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ANd really add the 2 files we need
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3 changed files with 362 additions and 1 deletions
253
interface/src/devices/KeyboardMouseDevice.cpp
Executable file
253
interface/src/devices/KeyboardMouseDevice.cpp
Executable file
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//
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// KeyboardMouseDevice.cpp
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// interface/src/devices
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//
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// Created by Sam Gateau on 4/27/15.
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "KeyboardMouseDevice.h"
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void KeyboardMouseDevice::update() {
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_axisStateMap.clear();
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// For touch event, we need to check that the last event is not too long ago
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// Maybe it's a Qt issue, but the touch event sequence (begin, update, end) is not always called properly
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// The following is a workaround to detect that the touch sequence is over in case we didn;t see the end event
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if (_isTouching) {
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const auto TOUCH_EVENT_MAXIMUM_WAIT = 100; //ms
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auto currentTime = _clock.now();
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auto sinceLastTouch = std::chrono::duration_cast<std::chrono::milliseconds>(currentTime - _lastTouchTime);
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if (sinceLastTouch.count() > TOUCH_EVENT_MAXIMUM_WAIT) {
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_isTouching = false;
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}
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}
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}
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void KeyboardMouseDevice::focusOutEvent(QFocusEvent* event) {
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_buttonPressedMap.clear();
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};
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void KeyboardMouseDevice::keyPressEvent(QKeyEvent* event) {
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auto input = makeInput((Qt::Key) event->key());
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auto result = _buttonPressedMap.insert(input.getChannel());
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if (!result.second) {
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// key pressed again ? without catching the release event ?
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}
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}
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void KeyboardMouseDevice::keyReleaseEvent(QKeyEvent* event) {
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auto input = makeInput((Qt::Key) event->key());
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_buttonPressedMap.erase(input.getChannel());
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}
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void KeyboardMouseDevice::mousePressEvent(QMouseEvent* event, unsigned int deviceID) {
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auto input = makeInput((Qt::MouseButton) event->button());
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auto result = _buttonPressedMap.insert(input.getChannel());
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if (!result.second) {
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// key pressed again ? without catching the release event ?
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}
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_lastCursor = event->pos();
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}
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void KeyboardMouseDevice::mouseReleaseEvent(QMouseEvent* event, unsigned int deviceID) {
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auto input = makeInput((Qt::MouseButton) event->button());
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_buttonPressedMap.erase(input.getChannel());
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}
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void KeyboardMouseDevice::mouseMoveEvent(QMouseEvent* event, unsigned int deviceID) {
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QPoint currentPos = event->pos();
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QPoint currentMove = currentPos - _lastCursor;
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_axisStateMap[makeInput(MOUSE_AXIS_X_POS).getChannel()] = (currentMove.x() > 0 ? currentMove.x() : 0.0f);
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_axisStateMap[makeInput(MOUSE_AXIS_X_NEG).getChannel()] = (currentMove.x() < 0 ? -currentMove.x() : 0.0f);
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// Y mouse is inverted positive is pointing up the screen
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_axisStateMap[makeInput(MOUSE_AXIS_Y_POS).getChannel()] = (currentMove.y() < 0 ? -currentMove.y() : 0.0f);
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_axisStateMap[makeInput(MOUSE_AXIS_Y_NEG).getChannel()] = (currentMove.y() > 0 ? currentMove.y() : 0.0f);
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_lastCursor = currentPos;
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}
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void KeyboardMouseDevice::wheelEvent(QWheelEvent* event) {
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auto currentMove = event->angleDelta() / 120.0f;
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_axisStateMap[makeInput(MOUSE_AXIS_WHEEL_X_POS).getChannel()] = (currentMove.x() > 0 ? currentMove.x() : 0.0f);
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_axisStateMap[makeInput(MOUSE_AXIS_WHEEL_X_NEG).getChannel()] = (currentMove.x() < 0 ? -currentMove.x() : 0.0f);
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_axisStateMap[makeInput(MOUSE_AXIS_WHEEL_Y_POS).getChannel()] = (currentMove.y() > 0 ? currentMove.y() : 0.0f);
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_axisStateMap[makeInput(MOUSE_AXIS_WHEEL_Y_NEG).getChannel()] = (currentMove.y() < 0 ? -currentMove.y() : 0.0f);
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}
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glm::vec2 KeyboardMouseDevice::evalAverageTouchPoints(const QList<QTouchEvent::TouchPoint>& points) const {
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glm::vec2 averagePoint(0.0f);
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if (points.count() > 0) {
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for (auto& point : points) {
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averagePoint += glm::vec2(point.pos().x(), point.pos().y());
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}
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averagePoint /= (float)(points.count());
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}
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return averagePoint;
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}
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void KeyboardMouseDevice::touchBeginEvent(const QTouchEvent* event) {
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_isTouching = event->touchPointStates().testFlag(Qt::TouchPointPressed);
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_lastTouch = evalAverageTouchPoints(event->touchPoints());
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_lastTouchTime = _clock.now();
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}
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void KeyboardMouseDevice::touchEndEvent(const QTouchEvent* event) {
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_isTouching = false;
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_lastTouch = evalAverageTouchPoints(event->touchPoints());
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_lastTouchTime = _clock.now();
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}
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void KeyboardMouseDevice::touchUpdateEvent(const QTouchEvent* event) {
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auto currentPos = evalAverageTouchPoints(event->touchPoints());
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_lastTouchTime = _clock.now();
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if (!_isTouching) {
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_isTouching = event->touchPointStates().testFlag(Qt::TouchPointPressed);
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} else {
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auto currentMove = currentPos - _lastTouch;
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_axisStateMap[makeInput(TOUCH_AXIS_X_POS).getChannel()] = (currentMove.x > 0 ? currentMove.x : 0.0f);
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_axisStateMap[makeInput(TOUCH_AXIS_X_NEG).getChannel()] = (currentMove.x < 0 ? -currentMove.x : 0.0f);
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// Y mouse is inverted positive is pointing up the screen
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_axisStateMap[makeInput(TOUCH_AXIS_Y_POS).getChannel()] = (currentMove.y < 0 ? -currentMove.y : 0.0f);
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_axisStateMap[makeInput(TOUCH_AXIS_Y_NEG).getChannel()] = (currentMove.y > 0 ? currentMove.y : 0.0f);
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}
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_lastTouch = currentPos;
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}
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UserInputMapper::Input KeyboardMouseDevice::makeInput(Qt::Key code) {
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return UserInputMapper::Input(_deviceID, code & KEYBOARD_MASK, UserInputMapper::ChannelType::BUTTON);
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}
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UserInputMapper::Input KeyboardMouseDevice::makeInput(Qt::MouseButton code) {
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switch (code) {
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case Qt::LeftButton:
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return UserInputMapper::Input(_deviceID, MOUSE_BUTTON_LEFT, UserInputMapper::ChannelType::BUTTON);
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case Qt::RightButton:
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return UserInputMapper::Input(_deviceID, MOUSE_BUTTON_RIGHT, UserInputMapper::ChannelType::BUTTON);
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case Qt::MiddleButton:
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return UserInputMapper::Input(_deviceID, MOUSE_BUTTON_MIDDLE, UserInputMapper::ChannelType::BUTTON);
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default:
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return UserInputMapper::Input();
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};
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}
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UserInputMapper::Input KeyboardMouseDevice::makeInput(KeyboardMouseDevice::MouseAxisChannel axis) {
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return UserInputMapper::Input(_deviceID, axis, UserInputMapper::ChannelType::AXIS);
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}
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UserInputMapper::Input KeyboardMouseDevice::makeInput(KeyboardMouseDevice::TouchAxisChannel axis) {
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return UserInputMapper::Input(_deviceID, axis, UserInputMapper::ChannelType::AXIS);
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}
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UserInputMapper::Input KeyboardMouseDevice::makeInput(KeyboardMouseDevice::TouchButtonChannel button) {
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return UserInputMapper::Input(_deviceID, button, UserInputMapper::ChannelType::BUTTON);
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}
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void KeyboardMouseDevice::registerToUserInputMapper(UserInputMapper& mapper) {
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// Grab the current free device ID
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_deviceID = mapper.getFreeDeviceID();
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auto proxy = UserInputMapper::DeviceProxy::Pointer(new UserInputMapper::DeviceProxy());
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proxy->getButton = [this] (const UserInputMapper::Input& input, int timestamp) -> bool { return this->getButton(input._channel); };
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proxy->getAxis = [this] (const UserInputMapper::Input& input, int timestamp) -> float { return this->getAxis(input._channel); };
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mapper.registerDevice(_deviceID, proxy);
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}
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void KeyboardMouseDevice::assignDefaultInputMapping(UserInputMapper& mapper) {
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const float BUTTON_MOVE_SPEED = 1.0f;
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const float BUTTON_YAW_SPEED = 0.75f;
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const float BUTTON_PITCH_SPEED = 0.5f;
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const float MOUSE_YAW_SPEED = 0.5f;
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const float MOUSE_PITCH_SPEED = 0.25f;
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const float TOUCH_YAW_SPEED = 0.5f;
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const float TOUCH_PITCH_SPEED = 0.25f;
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//const float BUTTON_BOOM_SPEED = 0.1f;
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// AWSD keys mapping
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mapper.addInputChannel(UserInputMapper::LONGITUDINAL_BACKWARD, makeInput(Qt::Key_S), BUTTON_MOVE_SPEED);
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mapper.addInputChannel(UserInputMapper::LONGITUDINAL_FORWARD, makeInput(Qt::Key_W), BUTTON_MOVE_SPEED);
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mapper.addInputChannel(UserInputMapper::LATERAL_LEFT, makeInput(Qt::Key_A), BUTTON_MOVE_SPEED);
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mapper.addInputChannel(UserInputMapper::LATERAL_RIGHT, makeInput(Qt::Key_D), BUTTON_MOVE_SPEED);
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mapper.addInputChannel(UserInputMapper::VERTICAL_DOWN, makeInput(Qt::Key_C), BUTTON_MOVE_SPEED);
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mapper.addInputChannel(UserInputMapper::VERTICAL_UP, makeInput(Qt::Key_E), BUTTON_MOVE_SPEED);
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// mapper.addInputChannel(UserInputMapper::BOOM_IN, makeInput(Qt::Key_W), makeInput(Qt::Key_Shift), BUTTON_BOOM_SPEED);
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// mapper.addInputChannel(UserInputMapper::BOOM_OUT, makeInput(Qt::Key_S), makeInput(Qt::Key_Shift), BUTTON_BOOM_SPEED);
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mapper.addInputChannel(UserInputMapper::YAW_LEFT, makeInput(Qt::Key_A), makeInput(Qt::Key_Shift), BUTTON_YAW_SPEED);
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mapper.addInputChannel(UserInputMapper::YAW_RIGHT, makeInput(Qt::Key_D), makeInput(Qt::Key_Shift), BUTTON_YAW_SPEED);
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mapper.addInputChannel(UserInputMapper::PITCH_DOWN, makeInput(Qt::Key_C), makeInput(Qt::Key_Shift), BUTTON_PITCH_SPEED);
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mapper.addInputChannel(UserInputMapper::PITCH_UP, makeInput(Qt::Key_E), makeInput(Qt::Key_Shift), BUTTON_PITCH_SPEED);
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// Arrow keys mapping
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mapper.addInputChannel(UserInputMapper::LONGITUDINAL_BACKWARD, makeInput(Qt::Key_Down), BUTTON_MOVE_SPEED);
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mapper.addInputChannel(UserInputMapper::LONGITUDINAL_FORWARD, makeInput(Qt::Key_Up), BUTTON_MOVE_SPEED);
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mapper.addInputChannel(UserInputMapper::LATERAL_LEFT, makeInput(Qt::Key_Left), BUTTON_MOVE_SPEED);
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mapper.addInputChannel(UserInputMapper::LATERAL_RIGHT, makeInput(Qt::Key_Right), BUTTON_MOVE_SPEED);
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mapper.addInputChannel(UserInputMapper::VERTICAL_DOWN, makeInput(Qt::Key_PageDown), BUTTON_MOVE_SPEED);
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mapper.addInputChannel(UserInputMapper::VERTICAL_UP, makeInput(Qt::Key_PageUp), BUTTON_MOVE_SPEED);
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// mapper.addInputChannel(UserInputMapper::BOOM_IN, makeInput(Qt::Key_Up), makeInput(Qt::Key_Shift), BUTTON_BOOM_SPEED);
