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Trying out a transform tweak.
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@ -1321,7 +1321,7 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping)
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qDebug() << "Joint not in model list: " << jointID;
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fbxCluster.jointIndex = 0;
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}
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fbxCluster.inverseBindMatrix = glm::inverse(cluster.transformLink) * modelTransform;
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fbxCluster.inverseBindMatrix = glm::inverse(cluster.transformLink);
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extracted.mesh.clusters.append(fbxCluster);
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// override the bind rotation with the transform link
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