more cleaning

This commit is contained in:
Sam Gateau 2017-10-01 22:28:04 -07:00
parent 6c510bc18f
commit ec10d38983

View file

@ -63,7 +63,6 @@ void Application::paintGL() {
}
RenderArgs renderArgs;
float sensorToWorldScale;
glm::mat4 HMDSensorPose;
glm::mat4 eyeToWorld;
glm::mat4 sensorToWorld;
@ -78,7 +77,6 @@ void Application::paintGL() {
HMDSensorPose = _appRenderArgs._headPose;
eyeToWorld = _appRenderArgs._eyeToWorld;
sensorToWorld = _appRenderArgs._sensorToWorld;
sensorToWorldScale = _appRenderArgs._sensorToWorldScale;
isStereo = _appRenderArgs._isStereo;
for_each_eye([&](Eye eye) {
stereoEyeOffsets[eye] = _appRenderArgs._eyeOffsets[eye];
@ -110,7 +108,6 @@ void Application::paintGL() {
// updateCamera(renderArgs);
{
PROFILE_RANGE(render, "/updateCompositor");
// getApplicationCompositor().setFrameInfo(_frameCount, _myCamera.getTransform(), getMyAvatar()->getSensorToWorldMatrix());
getApplicationCompositor().setFrameInfo(_frameCount, eyeToWorld, sensorToWorld);
}