mirror of
https://github.com/overte-org/overte.git
synced 2025-08-09 03:58:07 +02:00
Merge remote-tracking branch 'upstream/master'
This commit is contained in:
commit
eedbb98c32
11 changed files with 198 additions and 186 deletions
|
@ -10,4 +10,5 @@ add_subdirectory(interface)
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add_subdirectory(injector)
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add_subdirectory(pairing-server)
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add_subdirectory(space-server)
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add_subdirectory(voxel-edit)add_subdirectory(voxel-server)
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add_subdirectory(voxel-edit)
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add_subdirectory(voxel-server)
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@ -45,8 +45,6 @@ unsigned char packetData[MAX_PACKET_SIZE];
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|||
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const int LOGOFF_CHECK_INTERVAL = 5000;
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#define DEBUG_TO_SELF 0
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int lastActiveCount = 0;
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unsigned char* addAgentToBroadcastPacket(unsigned char* currentPosition, Agent* agentToAdd) {
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@ -81,10 +79,10 @@ int main(int argc, const char * argv[])
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setvbuf(stdout, NULL, _IOLBF, 0);
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ssize_t receivedBytes = 0;
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char agentType;
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char agentType = '\0';
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unsigned char *broadcastPacket = new unsigned char[MAX_PACKET_SIZE];
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*broadcastPacket = PACKET_HEADER_DOMAIN;
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unsigned char broadcastPacket[MAX_PACKET_SIZE];
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broadcastPacket[0] = PACKET_HEADER_DOMAIN;
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unsigned char* currentBufferPos;
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unsigned char* startPointer;
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@ -101,8 +99,8 @@ int main(int argc, const char * argv[])
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if (agentList->getAgentSocket().receive((sockaddr *)&agentPublicAddress, packetData, &receivedBytes)) {
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std::map<char, Agent *> newestSoloAgents;
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agentType = packetData[0];
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unpackSocket(&packetData[1], (sockaddr *)&agentLocalAddress);
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agentType = packetData[1];
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unpackSocket(&packetData[2], (sockaddr*) g&agentLocalAddress);
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// check the agent public address
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// if it matches our local address we're on the same box
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@ -119,17 +117,19 @@ int main(int argc, const char * argv[])
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(sockaddr*) &agentLocalAddress,
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agentType,
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agentList->getLastAgentId())) {
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agentList->increaseAgentId();
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} else if (packetData[0] == PACKET_HEADER_DOMAIN_RFD) {
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// if this is a previous agent, and they are re-reporting for duty
