Merge pull request #10866 from druiz17/vive-in-desktop

Allowing Vive controllers and trackers to be used in desktop mode
This commit is contained in:
anshuman64 2017-07-06 10:40:56 -07:00 committed by GitHub
commit e384f6d1b7
6 changed files with 134 additions and 29 deletions

View file

@ -34,36 +34,32 @@
{ "from": "Vive.RSCenter", "to": "Standard.RightPrimaryThumb" }, { "from": "Vive.RSCenter", "to": "Standard.RightPrimaryThumb" },
{ "from": "Vive.RightApplicationMenu", "to": "Standard.RightSecondaryThumb" }, { "from": "Vive.RightApplicationMenu", "to": "Standard.RightSecondaryThumb" },
{ "from": "Vive.LeftHand", "to": "Standard.LeftHand", "when": [ "Application.InHMD" ] }, { "from": "Vive.LeftHand", "to": "Standard.LeftHand"},
{ "from": "Vive.RightHand", "to": "Standard.RightHand", "when": [ "Application.InHMD" ] }, { "from": "Vive.RightHand", "to": "Standard.RightHand"},
{ {
"from": "Vive.LeftFoot", "to" : "Standard.LeftFoot", "from": "Vive.LeftFoot", "to" : "Standard.LeftFoot",
"filters" : [{"type" : "lowVelocity", "rotation" : 1.0, "translation": 1.0}], "filters" : [{"type" : "lowVelocity", "rotation" : 1.0, "translation": 1.0}]
"when": [ "Application.InHMD" ]
}, },
{ {
"from": "Vive.RightFoot", "to" : "Standard.RightFoot", "from": "Vive.RightFoot", "to" : "Standard.RightFoot",
"filters" : [{"type" : "lowVelocity", "rotation" : 1.0, "translation": 1.0}], "filters" : [{"type" : "lowVelocity", "rotation" : 1.0, "translation": 1.0}]
"when": [ "Application.InHMD" ]
}, },
{ {
"from": "Vive.Hips", "to" : "Standard.Hips", "from": "Vive.Hips", "to" : "Standard.Hips",
"filters" : [{"type" : "lowVelocity", "rotation" : 0.01, "translation": 0.01}], "filters" : [{"type" : "lowVelocity", "rotation" : 0.01, "translation": 0.01}]
"when": [ "Application.InHMD" ]
}, },
{ {
"from": "Vive.Spine2", "to" : "Standard.Spine2", "from": "Vive.Spine2", "to" : "Standard.Spine2",
"filters" : [{"type" : "lowVelocity", "rotation" : 0.01, "translation": 0.01}], "filters" : [{"type" : "lowVelocity", "rotation" : 0.01, "translation": 0.01}]
"when": [ "Application.InHMD" ]
}, },
{ "from": "Vive.Head", "to" : "Standard.Head", "when": [ "Application.InHMD" ] }, { "from": "Vive.Head", "to" : "Standard.Head"},
{ "from": "Vive.RightArm", "to" : "Standard.RightArm", "when": [ "Application.InHMD" ] }, { "from": "Vive.RightArm", "to" : "Standard.RightArm"},
{ "from": "Vive.LeftArm", "to" : "Standard.LeftArm", "when": [ "Application.InHMD" ] } { "from": "Vive.LeftArm", "to" : "Standard.LeftArm"}
] ]
} }

