diff --git a/libraries/entities/src/EntityDynamicInterface.cpp b/libraries/entities/src/EntityDynamicInterface.cpp index 4bcb0a6027..f424c02e6e 100644 --- a/libraries/entities/src/EntityDynamicInterface.cpp +++ b/libraries/entities/src/EntityDynamicInterface.cpp @@ -50,7 +50,7 @@ A dynamic is a callback which is registered with bullet. A dynamic is called-back every physics -simulation step and can do whatever it wants with the various datastructures it has available. An +simulation step and can do whatever it wants with the various datastructures it has available. A dynamic, for example, can pull an EntityItem toward a point as if that EntityItem were connected to that point by a spring. @@ -103,7 +103,7 @@ EntityDynamicType EntityDynamicInterface::dynamicTypeFromString(QString dynamicT return DYNAMIC_TYPE_OFFSET; } if (normalizedDynamicTypeString == "spring") { - return DYNAMIC_TYPE_SPRING; + return DYNAMIC_TYPE_TRACTOR; } if (normalizedDynamicTypeString == "tractor") { return DYNAMIC_TYPE_TRACTOR; @@ -142,7 +142,6 @@ QString EntityDynamicInterface::dynamicTypeToString(EntityDynamicType dynamicTyp case DYNAMIC_TYPE_OFFSET: return "offset"; case DYNAMIC_TYPE_SPRING: - return "spring"; case DYNAMIC_TYPE_TRACTOR: return "tractor"; case DYNAMIC_TYPE_HOLD: