This commit is contained in:
Andrzej Kapolka 2014-01-31 19:00:58 -08:00
commit ee0b6fad55
35 changed files with 146 additions and 129 deletions

View file

@ -101,6 +101,9 @@ void Agent::run() {
// give this AvatarData object to the script engine
_scriptEngine.setAvatarData(&scriptedAvatar, "Avatar");
// register ourselves to the script engine
_scriptEngine.registerGlobalObject("Agent", this);
_scriptEngine.setScriptContents(scriptContents);
_scriptEngine.run();

View file

@ -21,9 +21,14 @@
class Agent : public ThreadedAssignment {
Q_OBJECT
Q_PROPERTY(bool isAvatar READ isAvatar WRITE setIsAvatar)
public:
Agent(const QByteArray& packet);
void setIsAvatar(bool isAvatar) { _scriptEngine.setIsAvatar(isAvatar); }
bool isAvatar() const { return _scriptEngine.isAvatar(); }
public slots:
void run();

View file

@ -90,7 +90,8 @@ AssignmentClient::AssignmentClient(int &argc, char **argv) :
timer->start(ASSIGNMENT_REQUEST_INTERVAL_MSECS);
// connect our readPendingDatagrams method to the readyRead() signal of the socket
connect(&nodeList->getNodeSocket(), SIGNAL(readyRead()), this, SLOT(readPendingDatagrams()));
connect(&nodeList->getNodeSocket(), &QUdpSocket::readyRead, this, &AssignmentClient::readPendingDatagrams,
Qt::QueuedConnection);
}
void AssignmentClient::sendAssignmentRequest() {

View file

@ -62,4 +62,4 @@ function maybePlaySound() {
}
// Connect a call back that happens every frame
Agent.willSendVisualDataCallback.connect(maybePlaySound);
Script.willSendVisualDataCallback.connect(maybePlaySound);

View file

@ -132,7 +132,7 @@ function draw() {
print(scriptB);
numberParticlesAdded++;
} else {
Agent.stop();
Script.stop();
}
print("Particles Stats: " + Particles.getLifetimeInSeconds() + " seconds," +
@ -150,5 +150,5 @@ function draw() {
// register the call back so it fires before each data send
print("here...\n");
Particles.setPacketsPerSecond(40000);
Agent.willSendVisualDataCallback.connect(draw);
Script.willSendVisualDataCallback.connect(draw);
print("and here...\n");

View file

@ -82,7 +82,7 @@ function touchEndEvent(event) {
}
// register the call back so it fires before each data send
Agent.willSendVisualDataCallback.connect(checkController);
Script.willSendVisualDataCallback.connect(checkController);
// Map keyPress and mouse move events to our callbacks
Controller.keyPressEvent.connect(keyPressEvent);
@ -199,4 +199,4 @@ function scriptEnding() {
Controller.releaseTouchEvents();
}
Agent.scriptEnding.connect(scriptEnding);
Script.scriptEnding.connect(scriptEnding);

View file

@ -20,7 +20,7 @@ function scriptEnding() {
}
// register the call back so it fires before each data send
Agent.willSendVisualDataCallback.connect(displayCount);
Script.willSendVisualDataCallback.connect(displayCount);
// register our scriptEnding callback
Agent.scriptEnding.connect(scriptEnding);
Script.scriptEnding.connect(scriptEnding);

View file

@ -69,4 +69,4 @@ function checkSticks() {
}
// Connect a call back that happens every frame
Agent.willSendVisualDataCallback.connect(checkSticks);
Script.willSendVisualDataCallback.connect(checkSticks);

View file

@ -44,7 +44,6 @@ var particleID = Particles.addParticle(originalProperties);
function moveParticle() {
if (count >= moveUntil) {
//Agent.stop();
// delete it...
if (count == moveUntil) {
@ -54,8 +53,8 @@ function moveParticle() {
// stop it...
if (count >= stopAfter) {
print("calling Agent.stop()");
Agent.stop();
print("calling Script.stop()");
Script.stop();
}
count++;
@ -86,5 +85,5 @@ function moveParticle() {
// register the call back so it fires before each data send
Agent.willSendVisualDataCallback.connect(moveParticle);
Script.willSendVisualDataCallback.connect(moveParticle);

