mirror of
https://github.com/overte-org/overte.git
synced 2025-04-16 11:50:45 +02:00
Merge branch 'master' of github.com:highfidelity/hifi into vive-head-input
This commit is contained in:
commit
fbbfe18e2a
7 changed files with 124 additions and 59 deletions
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@ -844,7 +844,7 @@ Rectangle {
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boxSize: 24;
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onClicked: {
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var newValue = model.connection !== "friend";
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connectionsUserModel.setProperty(model.userIndex, styleData.role, newValue);
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connectionsUserModel.setProperty(model.userIndex, styleData.role, (newValue ? "friend" : "connection"));
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connectionsUserModelData[model.userIndex][styleData.role] = newValue; // Defensive programming
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pal.sendToScript({method: newValue ? 'addFriend' : 'removeFriend', params: model.userName});
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@ -1126,11 +1126,19 @@ void AudioClient::handleRecordedAudioInput(const QByteArray& audio) {
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handleAudioInput(audioBuffer);
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}
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void AudioClient::prepareLocalAudioInjectors() {
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void AudioClient::prepareLocalAudioInjectors(std::unique_ptr<Lock> localAudioLock) {
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bool doSynchronously = localAudioLock.operator bool();
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if (!localAudioLock) {
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localAudioLock.reset(new Lock(_localAudioMutex));
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}
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int samplesNeeded = std::numeric_limits<int>::max();
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while (samplesNeeded > 0) {
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// unlock between every write to allow device switching
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Lock lock(_localAudioMutex);
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if (!doSynchronously) {
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// unlock between every write to allow device switching
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localAudioLock->unlock();
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localAudioLock->lock();
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}
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// in case of a device switch, consider bufferCapacity volatile across iterations
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if (_outputPeriod == 0) {
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@ -1184,16 +1192,16 @@ void AudioClient::prepareLocalAudioInjectors() {
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}
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bool AudioClient::mixLocalAudioInjectors(float* mixBuffer) {
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QVector<AudioInjector*> injectorsToRemove;
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// lock the injector vector
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Lock lock(_injectorsMutex);
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if (_activeLocalAudioInjectors.size() == 0) {
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// check the flag for injectors before attempting to lock
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if (!_localInjectorsAvailable.load(std::memory_order_acquire)) {
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return false;
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}
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// lock the injectors
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Lock lock(_injectorsMutex);
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QVector<AudioInjector*> injectorsToRemove;
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memset(mixBuffer, 0, AudioConstants::NETWORK_FRAME_SAMPLES_STEREO * sizeof(float));
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for (AudioInjector* injector : _activeLocalAudioInjectors) {
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@ -1272,6 +1280,9 @@ bool AudioClient::mixLocalAudioInjectors(float* mixBuffer) {
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_activeLocalAudioInjectors.removeOne(injector);
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}
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// update the flag
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_localInjectorsAvailable.exchange(!_activeLocalAudioInjectors.empty(), std::memory_order_release);
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return true;
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}
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@ -1359,10 +1370,13 @@ bool AudioClient::outputLocalInjector(AudioInjector* injector) {
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// move local buffer to the LocalAudioThread to avoid dataraces with AudioInjector (like stop())
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injectorBuffer->setParent(nullptr);
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injectorBuffer->moveToThread(_localInjectorsThread);
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// update the flag
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_localInjectorsAvailable.exchange(true, std::memory_order_release);
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} else {
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qCDebug(audioclient) << "injector exists in active list already";
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}
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return true;
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} else {
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@ -1485,7 +1499,7 @@ void AudioClient::outputNotify() {
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bool AudioClient::switchOutputToAudioDevice(const QAudioDeviceInfo& outputDeviceInfo) {
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bool supportedFormat = false;
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Lock lock(_localAudioMutex);
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Lock localAudioLock(_localAudioMutex);
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_localSamplesAvailable.exchange(0, std::memory_order_release);
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// cleanup any previously initialized device
