From f1c03b2d40ab992c2800561e3590fbee076b9b5d Mon Sep 17 00:00:00 2001 From: Seth Alves Date: Mon, 8 Jan 2018 12:27:35 -0800 Subject: [PATCH] adjust RENDER_HEAD_CUTOFF_DISTANCE so that I don't see my head when I run --- interface/src/avatar/MyAvatar.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/interface/src/avatar/MyAvatar.cpp b/interface/src/avatar/MyAvatar.cpp index 8bb74211da..d86681f618 100755 --- a/interface/src/avatar/MyAvatar.cpp +++ b/interface/src/avatar/MyAvatar.cpp @@ -1929,7 +1929,7 @@ void MyAvatar::preDisplaySide(RenderArgs* renderArgs) { _prevShouldDrawHead = shouldDrawHead; } -const float RENDER_HEAD_CUTOFF_DISTANCE = 0.3f; +const float RENDER_HEAD_CUTOFF_DISTANCE = 0.47; bool MyAvatar::cameraInsideHead(const glm::vec3& cameraPosition) const { return glm::length(cameraPosition - getHeadPosition()) < (RENDER_HEAD_CUTOFF_DISTANCE * getModelScale());