View file

@ -642,6 +642,57 @@ Rectangle {
} }
} }
Separator {
id: advanceSeperator
width: parent.width
anchors.top: timeToCalibrate.bottom
anchors.topMargin: 10
}
RalewayBold {
id: advanceSettings
text: "Advance Settings"
size: 12
color: hifi.colors.white
anchors.top: advanceSeperator.bottom
anchors.topMargin: 10
anchors.left: parent.left
anchors.leftMargin: leftMargin
}
HifiControls.CheckBox {
id: viveInDesktop
width: 15
height: 15
boxRadius: 7
anchors.top: advanceSettings.bottom
anchors.topMargin: 5
anchors.left: openVrConfiguration.left
anchors.leftMargin: leftMargin + 10
onClicked: {
sendConfigurationSettings();
}
}
RalewayBold {
id: viveDesktopText
size: 10
text: "Use vive devices in desktop mode"
color: hifi.colors.white
anchors {
left: viveInDesktop.right
leftMargin: 5
verticalCenter: viveInDesktop.verticalCenter
}
}
NumberAnimation { NumberAnimation {
id: numberAnimation id: numberAnimation
target: openVrConfiguration target: openVrConfiguration
@ -728,6 +779,7 @@ Rectangle {
var HmdHead = settings["HMDHead"]; var HmdHead = settings["HMDHead"];
var viveController = settings["handController"]; var viveController = settings["handController"];
var desktopMode = settings["desktopMode"];
if (HmdHead) { if (HmdHead) {
headBox.checked = true; headBox.checked = true;
@ -745,6 +797,8 @@ Rectangle {
handBox.checked = false; handBox.checked = false;
} }
viveInDesktop.checked = desktopMode;
initializeButtonState(); initializeButtonState();
updateCalibrationText(); updateCalibrationText();
@ -901,7 +955,8 @@ Rectangle {
var settingsObject = { var settingsObject = {
"bodyConfiguration": trackerConfiguration, "bodyConfiguration": trackerConfiguration,
"headConfiguration": headObject, "headConfiguration": headObject,
"handConfiguration": handObject "handConfiguration": handObject,
"desktopMode": viveInDesktop.checked
} }
return settingsObject; return settingsObject;

View file

@ -1634,7 +1634,8 @@ void MyAvatar::prepareForPhysicsSimulation() {
_characterController.setParentVelocity(parentVelocity); _characterController.setParentVelocity(parentVelocity);
_characterController.setPositionAndOrientation(getPosition(), getOrientation()); _characterController.setPositionAndOrientation(getPosition(), getOrientation());
if (qApp->isHMDMode()) { auto headPose = getHeadControllerPoseInAvatarFrame();
if (headPose.isValid()) {
_follow.prePhysicsUpdate(*this, deriveBodyFromHMDSensor(), _bodySensorMatrix, hasDriveInput()); _follow.prePhysicsUpdate(*this, deriveBodyFromHMDSensor(), _bodySensorMatrix, hasDriveInput());
} else { } else {
_follow.deactivate(); _follow.deactivate();

View file

@ -82,6 +82,12 @@ struct PoseData {
angularVelocities[i] = transformVectorFast(resetMat, toGlm(vrPoses[i].vAngularVelocity)); angularVelocities[i] = transformVectorFast(resetMat, toGlm(vrPoses[i].vAngularVelocity));
} }
} }
void resetToInvalid() {
for (int i = 0; i < vr::k_unMaxTrackedDeviceCount; i++) {
vrPoses[i].bPoseIsValid = false;
}
}
}; };
// FIXME remove once OpenVR header is updated // FIXME remove once OpenVR header is updated

