put AvatarHashMap slots back to private

This commit is contained in:
Stephen Birarda 2015-07-17 14:35:38 -07:00
parent 8ff8a17f02
commit fe0cdc0529

View file

@ -36,14 +36,14 @@ public:
public slots:
bool isAvatarInRange(const glm::vec3 & position, const float range);
private slots:
void sessionUUIDChanged(const QUuid& sessionUUID, const QUuid& oldUUID);
void processAvatarDataPacket(QSharedPointer<NLPacket> packet, SharedNodePointer sendingNode);
void processAvatarIdentityPacket(QSharedPointer<NLPacket> packet, SharedNodePointer sendingNode);
void processAvatarBillboardPacket(QSharedPointer<NLPacket> packet, SharedNodePointer sendingNode);
void processKillAvatar(QSharedPointer<NLPacket> packet, SharedNodePointer sendingNode);
private slots:
void sessionUUIDChanged(const QUuid& sessionUUID, const QUuid& oldUUID);
protected:
AvatarHashMap();