View file

@ -65,8 +65,8 @@ function findParticles() {
// run for a while, then clean up
// stop it...
if (iteration >= 100) {
print("calling Agent.stop()");
Agent.stop();
print("calling Script.stop()");
Script.stop();
}
print("--------------------------");
@ -122,7 +122,7 @@ function findParticles() {
// register the call back so it fires before each data send
Agent.willSendVisualDataCallback.connect(findParticles);
Script.willSendVisualDataCallback.connect(findParticles);
// register our scriptEnding callback
Agent.scriptEnding.connect(scriptEnding);
Script.scriptEnding.connect(scriptEnding);

View file

@ -60,8 +60,8 @@ function makeFountain() {
totalParticles++;
}
if (totalParticles > 100) {
Agent.stop();
Script.stop();
}
}
// register the call back so it fires before each data send
Agent.willSendVisualDataCallback.connect(makeFountain);
Script.willSendVisualDataCallback.connect(makeFountain);

View file

@ -128,6 +128,6 @@ print("step()...");
}
print("here");
Agent.willSendVisualDataCallback.connect(step);
Script.willSendVisualDataCallback.connect(step);
Voxels.setPacketsPerSecond(200);
print("now here");

View file

@ -99,4 +99,4 @@ function checkController() {
// register the call back so it fires before each data send
Agent.willSendVisualDataCallback.connect(checkController);
Script.willSendVisualDataCallback.connect(checkController);

View file

@ -70,5 +70,5 @@ MyAvatar.bodyPitch = 0;
MyAvatar.bodyRoll = 0;
// would be nice to change to update
Agent.willSendVisualDataCallback.connect(update);
Agent.scriptEnding.connect(scriptEnding);
Script.willSendVisualDataCallback.connect(update);
Script.scriptEnding.connect(scriptEnding);

View file

@ -41,4 +41,4 @@ function moveVoxel() {
Voxels.setPacketsPerSecond(300);
// Connect a call back that happens every frame
Agent.willSendVisualDataCallback.connect(moveVoxel);
Script.willSendVisualDataCallback.connect(moveVoxel);

View file

@ -93,4 +93,4 @@ function checkController() {
// register the call back so it fires before each data send
Agent.willSendVisualDataCallback.connect(checkController);
Script.willSendVisualDataCallback.connect(checkController);

View file

@ -95,7 +95,7 @@ function moveBird() {
var nowTimeInSeconds = new Date().getTime() / 1000;
if ((nowTimeInSeconds - startTimeInSeconds) >= birdLifetime) {
print("our bird is dying, stop our script");
Agent.stop();
Script.stop();
return;
}
@ -171,4 +171,4 @@ function moveBird() {
}
}
// register the call back so it fires before each data send
Agent.willSendVisualDataCallback.connect(moveBird);
Script.willSendVisualDataCallback.connect(moveBird);

View file

@ -37,8 +37,8 @@ var ballParticleID = Particles.addParticle(ballProperties);
function endAfterAWhile() {
// stop it...
if (count >= stopAfter) {
print("calling Agent.stop()");
Agent.stop();
print("calling Script.stop()");
Script.stop();
}
print("count =" + count);
@ -47,5 +47,5 @@ function endAfterAWhile() {
// register the call back so it fires before each data send
Agent.willSendVisualDataCallback.connect(endAfterAWhile);
Script.willSendVisualDataCallback.connect(endAfterAWhile);

View file

@ -17,4 +17,4 @@ function maybePlaySound() {
}
// Connect a call back that happens every frame
Agent.willSendVisualDataCallback.connect(maybePlaySound);
Script.willSendVisualDataCallback.connect(maybePlaySound);

View file

@ -37,7 +37,7 @@ function rideWithParticle() {
y: propertiesA.position.y + 2,
z: propertiesA.position.z };
} else {
Agent.stop();
Script.stop();
}
iteration++;
@ -46,5 +46,5 @@ function rideWithParticle() {
// register the call back so it fires before each data send
Agent.willSendVisualDataCallback.connect(rideWithParticle);
Script.willSendVisualDataCallback.connect(rideWithParticle);

View file

@ -226,4 +226,4 @@ function checkController() {
// register the call back so it fires before each data send
Agent.willSendVisualDataCallback.connect(checkController);
Script.willSendVisualDataCallback.connect(checkController);

View file

@ -130,4 +130,4 @@ function moveBird() {
Voxels.setPacketsPerSecond(10000);
// Connect a call back that happens every frame
Agent.willSendVisualDataCallback.connect(moveBird);
Script.willSendVisualDataCallback.connect(moveBird);

