:30 -07:00
Nissim Hadar
7eb9dade6a Added hazeTestInitialPose.js 2017-10-12 17:03:33 -07:00
Nissim Hadar
30fdf9d08e Merge branch 'master' into hazeZone 2017-10-11 22:12:52 -07:00
Sam Gateau
f143c28625 Merge pull request #11542 from SamGondelman/bubbleBoy
Move HUD and HUD overlay rendering out of display plugin
2017-10-10 14:26:20 -07:00
Olivier Prat
76305c5285 Better debugging options for bloom 2017-10-10 14:49:04 +02:00
Nissim Hadar
71f567f15a Merge branch 'master' into hazeZone 2017-10-09 17:28:10 -07:00
Olivier Prat
0261265330 Working bloom but still visually unstable with geometry aliasing 2017-10-09 19:17:51 +02:00
Olivier Prat
98d39ff9e0 Merged with master 2017-10-09 09:37:18 +02:00
Olivier Prat
27a0fb62d3 Multiple gaussians as Unreal. First draft 2017-10-09 09:35:38 +02:00
David Rowe
596ce8e9c1 Add script that tests setting your listening position and orientation 2017-10-07 21:46:56 +13:00
SamGondelman
b4a3ab9204 fix debugDeferredLighting 2017-10-06 15:46:10 -07:00
Nissim Hadar
d1488ebfad Added .qml and .js for debug 2017-10-02 10:10:29 -07:00
Cain Kilgore
796e9e7ab3 Fixed things 2017-09-20 23:23:30 +01:00
Anthony J. Thibault
3f6c88e77f Avatar Attachments now render correctly
* moved Avatar::fixupModelsInScene off the newly created render thread back
  to the main thread.
* updated Avatar::postUpdate to take a scene pointer, necessary for
  Avatar::fixupModelsInScene
* updated developer/tests/avatarAttachementTest.js to account for recent
  changes in avatar attachment scale, commit 712aff7ad.
* updated initialization of anim graph to use Model::isLoaded() instead of
  Model::initWhenReady() to know when the model was completely loaded.
2017-09-15 11:23:09 -07:00
Cain Kilgore
794f3ca69f Indentation 2017-09-15 06:09:03 +01:00
Cain Kilgore
e86b37f949 Added script for testing 2017-09-15 06:07:50 +01:00
druiz17
5d1a5eea4c added test file 2017-09-08 13:45:45 -07:00
Olivier Prat
fe357671e1 Removed qmlc files 2017-09-06 19:06:40 +02:00
Olivier Prat
25ff132fc7 Debugging scripts working again with correct occlusion management 2017-09-06 19:05:15 +02:00
Olivier Prat
1763ecd4c6 Merge branch 'master' of git://github.com/highfidelity/hifi into outline 2017-08-11 09:38:00 +02:00
Sam Gateau
79f3be1efe Merge pull request #11021 from Zvork/fade2
Fade dissolve effect  JUST AVATARS
2017-08-10 13:48:30 -07:00
Olivier Prat
392a99f038 Added some fill parameters. Still need to fix issues with blur changing with screen aspect ratio 2017-08-09 19:18:16 +02:00
Olivier Prat
0f2c41b009 Added outline intensity 2017-08-09 18:27:39 +02:00
Olivier Prat
01a028cbb6 First alpha working version of outline 2017-08-09 18:03:52 +02:00
Olivier Prat
44ee7c4bf1 Renamed to OutlineEffect and working on debugging tool. Problems with outline framebuffer not complete 2017-08-08 18:41:57 +02:00
anshuman64
83e50f894a Merge pull request #11106 from seefo/tracked-objects
Added Vive pucks as an input channel and added new puck-attach script
2017-08-03 17:03:45 -07:00
seefo
67b5921079 Changed puck-attach to make tracked entities collisionless 2017-08-03 16:01:12 -07:00
seefo
498ac5d0ab Updated version of puck-attach.js 2017-08-03 15:08:06 -07:00
seefo
82654c7cda Made requested changed to puck-attach.js 2017-08-02 15:28:26 -07:00
seefo
961f748d87 Fixed a potential bug with puck-attach parenting 2017-08-02 13:08:44 -07:00
seefo
620f1a65c0 New puck-attach script 2017-08-02 13:08:44 -07:00
seefo
106b0ad8bb Added Vive pucks as an input channel 2017-08-02 13:08:43 -07:00
Leander Hasty
d155c02640 [WL21389] wip and modifications based on comments
https://github.com/highfidelity/hifi/pull/11024#pullrequestreview-51611518

Cleans up tabs, moves new functionality out of ShapeFactory directly to
RenderableShapeEntityItem's computeShapeInfo override, begins to break down
where we will need pointlists.

