adjust RENDER_HEAD_CUTOFF_DISTANCE so that I don't see my head when I run

This commit is contained in:
Seth Alves 2018-01-08 12:27:35 -08:00
parent f6fed444b0
commit f1c03b2d40

View file

@ -1929,7 +1929,7 @@ void MyAvatar::preDisplaySide(RenderArgs* renderArgs) {
_prevShouldDrawHead = shouldDrawHead;
}
const float RENDER_HEAD_CUTOFF_DISTANCE = 0.3f;
const float RENDER_HEAD_CUTOFF_DISTANCE = 0.47;
bool MyAvatar::cameraInsideHead(const glm::vec3& cameraPosition) const {
return glm::length(cameraPosition - getHeadPosition()) < (RENDER_HEAD_CUTOFF_DISTANCE * getModelScale());