diff --git a/animation-server/src/main.cpp b/animation-server/src/main.cpp index e5fc328c7c..754a72e27f 100644 --- a/animation-server/src/main.cpp +++ b/animation-server/src/main.cpp @@ -119,7 +119,7 @@ static void renderMovingBug() { ::bytesSent += sizeOut; if (::shouldShowPacketsPerSecond) { - printf("sending packet of size=%d\n",sizeOut); + printf("sending packet of size=%d\n", sizeOut); } AgentList::getInstance()->broadcastToAgents(bufferOut, sizeOut, &AGENT_TYPE_VOXEL, 1); delete[] bufferOut; @@ -137,8 +137,8 @@ static void renderMovingBug() { if (bugPosition.z < 0.01) { bugDirection.z = 1; } - printf("bugPosition=(%f,%f,%f)\n",bugPosition.x,bugPosition.y,bugPosition.z); - printf("bugDirection=(%f,%f,%f)\n",bugDirection.x,bugDirection.y,bugDirection.z); + printf("bugPosition=(%f,%f,%f)\n", bugPosition.x, bugPosition.y, bugPosition.z); + printf("bugDirection=(%f,%f,%f)\n", bugDirection.x, bugDirection.y, bugDirection.z); // would be nice to add some randomness here... // Generate voxels for where bug is going to @@ -161,7 +161,7 @@ static void renderMovingBug() { ::bytesSent += sizeOut; if (::shouldShowPacketsPerSecond) { - printf("sending packet of size=%d\n",sizeOut); + printf("sending packet of size=%d\n", sizeOut); } AgentList::getInstance()->broadcastToAgents(bufferOut, sizeOut, &AGENT_TYPE_VOXEL, 1); delete[] bufferOut;