View file

@ -17,6 +17,7 @@ class AbstractLoggerInterface : public QObject {
Q_OBJECT
public:
AbstractLoggerInterface(QObject* parent = NULL) : QObject(parent) {};
inline bool extraDebugging() { return _extraDebugging; };
inline void setExtraDebugging(bool debugging) { _extraDebugging = debugging; };

View file

@ -154,7 +154,7 @@ Application::Application(int& argc, char** argv, timeval &startup_time) :
_resetRecentMaxPacketsSoon(true),
_swatch(NULL),
_pasteMode(false),
_logger(new FileLogger()),
_logger(new FileLogger(this)),
_persistThread(NULL)
{
_myAvatar = _avatarManager.getMyAvatar();
@ -321,19 +321,14 @@ Application::~Application() {
_persistThread->deleteLater();
_persistThread = NULL;
}
storeSizeAndPosition();
saveScripts();
_sharedVoxelSystem.changeTree(new VoxelTree);
VoxelTreeElement::removeDeleteHook(&_voxels); // we don't need to do this processing on shutdown
Menu::getInstance()->deleteLater();
_avatarManager.clear();
_myAvatar = NULL;
delete _logger;
delete _settings;
delete _glWidget;
}
@ -4003,18 +3998,12 @@ void Application::setMenuShortcutsEnabled(bool enabled) {
}
void Application::updateWindowTitle(){
QString title = "";
QString buildVersion = " (build " + applicationVersion() + ")";
QString username = _profile.getUsername();
if(!username.isEmpty()){
title += username;
title += " @ ";
}
title += NodeList::getInstance()->getDomainHostname();
title += buildVersion;
QString buildVersion = " (build " + applicationVersion() + ")";
NodeList* nodeList = NodeList::getInstance();
QString title = QString() + _profile.getUsername() + " " + nodeList->getOwnerUUID().toString()
+ " @ " + nodeList->getDomainHostname() + buildVersion;
qDebug("Application title set to: %s", title.toStdString().c_str());
_window->setWindowTitle(title);
@ -4192,33 +4181,33 @@ void Application::packetSent(quint64 length) {
_bandwidthMeter.outputStream(BandwidthMeter::VOXELS).updateValue(length);
}
void Application::loadScripts(){
// loads all saved scripts
QSettings* settings = new QSettings(this);
int size = settings->beginReadArray("Settings");
for(int i=0; i<size; ++i){
settings->setArrayIndex(i);
QString string = settings->value("script").toString();
loadScript(string);
}
settings->endArray();
void Application::loadScripts() {
// loads all saved scripts
QSettings* settings = new QSettings(this);
int size = settings->beginReadArray("Settings");
for (int i = 0; i < size; ++i){
settings->setArrayIndex(i);
QString string = settings->value("script").toString();
loadScript(string);
}
settings->endArray();
}
void Application::saveScripts(){
// saves all current running scripts
QSettings* settings = new QSettings(this);
settings->beginWriteArray("Settings");
for(int i=0; i<_activeScripts.size(); ++i){
settings->setArrayIndex(i);
settings->setValue("script", _activeScripts.at(i));
}
settings->endArray();
void Application::saveScripts() {
// saves all current running scripts
QSettings* settings = new QSettings(this);
settings->beginWriteArray("Settings");
for (int i = 0; i < _activeScripts.size(); ++i){
settings->setArrayIndex(i);
settings->setValue("script", _activeScripts.at(i));
}
settings->endArray();
}
void Application::removeScriptName(const QString& fileNameString)
{
void Application::removeScriptName(const QString& fileNameString) {
_activeScripts.removeOne(fileNameString);
}
@ -4250,7 +4239,8 @@ void Application::loadScript(const QString& fileNameString) {
// start the script on a new thread...
bool wantMenuItems = true; // tells the ScriptEngine object to add menu items for itself
ScriptEngine* scriptEngine = new ScriptEngine(script, wantMenuItems, fileName, Menu::getInstance(), &_controllerScriptingInterface);
ScriptEngine* scriptEngine = new ScriptEngine(script, wantMenuItems, fileName, Menu::getInstance(),
&_controllerScriptingInterface);
scriptEngine->setupMenuItems();
// setup the packet senders and jurisdiction listeners of the script engine's scripting interfaces so