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// mapper.addInputChannel(UserInputMapper::BOOM_OUT, makeInput(Qt::Key_Down), makeInput(Qt::Key_Shift), BUTTON_BOOM_SPEED);
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mapper.addInputChannel(UserInputMapper::YAW_LEFT, makeInput(Qt::Key_Left), makeInput(Qt::Key_Shift), BUTTON_YAW_SPEED);
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mapper.addInputChannel(UserInputMapper::YAW_RIGHT, makeInput(Qt::Key_Right), makeInput(Qt::Key_Shift), BUTTON_YAW_SPEED);
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mapper.addInputChannel(UserInputMapper::PITCH_DOWN, makeInput(Qt::Key_Down), makeInput(Qt::Key_Shift), BUTTON_PITCH_SPEED);
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mapper.addInputChannel(UserInputMapper::PITCH_UP, makeInput(Qt::Key_Up), makeInput(Qt::Key_Shift), BUTTON_PITCH_SPEED);
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// Mouse move
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mapper.addInputChannel(UserInputMapper::PITCH_DOWN, makeInput(MOUSE_AXIS_Y_NEG), makeInput(Qt::RightButton), MOUSE_PITCH_SPEED);
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mapper.addInputChannel(UserInputMapper::PITCH_UP, makeInput(MOUSE_AXIS_Y_POS), makeInput(Qt::RightButton), MOUSE_PITCH_SPEED);
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mapper.addInputChannel(UserInputMapper::YAW_LEFT, makeInput(MOUSE_AXIS_X_NEG), makeInput(Qt::RightButton), MOUSE_YAW_SPEED);
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mapper.addInputChannel(UserInputMapper::YAW_RIGHT, makeInput(MOUSE_AXIS_X_POS), makeInput(Qt::RightButton), MOUSE_YAW_SPEED);
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#ifdef Q_OS_MAC
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// wheel event modifier on Mac collide with the touchpad scroll event
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mapper.addInputChannel(UserInputMapper::PITCH_DOWN, makeInput(TOUCH_AXIS_Y_NEG), TOUCH_PITCH_SPEED);
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mapper.addInputChannel(UserInputMapper::PITCH_UP, makeInput(TOUCH_AXIS_Y_POS), TOUCH_PITCH_SPEED);
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mapper.addInputChannel(UserInputMapper::YAW_LEFT, makeInput(TOUCH_AXIS_X_NEG), TOUCH_YAW_SPEED);
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mapper.addInputChannel(UserInputMapper::YAW_RIGHT, makeInput(TOUCH_AXIS_X_POS), TOUCH_YAW_SPEED);
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#else
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// Touch pad yaw pitch
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mapper.addInputChannel(UserInputMapper::PITCH_DOWN, makeInput(TOUCH_AXIS_Y_NEG), TOUCH_PITCH_SPEED);
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mapper.addInputChannel(UserInputMapper::PITCH_UP, makeInput(TOUCH_AXIS_Y_POS), TOUCH_PITCH_SPEED);
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mapper.addInputChannel(UserInputMapper::YAW_LEFT, makeInput(TOUCH_AXIS_X_NEG), TOUCH_YAW_SPEED);
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mapper.addInputChannel(UserInputMapper::YAW_RIGHT, makeInput(TOUCH_AXIS_X_POS), TOUCH_YAW_SPEED);
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// Wheel move
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//mapper.addInputChannel(UserInputMapper::BOOM_IN, makeInput(MOUSE_AXIS_WHEEL_Y_NEG), BUTTON_BOOM_SPEED);
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//mapper.addInputChannel(UserInputMapper::BOOM_OUT, makeInput(MOUSE_AXIS_WHEEL_Y_POS), BUTTON_BOOM_SPEED);
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mapper.addInputChannel(UserInputMapper::LATERAL_LEFT, makeInput(MOUSE_AXIS_WHEEL_X_NEG), BUTTON_YAW_SPEED);
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mapper.addInputChannel(UserInputMapper::LATERAL_RIGHT, makeInput(MOUSE_AXIS_WHEEL_X_POS), BUTTON_YAW_SPEED);
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#endif
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}
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float KeyboardMouseDevice::getButton(int channel) const {
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if (!_buttonPressedMap.empty()) {
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if (_buttonPressedMap.find(channel) != _buttonPressedMap.end()) {
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return 1.0f;
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} else {
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return 0.0f;
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}
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}
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return 0.0f;
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}
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float KeyboardMouseDevice::getAxis(int channel) const {
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auto axis = _axisStateMap.find(channel);
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if (axis != _axisStateMap.end()) {
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return (*axis).second;
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} else {
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return 0.0f;
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}
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}
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108
interface/src/devices/KeyboardMouseDevice.h
Executable file
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interface/src/devices/KeyboardMouseDevice.h
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//
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// KeyboardMouseDevice.h
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// interface/src/devices
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//
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// Created by Sam Gateau on 4/27/15.
