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Merge pull request #5736 from ZappoMan/breakdanceToy
Breakdance Toy - better positioning on puppet
This commit is contained in:
commit
ec566a63fc
2 changed files with 46 additions and 5 deletions
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@ -50,7 +50,8 @@
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// remember we're being grabbed so we can detect being released
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// remember we're being grabbed so we can detect being released
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_this.beingGrabbed = true;
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_this.beingGrabbed = true;
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var props = Entities.getEntityProperties(entityID);
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var props = Entities.getEntityProperties(entityID);
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breakdanceStart(props.modelURL, props.position);
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var puppetPosition = getPuppetPosition(props);
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breakdanceStart(props.modelURL, puppetPosition);
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print("I'm was grabbed...");
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print("I'm was grabbed...");
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} else {
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} else {
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breakdanceUpdate();
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breakdanceUpdate();
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@ -11,7 +11,47 @@
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//
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//
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function getPositionPuppet() {
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function getPuppetPosition(props) {
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var MAX_DISTANCE = 10;
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var searchPosition = MyAvatar.position;
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if (props !== undefined && props.position !== undefined) {
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searchPosition = props.position;
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}
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// first look for the "Table 1" entity
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var ids = Entities.findEntities(searchPosition, MAX_DISTANCE);
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for (var i in ids) {
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var entityId = ids[i];
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var foundProps = Entities.getEntityProperties(entityId);
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if (foundProps.name == "Table 1") {
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// we want to keep the puppet to be bound to the x/z bouds of the table
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// and placed at the top of the table suface. But we want to generally position
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// the puppet at the x/z of where the toy was grabbed.
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var minX = foundProps.boundingBox.brn.x + (props.dimensions.x / 2);
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var maxX = foundProps.boundingBox.tfl.x - (props.dimensions.x / 2);
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var minZ = foundProps.boundingBox.brn.z + (props.dimensions.z / 2);
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var maxZ = foundProps.boundingBox.tfl.z - (props.dimensions.z / 2);
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var bestX = Math.min(maxX, Math.max(props.position.x, minX));
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var bestZ = Math.min(maxZ, Math.max(props.position.z, minZ));
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// Adjust the position to be the "top" of the table. Note: this assumes the table has registrationPoint of 0.5
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// this also assumes the table hasn't been rotated in such a manner that the table top isn't flat
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var bestY = foundProps.boundingBox.center.y + (foundProps.boundingBox.dimensions.y / 2);
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position = { x: bestX, y: bestY, z: bestZ };
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return position;
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}
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}
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if (props !== undefined && props.position !== undefined) {
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return props.position;
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}
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var DISTANCE_IN_FRONT = 2;
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var DISTANCE_IN_FRONT = 2;
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var DISTANCE_UP = 0.4;
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var DISTANCE_UP = 0.4;
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var DISTANCE_TO_SIDE = 0.0;
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var DISTANCE_TO_SIDE = 0.0;
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@ -27,11 +67,10 @@ function getPositionPuppet() {
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var offset = Vec3.sum(Vec3.sum(leftOffset, frontOffset), upOffset);
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var offset = Vec3.sum(Vec3.sum(leftOffset, frontOffset), upOffset);
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var position = Vec3.sum(MyAvatar.position, offset);
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var position = Vec3.sum(MyAvatar.position, offset);
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return position;
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return position;
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}
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}
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function getPositionLeftFront() {
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function getPositionLeftFront() {
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var DISTANCE_IN_FRONT = 0.6;
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var DISTANCE_IN_FRONT = 0.6;
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var DISTANCE_UP = 0.4;
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var DISTANCE_UP = 0.4;
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@ -363,11 +402,12 @@ function createPuppet(model, location) {
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model = "https://hifi-public.s3.amazonaws.com/models/Bboys/bboy1/bboy1.fbx";
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model = "https://hifi-public.s3.amazonaws.com/models/Bboys/bboy1/bboy1.fbx";
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}
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}
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if (location == undefined) {
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if (location == undefined) {
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location = getPositionPuppet();
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location = getPuppetPosition();
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}
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}
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puppetEntityID = Entities.addEntity({
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puppetEntityID = Entities.addEntity({
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type: "Model",
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type: "Model",
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modelURL: model,
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modelURL: model,
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registrationPoint: { x: 0.5, y: 0, z: 0.5 },
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animationURL: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_ready.fbx",
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animationURL: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_ready.fbx",
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animationSettings: ANIMATION_SETTINGS,
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animationSettings: ANIMATION_SETTINGS,
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position: location,
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position: location,
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