Merge branch 'master' of https://github.com/highfidelity/hifi into metavoxels

This commit is contained in:
Andrzej Kapolka 2014-12-03 12:08:06 -08:00
commit e32c214e4d
13 changed files with 82 additions and 52 deletions

View file

@ -37,6 +37,8 @@
int const DomainServer::EXIT_CODE_REBOOT = 234923;
const QString ICE_SERVER_DEFAULT_HOSTNAME = "ice.highfidelity.io";
DomainServer::DomainServer(int argc, char* argv[]) :
QCoreApplication(argc, argv),
_shutdownEventListener(this),
@ -52,7 +54,8 @@ DomainServer::DomainServer(int argc, char* argv[]) :
_webAuthenticationStateSet(),
_cookieSessionHash(),
_automaticNetworkingSetting(),
_settingsManager()
_settingsManager(),
_iceServerSocket(ICE_SERVER_DEFAULT_HOSTNAME, ICE_SERVER_DEFAULT_PORT)
{
LogUtils::init();
@ -346,6 +349,9 @@ void DomainServer::setupAutomaticNetworking() {
QTimer* dynamicIPTimer = new QTimer(this);
connect(dynamicIPTimer, &QTimer::timeout, this, &DomainServer::requestCurrentPublicSocketViaSTUN);
_automaticNetworkingSetting =
_settingsManager.valueOrDefaultValueForKeyPath(METAVERSE_AUTOMATIC_NETWORKING_KEY_PATH).toString();
if (_automaticNetworkingSetting == FULL_AUTOMATIC_NETWORKING_VALUE) {
dynamicIPTimer->start(STUN_REFLEXIVE_KEEPALIVE_INTERVAL_MSECS);
@ -354,9 +360,17 @@ void DomainServer::setupAutomaticNetworking() {
connect(iceHeartbeatTimer, &QTimer::timeout, this, &DomainServer::performICEUpdates);
iceHeartbeatTimer->start(ICE_HEARBEAT_INTERVAL_MSECS);
// call our sendHeartbeaToIceServer immediately anytime a local or public socket changes
// call our sendHeartbeatToIceServer immediately anytime a local or public socket changes
connect(nodeList, &LimitedNodeList::localSockAddrChanged, this, &DomainServer::sendHeartbeatToIceServer);
connect(nodeList, &LimitedNodeList::publicSockAddrChanged, this, &DomainServer::sendHeartbeatToIceServer);
// attempt to update our public socket now, this will send a heartbeat once we get public socket
requestCurrentPublicSocketViaSTUN();
// in case the STUN lookup is still happening we should re-request a public socket once we get that address
connect(&nodeList->getSTUNSockAddr(), &HifiSockAddr::lookupCompleted,
this, &DomainServer::requestCurrentPublicSocketViaSTUN);
}
if (!didSetupAccountManagerWithAccessToken()) {
@ -366,9 +380,6 @@ void DomainServer::setupAutomaticNetworking() {
return;
}
_automaticNetworkingSetting =
_settingsManager.valueOrDefaultValueForKeyPath(METAVERSE_AUTOMATIC_NETWORKING_KEY_PATH).toString();
if (_automaticNetworkingSetting == IP_ONLY_AUTOMATIC_NETWORKING_VALUE ||
_automaticNetworkingSetting == FULL_AUTOMATIC_NETWORKING_VALUE) {
@ -383,14 +394,13 @@ void DomainServer::setupAutomaticNetworking() {
// send public socket changes to the data server so nodes can find us at our new IP
connect(nodeList, &LimitedNodeList::publicSockAddrChanged, this, &DomainServer::performIPAddressUpdate);
// attempt to update our sockets now
requestCurrentPublicSocketViaSTUN();
} else {
// send our heartbeat to data server so it knows what our network settings are
sendHeartbeatToDataServer();
}
// attempt to update our sockets now
requestCurrentPublicSocketViaSTUN();
} else {
qDebug() << "Cannot enable domain-server automatic networking without a domain ID."
<< "Please add an ID to your config file or via the web interface.";
@ -1167,8 +1177,7 @@ void DomainServer::performICEUpdates() {
}
void DomainServer::sendHeartbeatToIceServer() {
static HifiSockAddr ICE_SERVER_SOCK_ADDR = HifiSockAddr("ice.highfidelity.io", ICE_SERVER_DEFAULT_PORT);
LimitedNodeList::getInstance()->sendHeartbeatToIceServer(ICE_SERVER_SOCK_ADDR);
LimitedNodeList::getInstance()->sendHeartbeatToIceServer(_iceServerSocket);
}
void DomainServer::sendICEPingPackets() {