Still need to determine how rotation is handled for pointlists, and check
for axis alignment on cylinders before deciding on a shape.

Changes to be committed:
	modified:   libraries/entities-renderer/src/RenderableShapeEntityItem.cpp
	modified:   libraries/entities-renderer/src/RenderableShapeEntityItem.h
	modified:   libraries/entities/CMakeLists.txt
	modified:   libraries/entities/src/ShapeEntityItem.cpp
	modified:   libraries/entities/src/ShapeEntityItem.h
	modified:   libraries/physics/src/ShapeFactory.cpp
	modified:   libraries/physics/src/ShapeFactory.h
	modified:   libraries/shared/src/ShapeInfo.cpp
	modified:   scripts/developer/tests/basicEntityTest/entitySpawner.js
2017-07-25 15:20:35 -04:00
LaShonda Hopper
75403124b6 [WL21389] Addresses physics library dependency and has some other fixes (details below).
* Addresses physics library dependency by moving computeShapeInfo override from
ShapeEntityItem (which is within Entities Library) to RenderableShapeEntityItem
(which is in Entities-Renderer Library).
** Entities-Renderer library already links against the physic library.
** Per discussion with Andrew Meadows: In order to ShapeEntityItem to be
utilized the library dependency between the Entity and Physics library
would need to be resolved to avoid the cyclical reliance which isn't in
the scope of this ticket.
* Updates shapeSpawner test script from the default clone of basicEntityTest\entitySpawner.js
** Objects now have a finite lifetime
** Script now cleans up the objects created when the script ends
** Also moved some adjustable properties out into var aliases at the top of the
file for easier/less error prone tweaking. Should probably add one for the shapeType.
* Fixes some issues with validateShapeType helper function
* Removed naive attempt at including physics library within entities library.
* Transferred some todos from notes
* Fixed some formatting

NOTE(s):
  This compiles and runs.  Cylinder is spawned and treated as CYLINDER_Y.

TODO(s):
* Add tweakable var for shapeType within shapeSpawner.js
* Vet and verify other shapes.
* Add in edge case handling.
* Add in support for other shapes to ShapeInfo infrastructure.

Changes to be committed:
	modified:   libraries/entities-renderer/src/RenderableShapeEntityItem.cpp
	modified:   libraries/entities-renderer/src/RenderableShapeEntityItem.h
	modified:   libraries/entities/CMakeLists.txt
	modified:   libraries/entities/src/ShapeEntityItem.cpp
	modified:   libraries/entities/src/ShapeEntityItem.h
	modified:   libraries/physics/src/ShapeFactory.cpp
	modified:   libraries/shared/src/ShapeInfo.cpp
	modified:   scripts/developer/tests/basicEntityTest/shapeSpawner.js
2017-07-25 14:43:39 -04:00
LaShonda Hopper
5bc38bd7f0 [WL21389] Collision Shapes need to be updated (details below).
Revised approach involves creating a helper function within ShapeFactory to aid
in devising the ShapeType to be used by an ShapeEntityItem for collision.  The
ShapeFactory is currently doing this for creating the actual Bullet Library
collision shapes.

ShapeEntityItem overrides its virtually inherited computeShapeInfo which
in turn calls the new ShapeFactory helper function.

ShapeEntityItem has a new memvar _collisionShapeType to cache its actual
ShapeType used by the physics system.  This memvar is returned via the getShapeType
accessor which is expected to return an object's ShapeType.

