Commit graph

190 commits

Author SHA1 Message Date
Zach Pomerantz
27884b26e9 Mark px shaders dirty on change 2016-03-10 22:53:07 -08:00
Zach Pomerantz
40378920b1 Merge branch 'master' of github.com:highfidelity/hifi into fix/skybox-tex 2016-03-10 21:44:31 -08:00
Zach Pomerantz
4eca43027a Add texture, color to px skybox 2016-03-10 21:05:36 -08:00
Zach Pomerantz
505ae71e30 Pass px userData by const ref 2016-03-10 15:22:19 -08:00
Zach Pomerantz
b627a17ce9 Allow px/color skybox without tex 2016-03-10 12:58:49 -08:00
Zach Pomerantz
64042327ec Use version tmp var 2016-03-10 11:08:15 -08:00
Zach Pomerantz
9b89e46e65 Make procedural userData thread-safe 2016-03-10 10:12:55 -08:00
Zach Pomerantz
1640314076 Use one procedural for skybox (avoid copies) 2016-03-10 10:12:22 -08:00
Zach Pomerantz
74e1d32221 Reuse procedural on skybox 2016-03-09 19:40:27 -08:00
Zach Pomerantz
4022474b48 Constrain procedural updates to render thread 2016-03-09 19:39:38 -08:00
Zach Pomerantz
12fa223004 Render SKY_DOME when SKY_MAP tex is loading 2015-12-29 10:58:23 -08:00
samcake
ae124ebede Tuning the proedural shader support to work with the current default: gamma corrected emissive 2015-12-21 12:00:30 -08:00
samcake
e70ab472af Merging with upstream master/graphics 2015-12-14 18:38:29 -08:00
samcake
a50b14dfae Merging with upstream graphics 2015-12-14 18:18:39 -08:00
samcake
ed2d45d0b6 HMD Mirror looks correct 2015-12-14 16:18:44 -08:00
samcake
1597d3d466 Merge branch 'master' of https://github.com/highfidelity/hifi into red 2015-12-14 10:25:22 -08:00
samcake
2aad26154e THis should fix the mirror and the skybox issue 2015-12-14 10:24:51 -08:00
Ken Cooke
67d6965f14 Revert "Fix the broken skybox and simplify a bit the vertex shader used"
This reverts commit 68134aafe5.
2015-12-13 16:14:38 -08:00
Atlante45
b8495a6912 Merge branch 'master' of https://github.com/highfidelity/hifi into warnings-win 2015-12-11 18:05:47 -08:00
samcake
68134aafe5 Fix the broken skybox and simplify a bit the vertex shader used 2015-12-11 16:14:55 -08:00
Atlante45
ce51350b65 Fix warnings on windows 64bit 2015-12-11 15:42:15 -08:00
Sam Cake
9faec326da CHanging the lighting BUffer format and adding tone mapping 2015-12-08 08:34:42 -08:00
Atlante45
3da80f5861 gpu::Shader::create* return shared_ptr 2015-12-03 14:56:07 -08:00
Bradley Austin Davis
46d87dda5a Fixing paths for SDL2 and Sixense libs 2015-10-30 19:00:26 -07:00
Andrew Meadows
7fa069cf30 fix line endings grumble gruble 2015-10-20 09:38:25 -07:00
Brad Hefta-Gaub
f8956a853b Merge pull request #6051 from jherico/marge
Cleanup CMake files
2015-10-11 16:22:56 -07:00
Brad Davis
6f5f6450df Cleanup CMake files 2015-10-11 00:01:03 -07:00
Brad Davis
e5fc2e5525 Low level support for URL overrides when loading content 2015-10-10 23:00:15 -07:00
Brad Davis
c8aea67505 Working on texture compatibility with Shadertoy 2015-10-02 19:09:43 -07:00
Brad Davis
7d4b680255 PR comments 2015-10-02 11:57:13 -07:00
Brad Davis
de5e95f7dc Improved procedural surfaces, textures and more standard uniforms 2015-10-02 11:57:13 -07:00
samcake
d3d4775232 THe dataBuffer contining the properties of the skybox is now per instace and not static and shared so it's static from frames to frames 2015-09-30 17:54:20 -07:00
samcake
75e858cd13 Putting together the stencil buffer for opaque vs background and using it for the backgroud render items 2015-09-30 15:54:03 -07:00
samcake
a485d3d6de Fixing the rendering of ProceduralSkybox 2015-09-21 15:21:48 -07:00
samcake
fa9b0930d2 Bring back the procedural skybox 2015-09-21 14:25:32 -07:00
samcake
d3b1bcb86d Redistributing the files to create the model-networking lib and separate that from the redner-utils 2015-09-21 13:21:35 -07:00
Brad Davis
61fb9924bf Fix procedural vec3 uniforms 2015-09-12 13:19:33 -07:00
Brad Davis
48bd54f81b Eliminate excessive debug logging from procedural setup 2015-09-10 10:57:37 -07:00
Stephen Birarda
a3959109f1 resolve conflicts on merge with upstream/master 2015-09-08 15:18:39 -07:00
Brad Davis
5f1affaff9 Procedural skybox work 2015-09-08 14:31:16 -07:00