View file

@ -154,6 +154,8 @@ private:
QString _automaticNetworkingSetting;
DomainServerSettingsManager _settingsManager;
HifiSockAddr _iceServerSocket;
};

View file

@ -20,7 +20,7 @@ var BUTTON_TURN_AROUND = Joysticks.BUTTON_RIGHT_STICK;
var BUTTON_FLY_UP = Joysticks.BUTTON_RIGHT_SHOULDER;
var BUTTON_FLY_DOWN = Joysticks.BUTTON_LEFT_SHOULDER;
var BUTTON_WARP = Joysticks.BUTTON_FACE_BOTTOM;
var BUTTON_WARP = Joysticks.BUTTON_FACE_RIGHT;
var BUTTON_WARP_FORWARD = Joysticks.BUTTON_DPAD_UP;
var BUTTON_WARP_BACKWARD = Joysticks.BUTTON_DPAD_DOWN;

View file

@ -4042,20 +4042,20 @@ ScriptEngine* Application::loadScript(const QString& scriptFilename, bool isUser
return scriptEngine;
}
void Application::handleScriptEngineLoaded(const QUrl& scriptURL) {
void Application::handleScriptEngineLoaded(const QString& scriptFilename) {
ScriptEngine* scriptEngine = qobject_cast<ScriptEngine*>(sender());
_scriptEnginesHash.insertMulti(scriptURL.toString(), scriptEngine);
_scriptEnginesHash.insertMulti(scriptFilename, scriptEngine);
_runningScriptsWidget->setRunningScripts(getRunningScripts());
UserActivityLogger::getInstance().loadedScript(scriptURL.toString());
UserActivityLogger::getInstance().loadedScript(scriptFilename);
// register our application services and set it off on its own thread
registerScriptEngineWithApplicationServices(scriptEngine);
}
void Application::handleScriptLoadError(const QUrl& scriptURL) {
void Application::handleScriptLoadError(const QString& scriptFilename) {
qDebug() << "Application::loadScript(), script failed to load...";
QMessageBox::warning(getWindow(), "Error Loading Script", scriptURL.toString() + " failed to load.");
QMessageBox::warning(getWindow(), "Error Loading Script", scriptFilename + " failed to load.");
}
void Application::scriptFinished(const QString& scriptName) {

View file

@ -394,8 +394,8 @@ private slots:
void idle();
void aboutToQuit();
void handleScriptEngineLoaded(const QUrl& scriptURL);
void handleScriptLoadError(const QUrl& scriptURL);
void handleScriptEngineLoaded(const QString& scriptFilename);
void handleScriptLoadError(const QString& scriptFilename);
void connectedToDomain(const QString& hostname);

View file

@ -18,8 +18,8 @@
const float HAIR_DAMPING = 0.99f;
const float CONSTRAINT_RELAXATION = 10.0f;
const float HAIR_ACCELERATION_COUPLING = 0.045f;
const float HAIR_ANGULAR_VELOCITY_COUPLING = 0.020f;
const float HAIR_ANGULAR_ACCELERATION_COUPLING = 0.003f;
const float HAIR_ANGULAR_VELOCITY_COUPLING = 0.001f;
const float HAIR_ANGULAR_ACCELERATION_COUPLING = 0.001f;
const float HAIR_MAX_LINEAR_ACCELERATION = 4.0f;
const float HAIR_STIFFNESS = 0.00f;
const glm::vec3 HAIR_COLOR1(0.98f, 0.76f, 0.075f);

View file

@ -68,8 +68,7 @@ const int SCRIPTED_MOTOR_WORLD_FRAME = 2;
MyAvatar::MyAvatar() :
Avatar(),
_mousePressed(false),
_bodyPitchDelta(0.0f),
_bodyRollDelta(0.0f),
_turningKeyPressTime(0.0f),
_gravity(0.0f, 0.0f, 0.0f),
_distanceToNearestAvatar(std::numeric_limits<float>::max()),
_shouldJump(false),
@ -1169,26 +1168,41 @@ bool MyAvatar::shouldRenderHead(const glm::vec3& cameraPosition, RenderMode rend
void MyAvatar::updateOrientation(float deltaTime) {
// Gather rotation information from keyboard
_bodyYawDelta -= _driveKeys[ROT_RIGHT] * YAW_SPEED * deltaTime;
_bodyYawDelta += _driveKeys[ROT_LEFT] * YAW_SPEED * deltaTime;
const float TIME_BETWEEN_HMD_TURNS = 0.5f;
const float HMD_TURN_DEGREES = 22.5f;
if (!OculusManager::isConnected()) {
// Smoothly rotate body with arrow keys if not in HMD
_bodyYawDelta -= _driveKeys[ROT_RIGHT] * YAW_SPEED * deltaTime;
_bodyYawDelta += _driveKeys[ROT_LEFT] * YAW_SPEED * deltaTime;
} else {
// Jump turns if in HMD
if (_driveKeys[ROT_RIGHT] || _driveKeys[ROT_LEFT]) {
if (_turningKeyPressTime == 0.0f) {
setOrientation(getOrientation() *
glm::quat(glm::radians(glm::vec3(0.f, _driveKeys[ROT_LEFT] ? HMD_TURN_DEGREES : -HMD_TURN_DEGREES, 0.0f))));
}
_turningKeyPressTime += deltaTime;
if (_turningKeyPressTime > TIME_BETWEEN_HMD_TURNS) {
_turningKeyPressTime = 0.0f;
}
} else {
_turningKeyPressTime = 0.0f;
}
}
getHead()->setBasePitch(getHead()->getBasePitch() + (_driveKeys[ROT_UP] - _driveKeys[ROT_DOWN]) * PITCH_SPEED * deltaTime);
// update body yaw by body yaw delta
glm::quat orientation = getOrientation() * glm::quat(glm::radians(
glm::vec3(_bodyPitchDelta, _bodyYawDelta, _bodyRollDelta) * deltaTime));
// update body orientation by movement inputs
setOrientation(getOrientation() *
glm::quat(glm::radians(glm::vec3(0.0f, _bodyYawDelta, 0.0f) * deltaTime)));
// decay body rotation momentum
const float BODY_SPIN_FRICTION = 7.5f;
float bodySpinMomentum = 1.0f - BODY_SPIN_FRICTION * deltaTime;
if (bodySpinMomentum < 0.0f) { bodySpinMomentum = 0.0f; }
_bodyPitchDelta *= bodySpinMomentum;
_bodyYawDelta *= bodySpinMomentum;
_bodyRollDelta *= bodySpinMomentum;
float MINIMUM_ROTATION_RATE = 2.0f;
if (fabs(_bodyYawDelta) < MINIMUM_ROTATION_RATE) { _bodyYawDelta = 0.0f; }
if (fabs(_bodyRollDelta) < MINIMUM_ROTATION_RATE) { _bodyRollDelta = 0.0f; }
if (fabs(_bodyPitchDelta) < MINIMUM_ROTATION_RATE) { _bodyPitchDelta = 0.0f; }
if (OculusManager::isConnected()) {
// these angles will be in radians
@ -1201,8 +1215,11 @@ void MyAvatar::updateOrientation(float deltaTime) {
// Record the angular velocity
Head* head = getHead();
glm::vec3 angularVelocity(yaw - head->getBaseYaw(), pitch - head->getBasePitch(), roll - head->getBaseRoll());
head->setAngularVelocity(angularVelocity);
if (deltaTime > 0.0f) {
glm::vec3 angularVelocity(pitch - head->getBasePitch(), yaw - head->getBaseYaw(), roll - head->getBaseRoll());
angularVelocity *= 1.0f / deltaTime;
head->setAngularVelocity(angularVelocity);
}
//Invert yaw and roll when in mirror mode
if (Application::getInstance()->getCamera()->getMode() == CAMERA_MODE_MIRROR) {
@ -1217,8 +1234,6 @@ void MyAvatar::updateOrientation(float deltaTime) {
}
// update the euler angles
setOrientation(orientation);
}
glm::vec3 MyAvatar::applyKeyboardMotor(float deltaTime, const glm::vec3& localVelocity, bool hasFloor) {

