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removing unused variables
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1 changed files with 0 additions and 2 deletions
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@ -30,7 +30,6 @@ void ShapeColliderTests::sphereMissesSphere() {
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float beta = 1.3f;
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glm::vec3 offsetDirection = glm::normalize(glm::vec3(1.f, 2.f, 3.f));
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float offsetDistance = alpha * radiusA + beta * radiusB;
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float expectedPenetrationDistance = 0.f;
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SphereShape sphereA(radiusA, origin);
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SphereShape sphereB(radiusB, offsetDistance * offsetDirection);
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@ -225,7 +224,6 @@ void ShapeColliderTests::sphereTouchesCapsule() {
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float halfHeightB = 2.f;
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float alpha = 0.5f;
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float beta = 0.5f;
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float axialOffset = 0.f;
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float radialOffset = alpha * radiusA + beta * radiusB;
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SphereShape sphereA(radiusA);
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