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// then we need to update the first receive time
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Agent* refreshedAgent = agentList->agentWithAddress((sockaddr*) &agentLocalAddress);
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refreshedAgent->setWakeMicrostamp(usecTimestampNow());
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}
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currentBufferPos = broadcastPacket + 1;
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currentBufferPos = broadcastPacket + 2;
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startPointer = currentBufferPos;
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for (AgentList::iterator agent = agentList->begin(); agent != agentList->end(); agent++) {
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if (DEBUG_TO_SELF ||
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!agent->matches((sockaddr *)&agentPublicAddress, (sockaddr *)&agentLocalAddress, agentType)) {
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if (!agent->matches((sockaddr*) &agentPublicAddress, (sockaddr*) &agentLocalAddress, agentType)) {
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if (memchr(SOLO_AGENT_TYPES, agent->getType(), sizeof(SOLO_AGENT_TYPES)) == NULL) {
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// this is an agent of which there can be multiple, just add them to the packet
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// don't send avatar agents to other avatars, that will come from avatar mixer
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@ -140,22 +140,22 @@ int main(int argc, const char * argv[])
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} else {
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// solo agent, we need to only send newest
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if (newestSoloAgents[agent->getType()] == NULL ||
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newestSoloAgents[agent->getType()]->getFirstRecvTimeUsecs() < agent->getFirstRecvTimeUsecs()) {
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newestSoloAgents[agent->getType()]->getWakeMicrostamp() < agent->getWakeMicrostamp()) {
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// we have to set the newer solo agent to add it to the broadcast later
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newestSoloAgents[agent->getType()] = &(*agent);
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}
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}
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} else {
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// this is the agent, just update last receive to now
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agent->setLastRecvTimeUsecs(usecTimestampNow());
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agent->setLastHeardMicrostamp(usecTimestampNow());
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||||
}
|
||||
}
|
||||
|
||||
for (std::map<char, Agent *>::iterator agentIterator = newestSoloAgents.begin();
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agentIterator != newestSoloAgents.end();
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agentIterator++) {
|
||||
for (std::map<char, Agent *>::iterator soloAgent = newestSoloAgents.begin();
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||||
soloAgent != newestSoloAgents.end();
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||||
soloAgent++) {
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||||
// this is the newest alive solo agent, add them to the packet
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currentBufferPos = addAgentToBroadcastPacket(currentBufferPos, agentIterator->second);
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||||
currentBufferPos = addAgentToBroadcastPacket(currentBufferPos, soloAgent->second);