View file

@ -18,7 +18,10 @@ const QString FILENAME_FORMAT = "hifi-log_%1_%2.txt";
const QString DATETIME_FORMAT = "yyyy-MM-dd_hh.mm.ss";
const QString LOGS_DIRECTORY = "Logs";
FileLogger::FileLogger() : _logData(NULL) {
FileLogger::FileLogger(QObject* parent) :
AbstractLoggerInterface(parent),
_logData(NULL)
{
setExtraDebugging(false);
_fileName = FileUtils::standardPath(LOGS_DIRECTORY);

View file

@ -16,7 +16,7 @@ class FileLogger : public AbstractLoggerInterface {
Q_OBJECT
public:
FileLogger();
FileLogger(QObject* parent = NULL);
virtual void addMessage(QString);
virtual QStringList getLogData() { return _logData; };

View file

@ -32,10 +32,11 @@ void ParticleTreeRenderer::init() {
void ParticleTreeRenderer::update() {
if (_tree) {
ParticleTree* tree = (ParticleTree*)_tree;
_tree->lockForWrite();
tree->update();
_tree->unlock();
ParticleTree* tree = static_cast<ParticleTree*>(_tree);
if (tree->tryLockForWrite()) {
tree->update();
tree->unlock();
}
}
}

View file

@ -53,7 +53,10 @@ void Profile::setUUID(const QUuid& uuid) {
// when the UUID is changed we need set it appropriately on the NodeList instance
NodeList::getInstance()->setOwnerUUID(uuid);
}
// ask for a window title update so the new UUID is presented
Application::getInstance()->updateWindowTitle();
}
}
void Profile::setFaceModelURL(const QUrl& faceModelURL) {

View file

@ -240,9 +240,9 @@ public:
// Octree does not currently handle its own locking, caller must use these to lock/unlock
void lockForRead() { lock.lockForRead(); }
void tryLockForRead() { lock.tryLockForRead(); }
bool tryLockForRead() { return lock.tryLockForRead(); }
void lockForWrite() { lock.lockForWrite(); }
void tryLockForWrite() { lock.tryLockForWrite(); }
bool tryLockForWrite() { return lock.tryLockForWrite(); }
void unlock() { lock.unlock(); }
unsigned long getOctreeElementsCount();

View file

@ -60,8 +60,6 @@ void Particle::handleAddParticleResponse(const QByteArray& packet) {
memcpy(&particleID, dataAt, sizeof(particleID));
dataAt += sizeof(particleID);
//qDebug() << "handleAddParticleResponse()... particleID=" << particleID << " creatorTokenID=" << creatorTokenID;
// add our token to id mapping
_tokenIDsToIDs[creatorTokenID] = particleID;
}
@ -361,8 +359,6 @@ Particle Particle::fromEditPacket(const unsigned char* data, int length, int& pr
dataAt += sizeof(editID);
processedBytes += sizeof(editID);
//qDebug() << "editID:" << editID;
bool isNewParticle = (editID == NEW_PARTICLE);
// special case for handling "new" particles
@ -411,7 +407,6 @@ Particle Particle::fromEditPacket(const unsigned char* data, int length, int& pr
memcpy(&packetContainsBits, dataAt, sizeof(packetContainsBits));
dataAt += sizeof(packetContainsBits);
processedBytes += sizeof(packetContainsBits);
//qDebug() << "packetContainsBits:" << packetContainsBits;
}
@ -528,7 +523,6 @@ Particle Particle::fromEditPacket(const unsigned char* data, int length, int& pr
if (wantDebugging) {
qDebug("Particle::fromEditPacket()...");
qDebug() << " Particle id in packet:" << editID;
//qDebug() << " position: " << newParticle._position;
newParticle.debugDump();
}
@ -735,8 +729,6 @@ bool Particle::encodeParticleEditMessageDetails(PacketType command, ParticleID i
// cleanup
delete[] octcode;
//qDebug() << "encoding... sizeOut:" << sizeOut;
return success;
}
@ -824,12 +816,8 @@ void Particle::update(const quint64& now) {
_lastUpdated = now;
// calculate our default shouldDie state... then allow script to change it if it wants...
float speed = glm::length(_velocity);
bool isStopped = (speed < MIN_VALID_SPEED);
const quint64 REALLY_OLD = 30 * USECS_PER_SECOND; // 30 seconds
bool isReallyOld = ((now - _created) > REALLY_OLD);
bool isInHand = getInHand();
bool shouldDie = (getAge() > getLifetime()) || getShouldDie() || (!isInHand && isStopped && isReallyOld);
bool shouldDie = (getAge() > getLifetime()) || getShouldDie();
setShouldDie(shouldDie);
executeUpdateScripts(); // allow the javascript to alter our state
@ -1068,7 +1056,7 @@ QScriptValue ParticleProperties::copyToScriptValue(QScriptEngine* engine) const
if (_idSet) {
properties.setProperty("id", _id);
properties.setProperty("isKnownID", (_id == UNKNOWN_PARTICLE_ID));
properties.setProperty("isKnownID", (_id != UNKNOWN_PARTICLE_ID));
}
return properties;