View file

@ -28,6 +28,8 @@
#include <GLMHelpers.h> #include <GLMHelpers.h>
#include <glm/ext.hpp> #include <glm/ext.hpp>
#include <glm/gtc/quaternion.hpp> #include <glm/gtc/quaternion.hpp>
#include <ui-plugins/PluginContainer.h>
#include <plugins/DisplayPlugin.h>
#include <controllers/UserInputMapper.h> #include <controllers/UserInputMapper.h>
#include <Plugins/InputConfiguration.h> #include <Plugins/InputConfiguration.h>
@ -60,11 +62,6 @@ static const int SECOND_FOOT = 1;
static const int HIP = 2; static const int HIP = 2;
static const int CHEST = 3; static const int CHEST = 3;
static float HEAD_PUCK_Y_OFFSET = -0.0254f;
static float HEAD_PUCK_Z_OFFSET = -0.152f;
static float HAND_PUCK_Y_OFFSET = -0.0508f;
static float HAND_PUCK_Z_OFFSET = 0.0254f;
const char* ViveControllerManager::NAME { "OpenVR" }; const char* ViveControllerManager::NAME { "OpenVR" };
const std::map<vr::ETrackingResult, QString> TRACKING_RESULT_TO_STRING = { const std::map<vr::ETrackingResult, QString> TRACKING_RESULT_TO_STRING = {
@ -121,6 +118,29 @@ static QString deviceTrackingResultToString(vr::ETrackingResult trackingResult)
return result; return result;
} }
static glm::mat4 calculateResetMat() {
auto chaperone = vr::VRChaperone();
if (chaperone) {
float const UI_RADIUS = 1.0f;
float const UI_HEIGHT = 1.6f;
float const UI_Z_OFFSET = 0.5;
float xSize, zSize;
chaperone->GetPlayAreaSize(&xSize, &zSize);
glm::vec3 uiPos(0.0f, UI_HEIGHT, UI_RADIUS - (0.5f * zSize) - UI_Z_OFFSET);
return glm::inverse(createMatFromQuatAndPos(glm::quat(), uiPos));
}
return glm::mat4();
}
bool ViveControllerManager::isDesktopMode() {
if (_container) {
return !_container->getActiveDisplayPlugin()->isHmd();
}
return false;
}
void ViveControllerManager::calibrate() { void ViveControllerManager::calibrate() {
if (isSupported()) { if (isSupported()) {
_inputDevice->calibrateNextFrame(); _inputDevice->calibrateNextFrame();
@ -141,13 +161,21 @@ bool ViveControllerManager::isSupported() const {
void ViveControllerManager::setConfigurationSettings(const QJsonObject configurationSettings) { void ViveControllerManager::setConfigurationSettings(const QJsonObject configurationSettings) {
if (isSupported()) { if (isSupported()) {
if (configurationSettings.contains("desktopMode")) {
_desktopMode = configurationSettings["desktopMode"].toBool();
if (!_desktopMode) {
_resetMatCalculated = false;
}
}
_inputDevice->configureCalibrationSettings(configurationSettings); _inputDevice->configureCalibrationSettings(configurationSettings);
} }
} }
QJsonObject ViveControllerManager::configurationSettings() { QJsonObject ViveControllerManager::configurationSettings() {
if (isSupported()) { if (isSupported()) {
return _inputDevice->configurationSettings(); QJsonObject configurationSettings = _inputDevice->configurationSettings();
configurationSettings["desktopMode"] = _desktopMode;
return configurationSettings;
} }
return QJsonObject(); return QJsonObject();
@ -218,6 +246,18 @@ void ViveControllerManager::pluginUpdate(float deltaTime, const controller::Inpu
return; return;
} }
if (isDesktopMode() && _desktopMode) {
if (!_resetMatCalculated) {
_resetMat = calculateResetMat();
_resetMatCalculated = true;
}
_system->GetDeviceToAbsoluteTrackingPose(vr::TrackingUniverseStanding, 0, _nextSimPoseData.vrPoses, vr::k_unMaxTrackedDeviceCount);
_nextSimPoseData.update(_resetMat);
} else if (isDesktopMode()) {
_nextSimPoseData.resetToInvalid();
}
auto userInputMapper = DependencyManager::get<controller::UserInputMapper>(); auto userInputMapper = DependencyManager::get<controller::UserInputMapper>();
handleOpenVrEvents(); handleOpenVrEvents();
if (openVrQuitRequested()) { if (openVrQuitRequested()) {
@ -344,8 +384,8 @@ void ViveControllerManager::InputDevice::configureCalibrationSettings(const QJso
bool overrideHead = headObject["override"].toBool(); bool overrideHead = headObject["override"].toBool();
if (overrideHead) { if (overrideHead) {
_headConfig = HeadConfig::Puck; _headConfig = HeadConfig::Puck;
HEAD_PUCK_Y_OFFSET = headObject["Y"].toDouble(); _headPuckYOffset = headObject["Y"].toDouble();
HEAD_PUCK_Z_OFFSET = headObject["Z"].toDouble(); _headPuckZOffset = headObject["Z"].toDouble();
} else { } else {
_headConfig = HeadConfig::HMD; _headConfig = HeadConfig::HMD;
} }
@ -354,8 +394,8 @@ void ViveControllerManager::InputDevice::configureCalibrationSettings(const QJso
bool overrideHands = handsObject["override"].toBool(); bool overrideHands = handsObject["override"].toBool();
if (overrideHands) { if (overrideHands) {
_handConfig = HandConfig::Pucks; _handConfig = HandConfig::Pucks;
HAND_PUCK_Y_OFFSET = handsObject["Y"].toDouble(); _handPuckYOffset = handsObject["Y"].toDouble();
HAND_PUCK_Z_OFFSET = handsObject["Z"].toDouble(); _handPuckZOffset = handsObject["Z"].toDouble();
} else { } else {
_handConfig = HandConfig::HandController; _handConfig = HandConfig::HandController;
} }
@ -714,7 +754,7 @@ glm::mat4 ViveControllerManager::InputDevice::calculateDefaultToReferenceForHead
glm::vec4(zPrime, 0.0f), glm::vec4(headPuckTranslation, 1.0f)); glm::vec4(zPrime, 0.0f), glm::vec4(headPuckTranslation, 1.0f));
glm::mat4 headPuckOffset = glm::mat4(glm::vec4(1.0f, 0.0f, 0.0f, 0.0f), glm::vec4(0.0f, 1.0f, 0.0f, 0.0f), glm::mat4 headPuckOffset = glm::mat4(glm::vec4(1.0f, 0.0f, 0.0f, 0.0f), glm::vec4(0.0f, 1.0f, 0.0f, 0.0f),
glm::vec4(0.0f, 0.0f, 1.0f, 0.0f), glm::vec4(0.0f, HEAD_PUCK_Y_OFFSET, HEAD_PUCK_Z_OFFSET, 1.0f)); glm::vec4(0.0f, 0.0f, 1.0f, 0.0f), glm::vec4(0.0f, _headPuckYOffset, _headPuckZOffset, 1.0f));
glm::mat4 finalHeadPuck = newHeadPuck * headPuckOffset; glm::mat4 finalHeadPuck = newHeadPuck * headPuckOffset;
@ -914,7 +954,7 @@ void ViveControllerManager::InputDevice::calibrateLeftHand(glm::mat4& defaultToR
glm::vec4(zPrime, 0.0f), glm::vec4(0.0f, 0.0f, 0.0f, 1.0f)); glm::vec4(zPrime, 0.0f), glm::vec4(0.0f, 0.0f, 0.0f, 1.0f));
glm::vec3 translationOffset = glm::vec3(0.0f, HAND_PUCK_Y_OFFSET, HAND_PUCK_Z_OFFSET); glm::vec3 translationOffset = glm::vec3(0.0f, _handPuckYOffset, _handPuckZOffset);
glm::quat initialRotation = glmExtractRotation(handPoseAvatarMat); glm::quat initialRotation = glmExtractRotation(handPoseAvatarMat);
glm::quat finalRotation = glmExtractRotation(newHandMat); glm::quat finalRotation = glmExtractRotation(newHandMat);
@ -945,7 +985,7 @@ void ViveControllerManager::InputDevice::calibrateRightHand(glm::mat4& defaultTo
glm::vec3 translationOffset = glm::vec3(0.0f, HAND_PUCK_Y_OFFSET, HAND_PUCK_Z_OFFSET); glm::vec3 translationOffset = glm::vec3(0.0f, _handPuckYOffset, _handPuckZOffset);
glm::quat initialRotation = glmExtractRotation(handPoseAvatarMat); glm::quat initialRotation = glmExtractRotation(handPoseAvatarMat);
glm::quat finalRotation = glmExtractRotation(newHandMat); glm::quat finalRotation = glmExtractRotation(newHandMat);