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||||
}
|
||||
|
||||
if ((packetBytesWithoutLeadingChar = (currentBufferPos - startPointer))) {
|
||||
|
|
|
@ -21,7 +21,9 @@
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|||
using namespace std;
|
||||
|
||||
const bool BALLS_ON = false;
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||||
const bool AVATAR_GRAVITY = true;
|
||||
const bool USING_AVATAR_GRAVITY = true;
|
||||
const float GRAVITY_SCALE = 6.0f;
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||||
const float BOUNCE = 0.3f;
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||||
const float DECAY = 0.1;
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||||
const float THRUST_MAG = 1200.0;
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||||
const float YAW_MAG = 500.0;
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||||
|
@ -145,6 +147,7 @@ Avatar::Avatar(bool isMine) {
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|||
_interactingOther = NULL;
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||||
_handHoldingPosition = glm::vec3(0.0f, 0.0f, 0.0f);
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_distanceToNearestAvatar = std::numeric_limits<float>::max();
|
||||
_gravity = glm::vec3(0.0f, -1.0f, 0.0f); // default
|
||||
|
||||
initializeSkeleton();
|
||||
|
||||
|
@ -336,13 +339,13 @@ void Avatar::simulate(float deltaTime) {
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|||
updateHandMovementAndTouching(deltaTime);
|
||||
|
||||
|
||||
// apply gravity and collision wiht the ground/floor
|
||||
if (AVATAR_GRAVITY) {
|
||||
// apply gravity and collision with the ground/floor
|
||||
if (USING_AVATAR_GRAVITY) {
|
||||
if (_position.y > _pelvisStandingHeight + 0.01f) {
|
||||
_velocity += glm::dvec3(getGravity(getPosition())) * (6.0 * deltaTime );
|
||||
_velocity += _gravity * (GRAVITY_SCALE * deltaTime);
|
||||
} else if (_position.y < _pelvisStandingHeight) {
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||||
_position.y = _pelvisStandingHeight;
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_velocity.y = 0.0;
|
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_velocity.y = -_velocity.y * BOUNCE;
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||||
}
|
||||
}
|
||||
|
||||
|
@ -695,7 +698,7 @@ void Avatar::updateCollisionWithOtherAvatar( Avatar * otherAvatar, float deltaTi
|
|||
if (glm::length(vectorBetweenBoundingSpheres) < _height * ONE_HALF + otherAvatar->_height * ONE_HALF) {
|
||||
|
||||
float bodyMomentum = 1.0f;
|
||||
glm::vec3 bodyPushForce = glm::vec3( 0.0, 0.0, 0.0 );
|
||||
glm::vec3 bodyPushForce = glm::vec3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// loop through the joints of each avatar to check for every possible collision
|
||||
for (int b=1; b<NUM_AVATAR_JOINTS; b++) {
|
||||
|
@ -760,6 +763,11 @@ static TextRenderer* textRenderer() {
|
|||
}
|
||||
|
||||
|
||||
void Avatar::setGravity(glm::vec3 gravity) {
|
||||
_gravity = gravity;
|
||||
}
|
||||
|
||||
|
||||
void Avatar::render(bool lookingInMirror) {
|
||||
|
||||
// render a simple round on the ground projected down from the avatar's position
|
||||
|
@ -1523,25 +1531,6 @@ void Avatar::setHeadFromGyros(glm::vec3* eulerAngles, glm::vec3* angularVelocity
|
|||
}
|
||||
}
|
||||
|
||||
// Find and return the gravity vector at my location
|
||||
glm::vec3 Avatar::getGravity(glm::vec3 pos) {
|
||||
//
|
||||
// For now, we'll test this with a simple global lookup, but soon we will add getting this
|
||||
// from the domain/voxelserver (or something similar)
|
||||
//
|
||||
if ((pos.x > 0.f) &&
|
||||
(pos.x < 10.f) &&
|
||||
(pos.z > 0.f) &&
|
||||
(pos.z < 10.f) &&
|
||||
(pos.y > 0.f) &&
|
||||
(pos.y < 3.f)) {
|
||||
// If above ground plane, turn gravity on
|
||||
return glm::vec3(0.f, -1.f, 0.f);
|
||||
} else {
|
||||
// If flying in space, turn gravity OFF
|
||||
return glm::vec3(0.f, 0.f, 0.f);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
const char AVATAR_DATA_FILENAME[] = "avatar.ifd";
|
||||
|
|
|
@ -93,6 +93,7 @@ public:
|
|||
float getLastMeasuredHeadYaw() const {return _head.yawRate;}
|
||||
float getBodyYaw() {return _bodyYaw;};
|
||||
void addBodyYaw(float y) {_bodyYaw += y;};
|
||||
void setGravity(glm::vec3 gravity);
|
||||
|
||||
bool getIsNearInteractingOther();
|
||||
|
||||
|
@ -143,9 +144,6 @@ public:
|
|||
void processTransmitterData(unsigned char * packetData, int numBytes);
|
||||
float getTransmitterHz() { return _transmitterHz; };
|
||||
|
||||
// Find out what the local gravity vector is at this location
|
||||
glm::vec3 getGravity(glm::vec3 pos);
|
||||
|
||||
void writeAvatarDataToFile();
|
||||
void readAvatarDataFromFile();
|
||||
|
||||
|
@ -251,6 +249,7 @@ private:
|
|||
bool _displayingHead; // should be false if in first-person view
|
||||
bool _returnHeadToCenter;
|
||||
float _distanceToNearestAvatar; // How close is the nearest avatar?
|
||||
glm::vec3 _gravity;
|
||||
|
||||
// private methods...
|
||||
void initializeSkeleton();
|
||||
|
|
|
@ -43,6 +43,9 @@ void SerialInterface::pair() {
|
|||
int matchStatus;
|
||||
regex_t regex;
|
||||
|
||||
if (_failedOpenAttempts < 2) {
|
||||
// if we've already failed to open the detected interface twice then don't try again
|
||||
|
||||
// for now this only works on OS X, where the usb serial shows up as /dev/tty.usb*
|
||||
if((devDir = opendir("/dev"))) {
|
||||
while((entry = readdir(devDir))) {
|
||||
|
@ -60,8 +63,9 @@ void SerialInterface::pair() {
|
|||
}
|
||||
closedir(devDir);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
// connect to the serial port
|
||||
|
@ -73,6 +77,7 @@ int SerialInterface::initializePort(char* portname, int baud) {
|
|||
|
||||
if (serialFd == -1) {
|
||||
printLog("Failed.\n");
|
||||
_failedOpenAttempts++;
|
||||
return -1; // Failed to open port
|
||||
}
|
||||
struct termios options;
|
||||
|
|
|
@ -36,7 +36,8 @@ extern const bool USING_INVENSENSE_MPU9150;
|
|||
|
||||
class SerialInterface {
|
||||
public:
|
||||
SerialInterface() { active = false; };
|
||||
SerialInterface() : active(false),
|
||||
_failedOpenAttempts(0) {}
|
||||
void pair();
|
||||
void readData();
|
||||
|
||||
|
@ -68,6 +69,7 @@ private:
|
|||
int _lastYaw;
|
||||
int _lastPitch;
|
||||
int _lastRoll;
|
||||
int _failedOpenAttempts;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -90,6 +90,8 @@ using namespace std;
|
|||
void reshape(int width, int height); // will be defined below
|
||||
void loadViewFrustum(ViewFrustum& viewFrustum); // will be defined below
|
||||
|
||||
glm::vec3 getGravity(glm::vec3 pos); //get the local gravity vector at this location in the universe
|
||||
|
||||
QApplication* app;
|
||||
|
||||
bool enableNetworkThread = true;
|
||||
|
@ -1703,6 +1705,7 @@ void idle(void) {
|
|||
}
|
||||
agentList->unlock();
|
||||
|
||||
myAvatar.setGravity(getGravity(myAvatar.getPosition()));
|
||||
myAvatar.simulate(deltaTime);
|
||||
|
||||
glutPostRedisplay();
|
||||
|
@ -1765,6 +1768,30 @@ void reshape(int width, int height) {
|
|||
glLoadIdentity();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//Find and return the gravity vector at this location
|
||||
glm::vec3 getGravity(glm::vec3 pos) {
|
||||
//
|
||||
// For now, we'll test this with a simple global lookup, but soon we will add getting this
|
||||
// from the domain/voxelserver (or something similar)
|
||||
//
|
||||
if ((pos.x > 0.f) &&
|
||||
(pos.x < 10.f) &&
|
||||
(pos.z > 0.f) &&
|
||||
(pos.z < 10.f) &&
|
||||
(pos.y > 0.f) &&
|
||||
(pos.y < 3.f)) {
|
||||
// If above ground plane, turn gravity on
|
||||
return glm::vec3(0.f, -1.f, 0.f);
|
||||
} else {
|
||||
// If flying in space, turn gravity OFF
|
||||
return glm::vec3(0.f, 0.f, 0.f);
|
||||
}
|
||||
}
|
||||
|
||||
void mouseFunc(int button, int state, int x, int y) {
|
||||