View file

@ -56,9 +56,10 @@ bool ParticleCollisionSystem::updateOperation(OctreeElement* element, void* extr
void ParticleCollisionSystem::update() {
// update all particles
_particles->lockForWrite();
_particles->recurseTreeWithOperation(updateOperation, this);
_particles->unlock();
if (_particles->tryLockForWrite()) {
_particles->recurseTreeWithOperation(updateOperation, this);
_particles->unlock();
}
}
@ -68,12 +69,12 @@ void ParticleCollisionSystem::checkParticle(Particle* particle) {
updateCollisionWithAvatars(particle);
}
void ParticleCollisionSystem::emitGlobalParicleCollisionWithVoxel(Particle* particle, VoxelDetail* voxelDetails) {
void ParticleCollisionSystem::emitGlobalParticleCollisionWithVoxel(Particle* particle, VoxelDetail* voxelDetails) {
ParticleID particleID = particle->getParticleID();
emit particleCollisionWithVoxel(particleID, *voxelDetails);
}
void ParticleCollisionSystem::emitGlobalParicleCollisionWithParticle(Particle* particleA, Particle* particleB) {
void ParticleCollisionSystem::emitGlobalParticleCollisionWithParticle(Particle* particleA, Particle* particleB) {
ParticleID idA = particleA->getParticleID();
ParticleID idB = particleB->getParticleID();
emit particleCollisionWithParticle(idA, idB);
@ -95,7 +96,7 @@ void ParticleCollisionSystem::updateCollisionWithVoxels(Particle* particle) {
particle->collisionWithVoxel(voxelDetails);
// let the global script run their collision scripts for particles if they have them
emitGlobalParicleCollisionWithVoxel(particle, voxelDetails);
emitGlobalParticleCollisionWithVoxel(particle, voxelDetails);
updateCollisionSound(particle, collisionInfo._penetration, COLLISION_FREQUENCY);
collisionInfo._penetration /= (float)(TREE_SCALE);
@ -124,7 +125,7 @@ void ParticleCollisionSystem::updateCollisionWithParticles(Particle* particleA)
if (glm::dot(relativeVelocity, penetration) > 0.0f) {
particleA->collisionWithParticle(particleB);
particleB->collisionWithParticle(particleA);
emitGlobalParicleCollisionWithParticle(particleA, particleB);
emitGlobalParticleCollisionWithParticle(particleA, particleB);
glm::vec3 axis = glm::normalize(penetration);
glm::vec3 axialVelocity = glm::dot(relativeVelocity, axis) * axis;

View file

@ -58,8 +58,8 @@ signals:
private:
static bool updateOperation(OctreeElement* element, void* extraData);
void emitGlobalParicleCollisionWithVoxel(Particle* particle, VoxelDetail* voxelDetails);
void emitGlobalParicleCollisionWithParticle(Particle* particleA, Particle* particleB);
void emitGlobalParticleCollisionWithVoxel(Particle* particle, VoxelDetail* voxelDetails);
void emitGlobalParticleCollisionWithParticle(Particle* particleA, Particle* particleB);
ParticleEditPacketSender* _packetSender;
ParticleTree* _particles;

