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@ -56,6 +56,7 @@ namespace render {
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#define debugTimeOnly(T) qPrintable(QString("%1").arg(T, 16, 10))
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#define debugTreeVector(V) V << "[" << V << " in meters ]"
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/// EntityItem class this is the base class for all entity types. It handles the basic properties and functionality available
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/// to all other entity types. In particular: postion, size, rotation, age, lifetime, velocity, gravity. You can not instantiate
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/// one directly, instead you must only construct one of it's derived classes with additional features.
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