View file

@ -177,6 +177,10 @@ private:
float _leftHapticDuration { 0.0f }; float _leftHapticDuration { 0.0f };
float _rightHapticStrength { 0.0f }; float _rightHapticStrength { 0.0f };
float _rightHapticDuration { 0.0f }; float _rightHapticDuration { 0.0f };
float _headPuckYOffset { 0.0f };
float _headPuckZOffset { 0.0f };
float _handPuckYOffset { 0.0f };
float _handPuckZOffset { 0.0f };
bool _triggersPressedHandled { false }; bool _triggersPressedHandled { false };
bool _calibrated { false }; bool _calibrated { false };
bool _timeTilCalibrationSet { false }; bool _timeTilCalibrationSet { false };
@ -190,9 +194,12 @@ private:
}; };
void renderHand(const controller::Pose& pose, gpu::Batch& batch, int sign); void renderHand(const controller::Pose& pose, gpu::Batch& batch, int sign);
bool isDesktopMode();
bool _registeredWithInputMapper { false }; bool _registeredWithInputMapper { false };
bool _modelLoaded { false }; bool _modelLoaded { false };
bool _resetMatCalculated { false };
bool _desktopMode { false };
glm::mat4 _resetMat { glm::mat4() };
model::Geometry _modelGeometry; model::Geometry _modelGeometry;
gpu::TexturePointer _texture; gpu::TexturePointer _texture;