View file

@ -43,6 +43,7 @@ ParticleID ParticlesScriptingInterface::addParticle(const ParticleProperties& pr
ParticleID ParticlesScriptingInterface::identifyParticle(ParticleID particleID) {
uint32_t actualID = particleID.id;
if (!particleID.isKnownID) {
actualID = Particle::getIDfromCreatorTokenID(particleID.creatorTokenID);
if (actualID == UNKNOWN_PARTICLE_ID) {
@ -65,8 +66,12 @@ ParticleProperties ParticlesScriptingInterface::getParticleProperties(ParticleID
}
if (_particleTree) {
_particleTree->lockForRead();
const Particle* particle = _particleTree->findParticleByID(identity.id);
results.copyFromParticle(*particle);
const Particle* particle = _particleTree->findParticleByID(identity.id, true);
if (particle) {
results.copyFromParticle(*particle);
} else {
results.setIsUnknownID();
}
_particleTree->unlock();
}
@ -113,22 +118,19 @@ void ParticlesScriptingInterface::deleteParticle(ParticleID particleID) {
properties.setShouldDie(true);
uint32_t actualID = particleID.id;
// if the particle is unknown, attempt to look it up
if (!particleID.isKnownID) {
actualID = Particle::getIDfromCreatorTokenID(particleID.creatorTokenID);
// hmmm... we kind of want to bail if someone attempts to edit an unknown
if (actualID == UNKNOWN_PARTICLE_ID) {
//qDebug() << "ParticlesScriptingInterface::deleteParticle(), bailing - unknown particle...";
return; // bailing early
}
}
particleID.id = actualID;
particleID.isKnownID = true;
// if at this point, we know the id, send the update to the particle server
if (actualID != UNKNOWN_PARTICLE_ID) {
particleID.id = actualID;
particleID.isKnownID = true;
queueParticleMessage(PacketTypeParticleAddOrEdit, particleID, properties);
}
//qDebug() << "ParticlesScriptingInterface::deleteParticle(), queueParticleMessage......";
queueParticleMessage(PacketTypeParticleAddOrEdit, particleID, properties);
// If we have a local particle tree set, then also update it.
if (_particleTree) {
_particleTree->lockForWrite();

View file

@ -40,7 +40,8 @@ static QScriptValue soundConstructor(QScriptContext* context, QScriptEngine* eng
}
ScriptEngine::ScriptEngine(const QString& scriptContents, bool wantMenuItems, const QString& fileNameString, AbstractMenuInterface* menu,
ScriptEngine::ScriptEngine(const QString& scriptContents, bool wantMenuItems, const QString& fileNameString,
AbstractMenuInterface* menu,
AbstractControllerScriptingInterface* controllerScriptingInterface) :
_isAvatar(false),
_dataServerScriptingInterface(),
@ -133,7 +134,7 @@ void ScriptEngine::init() {
QScriptValue injectionOptionValue = _engine.scriptValueFromQMetaObject<AudioInjectorOptions>();
_engine.globalObject().setProperty("AudioInjectionOptions", injectionOptionValue);
registerGlobalObject("Agent", this);
registerGlobalObject("Script", this);
registerGlobalObject("Audio", &_audioScriptingInterface);
registerGlobalObject("Controller", _controllerScriptingInterface);
registerGlobalObject("Data", &_dataServerScriptingInterface);
@ -260,6 +261,27 @@ void ScriptEngine::run() {
}
}
emit scriptEnding();
if (_voxelsScriptingInterface.getVoxelPacketSender()->serversExist()) {
// release the queue of edit voxel messages.
_voxelsScriptingInterface.getVoxelPacketSender()->releaseQueuedMessages();
// since we're in non-threaded mode, call process so that the packets are sent
if (!_voxelsScriptingInterface.getVoxelPacketSender()->isThreaded()) {
_voxelsScriptingInterface.getVoxelPacketSender()->process();
}
}
if (_particlesScriptingInterface.getParticlePacketSender()->serversExist()) {
// release the queue of edit voxel messages.
_particlesScriptingInterface.getParticlePacketSender()->releaseQueuedMessages();
// since we're in non-threaded mode, call process so that the packets are sent
if (!_particlesScriptingInterface.getParticlePacketSender()->isThreaded()) {
_particlesScriptingInterface.getParticlePacketSender()->process();
}
}
cleanMenuItems();
// If we were on a thread, then wait till it's done

View file

@ -31,12 +31,10 @@ const QString NO_SCRIPT("");
class ScriptEngine : public QObject {
Q_OBJECT
Q_PROPERTY(bool isAvatar READ isAvatar WRITE setIsAvatar)
public:
ScriptEngine(const QString& scriptContents = NO_SCRIPT, bool wantMenuItems = false,
const QString& scriptMenuName = QString(""), AbstractMenuInterface* menu = NULL,
AbstractControllerScriptingInterface* controllerScriptingInterface = NULL);
const QString& scriptMenuName = QString(""), AbstractMenuInterface* menu = NULL,
AbstractControllerScriptingInterface* controllerScriptingInterface = NULL);
~ScriptEngine();