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https://github.com/overte-org/overte.git
synced 2025-04-19 12:23:24 +02:00
Merge branch 'master' into hazeZone
This commit is contained in:
commit
f3147fc24f
7 changed files with 111 additions and 58 deletions
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@ -1769,7 +1769,6 @@ void EntityItem::updateDimensions(const glm::vec3& value) {
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setDimensions(value);
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markDirtyFlags(Simulation::DIRTY_SHAPE | Simulation::DIRTY_MASS);
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_queryAACubeSet = false;
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dimensionsChanged();
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}
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}
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@ -51,12 +51,12 @@ namespace entity {
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}
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}
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// shapeCalculator is a hook for external code that knows how to configure a ShapeInfo
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// hullShapeCalculator is a hook for external code that knows how to configure a ShapeInfo
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// for given entity::Shape and dimensions
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ShapeEntityItem::ShapeInfoCalculator shapeCalculator = nullptr;
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ShapeEntityItem::ShapeInfoCalculator hullShapeCalculator = nullptr;
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void ShapeEntityItem::setShapeInfoCalulator(ShapeEntityItem::ShapeInfoCalculator callback) {
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shapeCalculator = callback;
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hullShapeCalculator = callback;
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}
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ShapeEntityItem::Pointer ShapeEntityItem::baseFactory(const EntityItemID& entityID, const EntityItemProperties& properties) {
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@ -104,6 +104,14 @@ void ShapeEntityItem::setShape(const entity::Shape& shape) {
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case entity::Shape::Sphere:
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_type = EntityTypes::Sphere;
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break;
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case entity::Shape::Circle:
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// Circle is implicitly flat so we enforce flat dimensions
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setDimensions(getDimensions());
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break;
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case entity::Shape::Quad:
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// Quad is implicitly flat so we enforce flat dimensions
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setDimensions(getDimensions());
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break;
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default:
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_type = EntityTypes::Shape;
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break;
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@ -196,6 +204,18 @@ void ShapeEntityItem::setColor(const QColor& value) {
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setAlpha(value.alpha());
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}
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void ShapeEntityItem::setDimensions(const glm::vec3& value) {
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const float MAX_FLAT_DIMENSION = 0.0001f;
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if ((_shape == entity::Shape::Circle || _shape == entity::Shape::Quad) && value.y > MAX_FLAT_DIMENSION) {
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// enforce flatness in Y
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glm::vec3 newDimensions = value;
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newDimensions.y = MAX_FLAT_DIMENSION;
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EntityItem::setDimensions(newDimensions);
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} else {
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EntityItem::setDimensions(value);
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}
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}
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bool ShapeEntityItem::supportsDetailedRayIntersection() const {
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return _shape == entity::Sphere;
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}
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@ -249,19 +269,13 @@ void ShapeEntityItem::computeShapeInfo(ShapeInfo& info) {
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const glm::vec3 entityDimensions = getDimensions();
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switch (_shape){
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case entity::Shape::Quad: {
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// Not in GeometryCache::buildShapes, unsupported.
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_collisionShapeType = SHAPE_TYPE_ELLIPSOID;
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//TODO WL21389: Add a SHAPE_TYPE_QUAD ShapeType and treat
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// as a special box (later if desired support)
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}
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break;
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case entity::Shape::Quad:
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// Quads collide like flat Cubes
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case entity::Shape::Cube: {
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_collisionShapeType = SHAPE_TYPE_BOX;
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}
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break;
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case entity::Shape::Sphere: {
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float diameter = entityDimensions.x;
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const float MIN_DIAMETER = 0.001f;
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const float MIN_RELATIVE_SPHERICAL_ERROR = 0.001f;
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@ -275,25 +289,28 @@ void ShapeEntityItem::computeShapeInfo(ShapeInfo& info) {
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}
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}
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break;
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case entity::Shape::Circle: {
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_collisionShapeType = SHAPE_TYPE_CIRCLE;
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}
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break;
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case entity::Shape::Circle:
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// Circles collide like flat Cylinders
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case entity::Shape::Cylinder: {
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_collisionShapeType = SHAPE_TYPE_CYLINDER_Y;
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// TODO WL21389: determine if rotation is axis-aligned
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//const Transform::Quat & rot = _transform.getRotation();
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// TODO WL21389: some way to tell apart SHAPE_TYPE_CYLINDER_Y, _X, _Z based on rotation and
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// hull ( or dimensions, need circular cross section)
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// Should allow for minor variance along axes?
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float diameter = entityDimensions.x;
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const float MIN_DIAMETER = 0.001f;
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const float MIN_RELATIVE_SPHERICAL_ERROR = 0.001f;
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if (diameter > MIN_DIAMETER
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&& fabsf(diameter - entityDimensions.z) / diameter < MIN_RELATIVE_SPHERICAL_ERROR) {
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_collisionShapeType = SHAPE_TYPE_SPHERE;
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} else if (hullShapeCalculator) {
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hullShapeCalculator(this, info);
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_collisionShapeType = SHAPE_TYPE_SIMPLE_HULL;
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} else {
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// woops, someone forgot to hook up the hullShapeCalculator()!
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// final fallback is ellipsoid
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_collisionShapeType = SHAPE_TYPE_ELLIPSOID;
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}
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}
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break;
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case entity::Shape::Cone: {
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if (shapeCalculator) {
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shapeCalculator(this, info);
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// shapeCalculator only supports convex shapes (e.g. SHAPE_TYPE_HULL)
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if (hullShapeCalculator) {
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hullShapeCalculator(this, info);
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_collisionShapeType = SHAPE_TYPE_SIMPLE_HULL;
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} else {
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_collisionShapeType = SHAPE_TYPE_ELLIPSOID;
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@ -304,9 +321,8 @@ void ShapeEntityItem::computeShapeInfo(ShapeInfo& info) {
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case entity::Shape::Triangle:
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case entity::Shape::Hexagon:
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case entity::Shape::Octagon: {
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if (shapeCalculator) {
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shapeCalculator(this, info);
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// shapeCalculator only supports convex shapes (e.g. SHAPE_TYPE_HULL)
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if (hullShapeCalculator) {
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hullShapeCalculator(this, info);
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_collisionShapeType = SHAPE_TYPE_SIMPLE_HULL;
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} else {
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_collisionShapeType = SHAPE_TYPE_ELLIPSOID;
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@ -318,9 +334,8 @@ void ShapeEntityItem::computeShapeInfo(ShapeInfo& info) {
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case entity::Shape::Octahedron:
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case entity::Shape::Dodecahedron:
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case entity::Shape::Icosahedron: {
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if ( shapeCalculator ) {
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shapeCalculator(this, info);
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// shapeCalculator only supports convex shapes (e.g. SHAPE_TYPE_HULL)
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if ( hullShapeCalculator ) {
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hullShapeCalculator(this, info);
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_collisionShapeType = SHAPE_TYPE_SIMPLE_HULL;
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} else {
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_collisionShapeType = SHAPE_TYPE_ELLIPSOID;
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@ -330,7 +345,7 @@ void ShapeEntityItem::computeShapeInfo(ShapeInfo& info) {
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case entity::Shape::Torus: {
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// Not in GeometryCache::buildShapes, unsupported.
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_collisionShapeType = SHAPE_TYPE_ELLIPSOID;
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//TODO WL21389: SHAPE_TYPE_SIMPLE_HULL and pointCollection (later if desired support)
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//TODO handle this shape more correctly
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}
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break;
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default: {
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@ -80,6 +80,8 @@ public:
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const rgbColor& getColor() const { return _color; }
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void setColor(const rgbColor& value);
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void setDimensions(const glm::vec3& value) override;
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xColor getXColor() const;
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void setColor(const xColor& value);
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@ -482,8 +482,10 @@ void GeometryCache::buildShapes() {
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using namespace geometry;
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auto vertexBuffer = std::make_shared<gpu::Buffer>();
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auto indexBuffer = std::make_shared<gpu::Buffer>();
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// Cube
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// Cube
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setupFlatShape(_shapes[Cube], geometry::cube(), _shapeVertices, _shapeIndices);
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//Quad renders as flat Cube
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setupFlatShape(_shapes[Quad], geometry::cube(), _shapeVertices, _shapeIndices);
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// Tetrahedron
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setupFlatShape(_shapes[Tetrahedron], geometry::tetrahedron(), _shapeVertices, _shapeIndices);
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// Icosahedron
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@ -524,12 +526,10 @@ void GeometryCache::buildShapes() {
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extrudePolygon<64>(_shapes[Cylinder], _shapeVertices, _shapeIndices);
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//Cone,
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extrudePolygon<64>(_shapes[Cone], _shapeVertices, _shapeIndices, true);
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//Circle
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drawCircle(_shapes[Circle], _shapeVertices, _shapeIndices);
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// Circle renders as flat Cylinder
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extrudePolygon<64>(_shapes[Circle], _shapeVertices, _shapeIndices);
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// Not implemented yet:
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//Quad,
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//Torus,
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//Torus,
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}
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const GeometryCache::ShapeData * GeometryCache::getShapeData(const Shape shape) const {
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@ -225,28 +225,41 @@ EquipHotspotBuddy.prototype.update = function(deltaTime, timestamp, controllerDa
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}
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function getAttachPointForHotspotFromSettings(hotspot, hand) {
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var skeletonModelURL = MyAvatar.skeletonModelURL;
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var attachPointSettings = getAttachPointSettings();
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var jointName = (hand === RIGHT_HAND) ? "RightHand" : "LeftHand";
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var joints = attachPointSettings[hotspot.key];
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if (joints) {
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return joints[jointName];
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} else {
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return undefined;
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var avatarSettingsData = attachPointSettings[skeletonModelURL];
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if (avatarSettingsData) {
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var jointName = (hand === RIGHT_HAND) ? "RightHand" : "LeftHand";
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var joints = avatarSettingsData[hotspot.key];
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if (joints) {
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return joints[jointName];
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}
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}
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return undefined;
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}
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function storeAttachPointForHotspotInSettings(hotspot, hand, offsetPosition, offsetRotation) {
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var attachPointSettings = getAttachPointSettings();
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var skeletonModelURL = MyAvatar.skeletonModelURL;
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var avatarSettingsData = attachPointSettings[skeletonModelURL];
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if (!avatarSettingsData) {
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avatarSettingsData = {};
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attachPointSettings[skeletonModelURL] = avatarSettingsData;
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}
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var jointName = (hand === RIGHT_HAND) ? "RightHand" : "LeftHand";
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var joints = attachPointSettings[hotspot.key];
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var joints = avatarSettingsData[hotspot.key];
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if (!joints) {
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joints = {};
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attachPointSettings[hotspot.key] = joints;
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avatarSettingsData[hotspot.key] = joints;
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}
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joints[jointName] = [offsetPosition, offsetRotation];
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setAttachPointSettings(attachPointSettings);
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}
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function clearAttachPoints() {
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setAttachPointSettings({});
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}
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function EquipEntity(hand) {
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this.hand = hand;
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this.targetEntityID = null;
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@ -538,6 +551,7 @@ EquipHotspotBuddy.prototype.update = function(deltaTime, timestamp, controllerDa
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};
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this.endEquipEntity = function () {
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this.storeAttachPointInSettings();
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Entities.editEntity(this.targetEntityID, {
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parentID: Uuid.NULL,
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parentJointIndex: -1
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@ -684,14 +698,6 @@ EquipHotspotBuddy.prototype.update = function(deltaTime, timestamp, controllerDa
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if (dropDetected && !this.waitForTriggerRelease && this.triggerSmoothedGrab()) {
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this.waitForTriggerRelease = true;
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// store the offset attach points into preferences.
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if (this.grabbedHotspot && this.targetEntityID) {
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var prefprops = Entities.getEntityProperties(this.targetEntityID, ["localPosition", "localRotation"]);
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if (prefprops && prefprops.localPosition && prefprops.localRotation) {
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storeAttachPointForHotspotInSettings(this.grabbedHotspot, this.hand,
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prefprops.localPosition, prefprops.localRotation);
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}
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}
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this.endEquipEntity();
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return makeRunningValues(false, [], []);
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}
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@ -707,6 +713,16 @@ EquipHotspotBuddy.prototype.update = function(deltaTime, timestamp, controllerDa
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return makeRunningValues(true, [this.targetEntityID], []);
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};
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this.storeAttachPointInSettings = function() {
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if (this.grabbedHotspot && this.targetEntityID) {
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var prefProps = Entities.getEntityProperties(this.targetEntityID, ["localPosition", "localRotation"]);
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if (prefProps && prefProps.localPosition && prefProps.localRotation) {
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storeAttachPointForHotspotInSettings(this.grabbedHotspot, this.hand,
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prefProps.localPosition, prefProps.localRotation);
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}
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}
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};
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this.cleanup = function () {
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if (this.targetEntityID) {
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this.endEquipEntity();
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@ -751,11 +767,12 @@ EquipHotspotBuddy.prototype.update = function(deltaTime, timestamp, controllerDa
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enableDispatcherModule("LeftEquipEntity", leftEquipEntity);
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enableDispatcherModule("RightEquipEntity", rightEquipEntity);
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this.cleanup = function () {
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function cleanup() {
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leftEquipEntity.cleanup();
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rightEquipEntity.cleanup();
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disableDispatcherModule("LeftEquipEntity");
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disableDispatcherModule("RightEquipEntity");
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clearAttachPoints();
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};
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Script.scriptEnding.connect(this.cleanup);
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Script.scriptEnding.connect(cleanup);
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}());
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@ -154,6 +154,25 @@ Script.include("/~/system/libraries/controllers.js");
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this.showStylus = function() {
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if (this.stylus) {
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var X_ROT_NEG_90 = { x: -0.70710678, y: 0, z: 0, w: 0.70710678 };
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var modelOrientation = Quat.multiply(this.stylusTip.orientation, X_ROT_NEG_90);
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var modelOrientationAngles = Quat.safeEulerAngles(modelOrientation);
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var rotation = Overlays.getProperty(this.stylus, "rotation");
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var rotationAngles = Quat.safeEulerAngles(rotation);
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if(!Vec3.withinEpsilon(modelOrientationAngles, rotationAngles, 1)) {
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var modelPositionOffset = Vec3.multiplyQbyV(modelOrientation, { x: 0, y: 0, z: MyAvatar.sensorToWorldScale * -WEB_STYLUS_LENGTH / 2 });
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var updatedStylusProperties = {
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position: Vec3.sum(this.stylusTip.position, modelPositionOffset),
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rotation: modelOrientation,
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dimensions: Vec3.multiply(MyAvatar.sensorToWorldScale, { x: 0.01, y: 0.01, z: WEB_STYLUS_LENGTH }),
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};
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Overlays.editOverlay(this.stylus, updatedStylusProperties);
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}
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return;
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}
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@ -59,6 +59,7 @@
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<option value="Cylinder">Cylinder</option>
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<option value="Cone">Cone</option>
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<option value="Circle">Circle</option>
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<option value="Quad">Quad</option>
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</select>
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</div>
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<div class="property text">
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