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@ -1555,14 +1569,23 @@ bool AudioClient::switchOutputToAudioDevice(const QAudioDeviceInfo& outputDevice
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connect(_audioOutput, &QAudioOutput::stateChanged, [&, frameSize, requestedSize](QAudio::State state) {
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if (state == QAudio::ActiveState) {
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// restrict device callback to _outputPeriod samples
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_outputPeriod = (_audioOutput->periodSize() / AudioConstants::SAMPLE_SIZE) * 2;
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_outputPeriod = _audioOutput->periodSize() / AudioConstants::SAMPLE_SIZE;
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// device callback may exceed reported period, so double it to avoid stutter
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_outputPeriod *= 2;
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_outputMixBuffer = new float[_outputPeriod];
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_outputScratchBuffer = new int16_t[_outputPeriod];
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// size local output mix buffer based on resampled network frame size
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int networkPeriod = _localToOutputResampler->getMaxOutput(AudioConstants::NETWORK_FRAME_SAMPLES_STEREO);
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_localOutputMixBuffer = new float[networkPeriod];
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// local period should be at least twice the output period,
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// in case two device reads happen before more data can be read (worst case)
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int localPeriod = _outputPeriod * 2;
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// round up to an exact multiple of networkPeriod
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localPeriod = ((localPeriod + networkPeriod - 1) / networkPeriod) * networkPeriod;
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// this ensures lowest latency without stutter from underrun
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_localInjectorsStream.resizeForFrameSize(localPeriod);
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int bufferSize = _audioOutput->bufferSize();
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@ -1577,6 +1600,9 @@ bool AudioClient::switchOutputToAudioDevice(const QAudioDeviceInfo& outputDevice
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qCDebug(audioclient) << "local buffer (samples):" << localPeriod;
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disconnect(_audioOutput, &QAudioOutput::stateChanged, 0, 0);
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// unlock to avoid a deadlock with the device callback (which always succeeds this initialization)
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localAudioLock.unlock();
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}
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});
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connect(_audioOutput, &QAudioOutput::notify, this, &AudioClient::outputNotify);
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@ -1715,12 +1741,24 @@ qint64 AudioClient::AudioOutputIODevice::readData(char * data, qint64 maxSize) {
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int injectorSamplesPopped = 0;
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{
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bool append = networkSamplesPopped > 0;
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// this does not require a lock as of the only two functions adding to _localSamplesAvailable (samples count):
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// check the samples we have available locklessly; this is possible because only two functions add to the count:
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// - prepareLocalAudioInjectors will only increase samples count
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// - switchOutputToAudioDevice will zero samples count
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// stop the device, so that readData will exhaust the existing buffer or see a zeroed samples count
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// and start the device, which can only see a zeroed samples count
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samplesRequested = std::min(samplesRequested, _audio->_localSamplesAvailable.load(std::memory_order_acquire));
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// - switchOutputToAudioDevice will zero samples count,
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// stop the device - so that readData will exhaust the existing buffer or see a zeroed samples count,
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// and start the device - which can then only see a zeroed samples count
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int samplesAvailable = _audio->_localSamplesAvailable.load(std::memory_order_acquire);
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// if we do not have enough samples buffered despite having injectors, buffer them synchronously
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if (samplesAvailable < samplesRequested && _audio->_localInjectorsAvailable.load(std::memory_order_acquire)) {
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// try_to_lock, in case the device is being shut down already
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std::unique_ptr<Lock> localAudioLock(new Lock(_audio->_localAudioMutex, std::try_to_lock));
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if (localAudioLock->owns_lock()) {
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_audio->prepareLocalAudioInjectors(std::move(localAudioLock));
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samplesAvailable = _audio->_localSamplesAvailable.load(std::memory_order_acquire);
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}
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}
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samplesRequested = std::min(samplesRequested, samplesAvailable);
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if ((injectorSamplesPopped = _localInjectorsStream.appendSamples(mixBuffer, samplesRequested, append)) > 0) {
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_audio->_localSamplesAvailable.fetch_sub(injectorSamplesPopped, std::memory_order_release);
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qCDebug(audiostream, "Read %d samples from injectors (%d available, %d requested)", injectorSamplesPopped, _localInjectorsStream.samplesAvailable(), samplesRequested);
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@ -145,7 +145,7 @@ public:
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Q_INVOKABLE void setAvatarBoundingBoxParameters(glm::vec3 corner, glm::vec3 scale);
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void checkDevices();
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bool outputLocalInjector(AudioInjector* injector) override;
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static const float CALLBACK_ACCELERATOR_RATIO;
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@ -184,8 +184,6 @@ public slots:
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int setOutputBufferSize(int numFrames, bool persist = true);
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void prepareLocalAudioInjectors();
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bool outputLocalInjector(AudioInjector* injector) override;
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bool shouldLoopbackInjectors() override { return _shouldEchoToServer; }
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bool switchInputToAudioDevice(const QString& inputDeviceName);
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@ -231,8 +229,13 @@ protected:
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virtual void customDeleter() override;
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private:
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friend class CheckDevicesThread;
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friend class LocalInjectorsThread;
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void outputFormatChanged();
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void handleAudioInput(QByteArray& audioBuffer);
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void checkDevices();
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void prepareLocalAudioInjectors(std::unique_ptr<Lock> localAudioLock = nullptr);
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bool mixLocalAudioInjectors(float* mixBuffer);
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float azimuthForSource(const glm::vec3& relativePosition);
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float gainForSource(float distance, float volume);
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@ -279,8 +282,9 @@ private:
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AudioRingBuffer _inputRingBuffer;
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LocalInjectorsStream _localInjectorsStream;
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// In order to use _localInjectorsStream as a lock-free pipe,
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// use it with a single producer/consumer, and track available samples
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// use it with a single producer/consumer, and track available samples and injectors
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std::atomic<int> _localSamplesAvailable { 0 };
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std::atomic<bool> _localInjectorsAvailable { false };
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MixedProcessedAudioStream _receivedAudioStream;
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bool _isStereoInput;
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@ -32,12 +32,12 @@ public:
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const Transform& transform, glm::vec3 avatarBoundingBoxCorner, glm::vec3 avatarBoundingBoxScale,
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PacketType packetType, QString codecName = QString(""));
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public slots:
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// threadsafe
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// moves injector->getLocalBuffer() to another thread (so removes its parent)
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// take care to delete it when ~AudioInjector, as parenting Qt semantics will not work
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virtual bool outputLocalInjector(AudioInjector* injector) = 0;
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public slots:
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virtual bool shouldLoopbackInjectors() { return false; }
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virtual void setIsStereoInput(bool stereo) = 0;
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@ -369,23 +369,25 @@ void Avatar::simulate(float deltaTime, bool inView) {
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PerformanceTimer perfTimer("simulate");
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{
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PROFILE_RANGE(simulation, "updateJoints");
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if (inView && _hasNewJointData) {
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_skeletonModel->getRig()->copyJointsFromJointData(_jointData);
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glm::mat4 rootTransform = glm::scale(_skeletonModel->getScale()) * glm::translate(_skeletonModel->getOffset());
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_skeletonModel->getRig()->computeExternalPoses(rootTransform);
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_jointDataSimulationRate.increment();
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_skeletonModel->simulate(deltaTime, true);
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locationChanged(); // joints changed, so if there are any children, update them.
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_hasNewJointData = false;
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glm::vec3 headPosition = getPosition();
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if (!_skeletonModel->getHeadPosition(headPosition)) {
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headPosition = getPosition();
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}
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if (inView) {
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Head* head = getHead();
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head->setPosition(headPosition);
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if (_hasNewJointData) {
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_skeletonModel->getRig()->copyJointsFromJointData(_jointData);
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glm::mat4 rootTransform = glm::scale(_skeletonModel->getScale()) * glm::translate(_skeletonModel->getOffset());
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_skeletonModel->getRig()->computeExternalPoses(rootTransform);
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_jointDataSimulationRate.increment();
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_skeletonModel->simulate(deltaTime, true);
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locationChanged(); // joints changed, so if there are any children, update them.
