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Fixing warnings and out-of-range index.
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1 changed files with 1 additions and 2 deletions
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@ -273,7 +273,6 @@ bool capsuleCapsule(const CapsuleShape* capsuleA, const CapsuleShape* capsuleB,
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// capsules are approximiately parallel but might still collide
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glm::vec3 BA = centerB - centerA;
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float axialDistance = glm::dot(BA, axisB);
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float maxAxialDistance = totalRadius + capsuleA->getHalfHeight() + capsuleB->getHalfHeight();
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if (axialDistance > totalRadius + capsuleA->getHalfHeight() + capsuleB->getHalfHeight()) {
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return false;
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}
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@ -315,7 +314,7 @@ bool capsuleCapsule(const CapsuleShape* capsuleA, const CapsuleShape* capsuleB,
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// Since there are only three comparisons to do we unroll the sort algorithm...
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// and use a fifth slot as temp during swap.
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if (points[4] > points[2]) {
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points[5] = points[1];
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points[4] = points[1];
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points[1] = points[2];
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points[2] = points[4];
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}
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