Merge pull request #10012 from sethalves/raise-max-meshes-to-1000

raise max mesh count for static collision entities from 500 to 1000
This commit is contained in:
Seth Alves 2017-03-27 08:30:07 -08:00 committed by GitHub
commit f633e0cd5a

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@ -812,7 +812,7 @@ void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& shapeInfo) {
auto& meshes = _model->getGeometry()->getMeshes();
int32_t numMeshes = (int32_t)(meshes.size());
const int MAX_ALLOWED_MESH_COUNT = 500;
const int MAX_ALLOWED_MESH_COUNT = 1000;
if (numMeshes > MAX_ALLOWED_MESH_COUNT) {
// too many will cause the deadlock timer to throw...
shapeInfo.setParams(SHAPE_TYPE_BOX, 0.5f * dimensions);