Note(s):
    This is similar to the original approach save translation between entity::Shape and ShapeType
    isn't tied to the EntityItemProperties shapeTypeNames or shapeType. This approach more
    directly solves the issue of getting the actual ShapeType used by the time it's needed
    to determine the bullet collision object type created when initializing the physic information.

    Translation of the ShapeEntityItem's entity::Shape to its ShapeType is handled by
    ShapeFactory which handles creating the bullet collision objects when setting up
    physics on the ShapeEntityItems.

Known Issue(s):
    This doesn't compile.  It appears that the Entity Library needs to know about
    the Physics Library.  The naive attempt at providing that link failed to resolve
    all compilation issues.

    Current Error:
    C1083: Cannot open include file: btBulletDynamicsCommon.h:
    No such file or directory (C:\projects\cusack\libraries\entities\src\ShapeEntityItem.cpp)
       C:\projects\cusack\libraries\physics\src\ShapeFactory.h	15	1	entities

	modified:   libraries/entities-renderer/src/RenderableShapeEntityItem.cpp
	modified:   libraries/entities/CMakeLists.txt
	modified:   libraries/entities/src/ShapeEntityItem.cpp
	modified:   libraries/entities/src/ShapeEntityItem.h
	modified:   libraries/physics/src/ShapeFactory.cpp
	modified:   libraries/physics/src/ShapeFactory.h
	modified:   libraries/physics/src/ShapeInfo.cpp
	modified:   scripts/developer/tests/basicEntityTest/entitySpawner.js
	new file:   scripts/developer/tests/basicEntityTest/shapeSpawner.js
2017-07-25 14:43:07 -04:00
Olivier Prat
7bc7b1eabc Merge branch 'master' of git://github.com/highfidelity/hifi into fade2 2017-07-21 09:27:30 +02:00
Olivier Prat
b125fba2e1 Removed untested avatar bubble fade code. Made changes as requested by Andrew 2017-07-13 23:04:55 +02:00
Andrew Meadows
de21391062 add script to measure cost of entity lookup by id 2017-07-13 13:30:57 -07:00
Olivier Prat
53a92c1506 Fade edit is working again and time based transitions are garbage collected 2017-07-13 12:31:10 +02:00
Olivier Prat
9758a6ded0 Edition picking again (but without bounding box highlighting) 2017-07-10 17:57:02 +02:00
Olivier Prat
2525fe5869 Working save and load 2017-07-04 17:31:24 +02:00
Olivier Prat
7d851c1cbd Added timing parameters and visual debug of threshold 2017-07-04 12:01:28 +02:00
Olivier Prat
af7957491b Working avater enter/leaves + manual threshold 2017-07-03 12:40:58 +02:00
Olivier Prat
c5ca23f4ea Changing edited fade category properly updates widgets in edit window 2017-06-29 17:14:20 +02:00
Olivier Prat
6a31dc2659 Selection of edited object working 2017-06-29 12:13:55 +02:00
Olivier Prat
8a12d0c106 Fade effect working again for basic enter domain but with various Fade jobs 2017-06-29 08:54:23 +02:00
Olivier Prat
b76a8a6f9b Merge branch 'master' of git://github.com/highfidelity/hifi into 21378 2017-06-28 14:37:03 +02:00
Chris Collins
19d3646fef Merge pull request #10817 from kencooke/audio-scripting-fix
Audio scripting fixes
2017-06-26 10:01:52 -07:00
Ken Cooke
db2b702221 Fix reverbTest script 2017-06-26 08:08:52 -07:00
Olivier Prat
1bb0d51849 Merged with master 2017-06-26 11:55:46 +02:00
anshuman64
9d9f4ee64a Merge pull request #10811 from ctrlaltdavid/21414
EZRECORD app
2017-06-24 22:46:30 -07:00
David Rowe
48caad1ad2 Add user activity logging 2017-06-24 16:03:55 +12:00
David Rowe
3de1c0a312 Make and save recording 2017-06-24 15:57:57 +12:00
David Rowe
bae04966f9 Add "REC" indicator 2017-06-24 14:35:28 +12:00
David Rowe
6543b74b52 Add beeps 2017-06-24 14:26:01 +12:00
David Rowe
ce32f1704e Start/cancel/finish recording logic 2017-06-24 13:22:00 +12:00