if (button == GLUT_LEFT_BUTTON && state == GLUT_DOWN ) {
|
||||
if (state == GLUT_DOWN && !menu.mouseClick(x, y)) {
|
||||
|
|
|
@ -52,8 +52,8 @@ Agent::Agent(sockaddr *agentPublicSocket, sockaddr *agentLocalSocket, char agent
|
|||
type = agentType;
|
||||
agentId = thisAgentId;
|
||||
|
||||
firstRecvTimeUsecs = usecTimestampNow();
|
||||
lastRecvTimeUsecs = usecTimestampNow();
|
||||
_wakeMicrostamp = usecTimestampNow();
|
||||
_lastHeardMicrostamp = usecTimestampNow();
|
||||
|
||||
activeSocket = NULL;
|
||||
linkedData = NULL;
|
||||
|
@ -87,8 +87,8 @@ Agent::Agent(const Agent &otherAgent) {
|
|||
activeSocket = NULL;
|
||||
}
|
||||
|
||||
firstRecvTimeUsecs = otherAgent.firstRecvTimeUsecs;
|
||||
lastRecvTimeUsecs = otherAgent.lastRecvTimeUsecs;
|
||||
_wakeMicrostamp = otherAgent._wakeMicrostamp;
|
||||
_lastHeardMicrostamp = otherAgent._lastHeardMicrostamp;
|
||||
type = otherAgent.type;
|
||||
|
||||
if (otherAgent.linkedData != NULL) {
|
||||
|
@ -120,8 +120,8 @@ void Agent::swap(Agent &first, Agent &second) {
|
|||
swap(first.type, second.type);
|
||||
swap(first.linkedData, second.linkedData);
|
||||
swap(first.agentId, second.agentId);
|
||||
swap(first.firstRecvTimeUsecs, second.firstRecvTimeUsecs);
|
||||
swap(first.lastRecvTimeUsecs, second.lastRecvTimeUsecs);
|
||||
swap(first._wakeMicrostamp, second._wakeMicrostamp);
|
||||
swap(first._lastHeardMicrostamp, second._lastHeardMicrostamp);
|
||||
swap(first._bytesReceivedMovingAverage, second._bytesReceivedMovingAverage);
|
||||
}
|
||||
|
||||
|
@ -178,22 +178,6 @@ void Agent::setAgentId(uint16_t thisAgentId) {
|
|||
agentId = thisAgentId;
|
||||
}
|
||||
|
||||
double Agent::getFirstRecvTimeUsecs() {
|
||||
return firstRecvTimeUsecs;
|
||||
}
|
||||
|
||||
void Agent::setFirstRecvTimeUsecs(double newTimeUsecs) {
|
||||
firstRecvTimeUsecs = newTimeUsecs;
|
||||
}
|
||||
|
||||
double Agent::getLastRecvTimeUsecs() {
|
||||
return lastRecvTimeUsecs;
|
||||
}
|
||||
|
||||
void Agent::setLastRecvTimeUsecs(double newTimeUsecs) {
|
||||
lastRecvTimeUsecs = newTimeUsecs;
|
||||
}
|
||||
|
||||
sockaddr* Agent::getPublicSocket() {
|
||||
return publicSocket;
|
||||
}
|
||||
|
|
|
@ -38,11 +38,11 @@ public:
|
|||
uint16_t getAgentId();
|
||||
void setAgentId(uint16_t thisAgentId);
|
||||
|
||||
double getFirstRecvTimeUsecs();
|
||||
void setFirstRecvTimeUsecs(double newTimeUsecs);
|
||||
double getWakeMicrostamp() const { return _wakeMicrostamp; }
|
||||
void setWakeMicrostamp(double wakeMicrostamp) { _wakeMicrostamp = wakeMicrostamp; }
|
||||
|
||||
double getLastRecvTimeUsecs();
|
||||
void setLastRecvTimeUsecs(double newTimeUsecs);
|
||||
double getLastHeardMicrostamp() const { return _lastHeardMicrostamp; }
|
||||
void setLastHeardMicrostamp(double lastHeardMicrostamp) { _lastHeardMicrostamp = lastHeardMicrostamp; }
|
||||
|
||||
sockaddr* getPublicSocket();
|
||||
void setPublicSocket(sockaddr *newSocket);
|
||||
|
@ -70,8 +70,8 @@ private:
|
|||
sockaddr *publicSocket, *localSocket, *activeSocket;
|
||||
char type;
|
||||
uint16_t agentId;
|
||||
double firstRecvTimeUsecs;
|
||||
double lastRecvTimeUsecs;
|
||||
double _wakeMicrostamp;
|
||||
double _lastHeardMicrostamp;
|
||||
SimpleMovingAverage* _bytesReceivedMovingAverage;
|
||||
AgentData* linkedData;
|
||||
bool _isAlive;
|
||||
|
|
|
@ -64,8 +64,7 @@ AgentList::AgentList(char newOwnerType, unsigned int newSocketListenPort) :
|
|||
agentSocket(newSocketListenPort),
|
||||
ownerType(newOwnerType),
|
||||
socketListenPort(newSocketListenPort),
|
||||
lastAgentId(0)
|
||||
{
|
||||
lastAgentId(0) {
|
||||
pthread_mutex_init(&mutex, 0);
|
||||
}
|
||||
|
||||
|
@ -114,7 +113,7 @@ void AgentList::processBulkAgentData(sockaddr *senderAddress, unsigned char *pac
|
|||
Agent* bulkSendAgent = agentWithAddress(senderAddress);
|
||||
|
||||
if (bulkSendAgent) {
|
||||
bulkSendAgent->setLastRecvTimeUsecs(usecTimestampNow());
|
||||
bulkSendAgent->setLastHeardMicrostamp(usecTimestampNow());
|
||||
