fix coding standard issues

This commit is contained in:
ZappoMan 2013-05-22 14:07:08 -07:00
parent 59609b37a0
commit ea1916ee62

View file

@ -119,7 +119,7 @@ static void renderMovingBug() {
::bytesSent += sizeOut;
if (::shouldShowPacketsPerSecond) {
printf("sending packet of size=%d\n",sizeOut);
printf("sending packet of size=%d\n", sizeOut);
}
AgentList::getInstance()->broadcastToAgents(bufferOut, sizeOut, &AGENT_TYPE_VOXEL, 1);
delete[] bufferOut;
@ -137,8 +137,8 @@ static void renderMovingBug() {
if (bugPosition.z < 0.01) {
bugDirection.z = 1;
}
printf("bugPosition=(%f,%f,%f)\n",bugPosition.x,bugPosition.y,bugPosition.z);
printf("bugDirection=(%f,%f,%f)\n",bugDirection.x,bugDirection.y,bugDirection.z);
printf("bugPosition=(%f,%f,%f)\n", bugPosition.x, bugPosition.y, bugPosition.z);
printf("bugDirection=(%f,%f,%f)\n", bugDirection.x, bugDirection.y, bugDirection.z);
// would be nice to add some randomness here...
// Generate voxels for where bug is going to
@ -161,7 +161,7 @@ static void renderMovingBug() {
::bytesSent += sizeOut;
if (::shouldShowPacketsPerSecond) {
printf("sending packet of size=%d\n",sizeOut);
printf("sending packet of size=%d\n", sizeOut);
}
AgentList::getInstance()->broadcastToAgents(bufferOut, sizeOut, &AGENT_TYPE_VOXEL, 1);
delete[] bufferOut;