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fix coding standard issues
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parent
59609b37a0
commit
ea1916ee62
1 changed files with 4 additions and 4 deletions
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@ -119,7 +119,7 @@ static void renderMovingBug() {
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::bytesSent += sizeOut;
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if (::shouldShowPacketsPerSecond) {
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printf("sending packet of size=%d\n",sizeOut);
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printf("sending packet of size=%d\n", sizeOut);
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}
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AgentList::getInstance()->broadcastToAgents(bufferOut, sizeOut, &AGENT_TYPE_VOXEL, 1);
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delete[] bufferOut;
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@ -137,8 +137,8 @@ static void renderMovingBug() {
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if (bugPosition.z < 0.01) {
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bugDirection.z = 1;
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}
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printf("bugPosition=(%f,%f,%f)\n",bugPosition.x,bugPosition.y,bugPosition.z);
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printf("bugDirection=(%f,%f,%f)\n",bugDirection.x,bugDirection.y,bugDirection.z);
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printf("bugPosition=(%f,%f,%f)\n", bugPosition.x, bugPosition.y, bugPosition.z);
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printf("bugDirection=(%f,%f,%f)\n", bugDirection.x, bugDirection.y, bugDirection.z);
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// would be nice to add some randomness here...
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// Generate voxels for where bug is going to
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@ -161,7 +161,7 @@ static void renderMovingBug() {
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::bytesSent += sizeOut;
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if (::shouldShowPacketsPerSecond) {
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printf("sending packet of size=%d\n",sizeOut);
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printf("sending packet of size=%d\n", sizeOut);
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}
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AgentList::getInstance()->broadcastToAgents(bufferOut, sizeOut, &AGENT_TYPE_VOXEL, 1);
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delete[] bufferOut;
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