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_KeyboardMouseDevice_h
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#define hifi_KeyboardMouseDevice_h
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#include <QTouchEvent>
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#include <chrono>
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#include "ui/UserInputMapper.h"
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class KeyboardMouseDevice {
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public:
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enum KeyboardChannel {
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KEYBOARD_FIRST = 0,
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KEYBOARD_LAST = 255,
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KEYBOARD_MASK = 0x00FF,
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};
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enum MouseButtonChannel {
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MOUSE_BUTTON_LEFT = KEYBOARD_LAST + 1,
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MOUSE_BUTTON_RIGHT,
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MOUSE_BUTTON_MIDDLE,
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};
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enum MouseAxisChannel {
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MOUSE_AXIS_X_POS = MOUSE_BUTTON_MIDDLE + 1,
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MOUSE_AXIS_X_NEG,
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MOUSE_AXIS_Y_POS,
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MOUSE_AXIS_Y_NEG,
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MOUSE_AXIS_WHEEL_Y_POS,
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MOUSE_AXIS_WHEEL_Y_NEG,
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MOUSE_AXIS_WHEEL_X_POS,
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MOUSE_AXIS_WHEEL_X_NEG,
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};
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enum TouchAxisChannel {
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TOUCH_AXIS_X_POS = MOUSE_AXIS_WHEEL_X_NEG + 1,
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TOUCH_AXIS_X_NEG,
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TOUCH_AXIS_Y_POS,
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TOUCH_AXIS_Y_NEG,
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};
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enum TouchButtonChannel {
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TOUCH_BUTTON_PRESS = TOUCH_AXIS_Y_NEG + 1,
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};
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typedef std::unordered_set<int> ButtonPressedMap;
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typedef std::map<int, float> AxisStateMap; // 8 axes
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void focusOutEvent(QFocusEvent* event);
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void keyPressEvent(QKeyEvent* event);
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void keyReleaseEvent(QKeyEvent* event);
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void mouseMoveEvent(QMouseEvent* event, unsigned int deviceID = 0);
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void mousePressEvent(QMouseEvent* event, unsigned int deviceID = 0);
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void mouseReleaseEvent(QMouseEvent* event, unsigned int deviceID = 0);
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void touchBeginEvent(const QTouchEvent* event);
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void touchEndEvent(const QTouchEvent* event);
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void touchUpdateEvent(const QTouchEvent* event);
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void wheelEvent(QWheelEvent* event);
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// Get current state for each channels
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float getButton(int channel) const;
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float getAxis(int channel) const;
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// Let's make it easy for Qt because we assume we love Qt forever
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UserInputMapper::Input makeInput(Qt::Key code);
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UserInputMapper::Input makeInput(Qt::MouseButton code);
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UserInputMapper::Input makeInput(KeyboardMouseDevice::MouseAxisChannel axis);
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UserInputMapper::Input makeInput(KeyboardMouseDevice::TouchAxisChannel axis);
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UserInputMapper::Input makeInput(KeyboardMouseDevice::TouchButtonChannel button);
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KeyboardMouseDevice() {}
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void registerToUserInputMapper(UserInputMapper& mapper);
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void assignDefaultInputMapping(UserInputMapper& mapper);
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// Update call MUST be called once per simulation loop
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// It takes care of updating the action states and deltas
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void update();
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protected:
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ButtonPressedMap _buttonPressedMap;
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AxisStateMap _axisStateMap;
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int _deviceID = 0;
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QPoint _lastCursor;
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glm::vec2 _lastTouch;
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bool _isTouching = false;
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glm::vec2 evalAverageTouchPoints(const QList<QTouchEvent::TouchPoint>& points) const;
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std::chrono::high_resolution_clock _clock;
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std::chrono::high_resolution_clock::time_point _lastTouchTime;
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};
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#endif // hifi_KeyboardMouseDevice_h
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|
@ -26,6 +26,7 @@ UserInputMapper::DeviceProxy::Pointer UserInputMapper::getDeviceProxy(const Inpu
|
|||
return DeviceProxy::Pointer();
|
||||
}
|
||||
}
|
||||
|
||||
bool UserInputMapper::addInputChannel(Action action, const Input& input, float scale) {
|
||||
return addInputChannel(action, input, Input(), scale);
|
||||
}
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||||
|
@ -129,7 +130,6 @@ void UserInputMapper::update(float deltaTime) {
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
void UserInputMapper::assignDefaulActionScales() {
|
||||
_actionScales[LONGITUDINAL_BACKWARD] = 1.0f; // 1m per unit
|
||||
_actionScales[LONGITUDINAL_FORWARD] = 1.0f; // 1m per unit
|
||||
|
|
Loading…
Reference in a new issue