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_hasNewJointData = false;
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glm::vec3 headPosition = getPosition();
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if (!_skeletonModel->getHeadPosition(headPosition)) {
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headPosition = getPosition();
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}
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head->setPosition(headPosition);
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}
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head->setScale(getUniformScale());
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head->simulate(deltaTime);
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} else {
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@ -760,7 +760,7 @@
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break;
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case "done":
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delete waitingList[senderID];
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if (connectionId !== senderID) {
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if (connectingId !== senderID) {
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break;
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}
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if (state === STATES.CONNECTING) {
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@ -268,7 +268,7 @@ function fromQml(message) { // messages are {method, params}, like json-rpc. See
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break;
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case 'refreshConnections':
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print('Refreshing Connections...');
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getConnectionData();
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getConnectionData(false);
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UserActivityLogger.palAction("refresh_connections", "");
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break;
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case 'removeConnection':
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@ -281,25 +281,27 @@ function fromQml(message) { // messages are {method, params}, like json-rpc. See
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print("Error: unable to remove connection", connectionUserName, error || response.status);
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return;
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}
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getConnectionData();
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getConnectionData(false);
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});
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break
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case 'removeFriend':
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friendUserName = message.params;
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print("Removing " + friendUserName + " from friends.");
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request({
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uri: METAVERSE_BASE + '/api/v1/user/friends/' + friendUserName,
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method: 'DELETE'
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}, function (error, response) {
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if (error || (response.status !== 'success')) {
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print("Error: unable to unfriend", friendUserName, error || response.status);
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print("Error: unable to unfriend " + friendUserName, error || response.status);
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return;
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}
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getConnectionData();
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getConnectionData(friendUserName);
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});
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break
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case 'addFriend':
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friendUserName = message.params;
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print("Adding " + friendUserName + " to friends.");
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request({
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uri: METAVERSE_BASE + '/api/v1/user/friends',
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method: 'POST',
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@ -312,7 +314,7 @@ function fromQml(message) { // messages are {method, params}, like json-rpc. See
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print("Error: unable to friend " + friendUserName, error || response.status);
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return;
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}
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getConnectionData(); // For now, just refresh all connection data. Later, just refresh the one friended row.
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getConnectionData(friendUserName);
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}
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);
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break;
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@ -360,8 +362,6 @@ function getProfilePicture(username, callback) { // callback(url) if successfull
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});
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}
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function getAvailableConnections(domain, callback) { // callback([{usename, location}...]) if successfull. (Logs otherwise)
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// The back end doesn't do user connections yet. Fake it by getting all users that have made themselves accessible to us,
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// and pretending that they are all connections.
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url = METAVERSE_BASE + '/api/v1/users?'
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if (domain) {
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url += 'status=' + domain.slice(1, -1); // without curly braces
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@ -372,8 +372,19 @@ function getAvailableConnections(domain, callback) { // callback([{usename, loca
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callback(connectionsData.users);
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});
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}
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function getConnectionData(domain) { // Update all the usernames that I am entitled to see, using my login but not dependent on canKick.
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function getInfoAboutUser(specificUsername, callback) {
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url = METAVERSE_BASE + '/api/v1/users?filter=connections'
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requestJSON(url, function (connectionsData) {
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for (user in connectionsData.users) {
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if (connectionsData.users[user].username === specificUsername) {
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callback(connectionsData.users[user]);
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return;
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}
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}
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callback(false);
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});
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}
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function getConnectionData(specificUsername, domain) { // Update all the usernames that I am entitled to see, using my login but not dependent on canKick.
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function frob(user) { // get into the right format
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var formattedSessionId = user.location.node_id || '';
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if (formattedSessionId !== '' && formattedSessionId.indexOf("{") != 0) {
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@ -387,15 +398,25 @@ function getConnectionData(domain) { // Update all the usernames that I am entit
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placeName: (user.location.root || user.location.domain || {}).name || ''
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};
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}
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getAvailableConnections(domain, function (users) {
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if (domain) {
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users.forEach(function (user) {
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if (specificUsername) {
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getInfoAboutUser(specificUsername, function (user) {
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if (user) {
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updateUser(frob(user));
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});
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} else {
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sendToQml({ method: 'connections', params: users.map(frob) });
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}
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});
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} else {
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print('Error: Unable to find information about ' + specificUsername + ' in connectionsData!');
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}
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});
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} else {
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getAvailableConnections(domain, function (users) {
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if (domain) {
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users.forEach(function (user) {
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updateUser(frob(user));
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});
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} else {
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sendToQml({ method: 'connections', params: users.map(frob) });
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}
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});
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}
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}
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//
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@ -472,7 +493,7 @@ function populateNearbyUserList(selectData, oldAudioData) {
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data.push(avatarPalDatum);
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print('PAL data:', JSON.stringify(avatarPalDatum));
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});
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getConnectionData(location.domainId); // Even admins don't get relationship data in requestUsernameFromID (which is still needed for admin status, which comes from domain).
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getConnectionData(false, location.domainId); // Even admins don't get relationship data in requestUsernameFromID (which is still needed for admin status, which comes from domain).
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conserveResources = Object.keys(avatarsOfInterest).length > 20;
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sendToQml({ method: 'nearbyUsers', params: data });
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if (selectData) {
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||||
|
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