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more purging of legacy 'Spring' action
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1 changed files with 2 additions and 3 deletions
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@ -50,7 +50,7 @@
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A dynamic is a callback which is registered with bullet. A dynamic is called-back every physics
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A dynamic is a callback which is registered with bullet. A dynamic is called-back every physics
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simulation step and can do whatever it wants with the various datastructures it has available. An
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simulation step and can do whatever it wants with the various datastructures it has available. A
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dynamic, for example, can pull an EntityItem toward a point as if that EntityItem were connected to that
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dynamic, for example, can pull an EntityItem toward a point as if that EntityItem were connected to that
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point by a spring.
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point by a spring.
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@ -103,7 +103,7 @@ EntityDynamicType EntityDynamicInterface::dynamicTypeFromString(QString dynamicT
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return DYNAMIC_TYPE_OFFSET;
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return DYNAMIC_TYPE_OFFSET;
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}
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}
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if (normalizedDynamicTypeString == "spring") {
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if (normalizedDynamicTypeString == "spring") {
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return DYNAMIC_TYPE_SPRING;
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return DYNAMIC_TYPE_TRACTOR;
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}
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}
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if (normalizedDynamicTypeString == "tractor") {
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if (normalizedDynamicTypeString == "tractor") {
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return DYNAMIC_TYPE_TRACTOR;
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return DYNAMIC_TYPE_TRACTOR;
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@ -142,7 +142,6 @@ QString EntityDynamicInterface::dynamicTypeToString(EntityDynamicType dynamicTyp
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case DYNAMIC_TYPE_OFFSET:
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case DYNAMIC_TYPE_OFFSET:
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return "offset";
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return "offset";
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case DYNAMIC_TYPE_SPRING:
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case DYNAMIC_TYPE_SPRING:
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return "spring";
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case DYNAMIC_TYPE_TRACTOR:
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case DYNAMIC_TYPE_TRACTOR:
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return "tractor";
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return "tractor";
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case DYNAMIC_TYPE_HOLD:
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case DYNAMIC_TYPE_HOLD:
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