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Merge pull request #8857 from howard-stearns/fix-crowd-animation-again
fix crowd animation again
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commit
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@ -80,6 +80,7 @@ function messageHandler(channel, messageString, senderID) {
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position: Vec3.sum(MyAvatar.position, {x: coord(), y: 0, z: coord()}),
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position: Vec3.sum(MyAvatar.position, {x: coord(), y: 0, z: coord()}),
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orientation: Quat.fromPitchYawRollDegrees(0, Quat.safeEulerAngles(MyAvatar.orientation).y + (turnSpread * (Math.random() - 0.5)), 0),
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orientation: Quat.fromPitchYawRollDegrees(0, Quat.safeEulerAngles(MyAvatar.orientation).y + (turnSpread * (Math.random() - 0.5)), 0),
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soundData: chatter && SOUND_DATA,
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soundData: chatter && SOUND_DATA,
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skeletonModelURL: "http://howard-stearns.github.io/models/resources/meshes/defaultAvatar_full.fst",
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animationData: ANIMATION_DATA
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animationData: ANIMATION_DATA
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});
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});
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}
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}
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