bulkSendAgent->recordBytesReceived(numTotalBytes);
|
||||
}
|
||||
|
||||
|
@ -161,7 +160,7 @@ int AgentList::updateAgentWithData(sockaddr *senderAddress, unsigned char *packe
|
|||
}
|
||||
|
||||
int AgentList::updateAgentWithData(Agent *agent, unsigned char *packetData, int dataBytes) {
|
||||
agent->setLastRecvTimeUsecs(usecTimestampNow());
|
||||
agent->setLastHeardMicrostamp(usecTimestampNow());
|
||||
|
||||
if (agent->getActiveSocket() != NULL) {
|
||||
agent->recordBytesReceived(dataBytes);
|
||||
|
@ -273,7 +272,7 @@ bool AgentList::addOrUpdateAgent(sockaddr *publicSocket, sockaddr *localSocket,
|
|||
if (agent->getType() == AGENT_TYPE_AUDIO_MIXER || agent->getType() == AGENT_TYPE_VOXEL) {
|
||||
// until the Audio class also uses our agentList, we need to update
|
||||
// the lastRecvTimeUsecs for the audio mixer so it doesn't get killed and re-added continously
|
||||
agent->setLastRecvTimeUsecs(usecTimestampNow());
|
||||
agent->setLastHeardMicrostamp(usecTimestampNow());
|
||||
}
|
||||
|
||||
// we had this agent already, do nothing for now
|
||||
|
@ -383,7 +382,7 @@ void *removeSilentAgents(void *args) {
|
|||
|
||||
for(AgentList::iterator agent = agentList->begin(); agent != agentList->end(); ++agent) {
|
||||
|
||||
if ((checkTimeUSecs - agent->getLastRecvTimeUsecs()) > AGENT_SILENCE_THRESHOLD_USECS
|
||||
if ((checkTimeUSecs - agent->getLastHeardMicrostamp()) > AGENT_SILENCE_THRESHOLD_USECS
|
||||
&& agent->getType() != AGENT_TYPE_VOXEL) {
|
||||
|
||||
printLog("Killing agent - ");
|
||||
|
@ -418,13 +417,6 @@ void *checkInWithDomainServer(void *args) {
|
|||
|
||||
const int DOMAIN_SERVER_CHECK_IN_USECS = 1 * 1000000;
|
||||
|
||||
AgentList* parentAgentList = (AgentList*) args;
|
||||
|
||||
timeval lastSend;
|
||||
unsigned char output[7];
|
||||
|
||||
in_addr_t localAddress = getLocalAddress();
|
||||
|
||||
// Lookup the IP address of the domain server if we need to
|
||||
if (atoi(DOMAIN_IP) == 0) {
|
||||
struct hostent* pHostInfo;
|
||||
|
@ -439,14 +431,23 @@ void *checkInWithDomainServer(void *args) {
|
|||
}
|
||||
} else printLog("Using static domainserver IP: %s\n", DOMAIN_IP);
|
||||
|
||||
AgentList* parentAgentList = (AgentList*) args;
|
||||
|
||||
timeval lastSend;
|
||||
in_addr_t localAddress = getLocalAddress();
|
||||
unsigned char packet[8];
|
||||
|
||||
packet[0] = PACKET_HEADER_DOMAIN_RFD;
|
||||
packet[1] = parentAgentList->getOwnerType();
|
||||
|
||||
while (!domainServerCheckinStopFlag) {
|
||||
gettimeofday(&lastSend, NULL);
|
||||
|
||||
output[0] = parentAgentList->getOwnerType();
|
||||
packSocket(output + 1, localAddress, htons(parentAgentList->getSocketListenPort()));
|
||||
packSocket(packet + 2, localAddress, htons(parentAgentList->getSocketListenPort()));
|
||||
|
||||
parentAgentList->getAgentSocket().send(DOMAIN_IP, DOMAINSERVER_PORT, output, 7);
|
||||
parentAgentList->getAgentSocket().send(DOMAIN_IP, DOMAINSERVER_PORT, packet, sizeof(packet));
|
||||
|
||||
packet[0] = PACKET_HEADER_DOMAIN_LIST_REQUEST;
|
||||
|
||||
double usecToSleep = DOMAIN_SERVER_CHECK_IN_USECS - (usecTimestampNow() - usecTimestamp(&lastSend));
|
||||
|
||||
|
@ -481,7 +482,8 @@ AgentList::iterator AgentList::begin() const {
|
|||
}
|
||||
}
|
||||
|
||||
return AgentListIterator(this, 0);
|
||||
// there's no alive agent to start from - return the end
|
||||
return end();
|
||||
}
|
||||
|
||||
AgentList::iterator AgentList::end() const {
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
|
||||
//
|
||||
// PacketHeaders.h
|
||||
// hifi
|
||||
|
@ -23,5 +24,7 @@ const char PACKET_HEADER_ERASE_VOXEL = 'E';
|
|||
const char PACKET_HEADER_VOXEL_DATA = 'V';
|
||||
const char PACKET_HEADER_BULK_AVATAR_DATA = 'X';
|
||||
const char PACKET_HEADER_TRANSMITTER_DATA = 't';
|
||||
const char PACKET_HEADER_DOMAIN_LIST_REQUEST = 'L';
|
||||
const char PACKET_HEADER_DOMAIN_RFD = 'C';
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Reference in a new issue