View file

@ -204,8 +204,7 @@ protected:
private:
bool _mousePressed;
float _bodyPitchDelta; // degrees
float _bodyRollDelta; // degrees
float _turningKeyPressTime;
glm::vec3 _gravity;
float _distanceToNearestAvatar; // How close is the nearest avatar?

View file

@ -86,6 +86,7 @@ bool HifiSockAddr::operator==(const HifiSockAddr& rhsSockAddr) const {
void HifiSockAddr::handleLookupResult(const QHostInfo& hostInfo) {
if (hostInfo.error() != QHostInfo::NoError) {
qDebug() << "Lookup failed for" << hostInfo.lookupId() << ":" << hostInfo.errorString();
emit lookupFailed();
}
foreach(const QHostAddress& address, hostInfo.addresses()) {
@ -94,6 +95,7 @@ void HifiSockAddr::handleLookupResult(const QHostInfo& hostInfo) {
_address = address;
qDebug() << "QHostInfo lookup result for"
<< hostInfo.hostName() << "with lookup ID" << hostInfo.lookupId() << "is" << address.toString();
emit lookupCompleted();
break;
}
}

View file

@ -54,6 +54,9 @@ public:
friend QDataStream& operator>>(QDataStream& dataStream, HifiSockAddr& sockAddr);
private slots:
void handleLookupResult(const QHostInfo& hostInfo);
signals:
void lookupCompleted();
void lookupFailed();
private:
QHostAddress _address;
quint16 _port;

View file

@ -105,6 +105,7 @@ public:
const HifiSockAddr& publicSocket, const HifiSockAddr& localSocket);
const HifiSockAddr& getLocalSockAddr() const { return _localSockAddr; }
const HifiSockAddr& getSTUNSockAddr() const { return _stunSockAddr; }
void processNodeData(const HifiSockAddr& senderSockAddr, const QByteArray& packet);
void processKillNode(const QByteArray& datagram);

View file

@ -156,31 +156,30 @@ void ScriptEngine::loadURL(const QUrl& scriptURL) {
if (_isRunning) {
return;
}
QString scriptURLString = scriptURL.toString();
_fileNameString = scriptURLString;
_fileNameString = scriptURL.toString();
QUrl url(scriptURL);
// if the scheme length is one or lower, maybe they typed in a file, let's try
const int WINDOWS_DRIVE_LETTER_SIZE = 1;
if (url.scheme().size() <= WINDOWS_DRIVE_LETTER_SIZE) {
url = QUrl::fromLocalFile(scriptURLString);
url = QUrl::fromLocalFile(_fileNameString);
}
// ok, let's see if it's valid... and if so, load it
if (url.isValid()) {
if (url.scheme() == "file") {
QString fileName = url.toLocalFile();
QFile scriptFile(fileName);
_fileNameString = url.toLocalFile();
QFile scriptFile(_fileNameString);
if (scriptFile.open(QFile::ReadOnly | QFile::Text)) {
qDebug() << "Loading file:" << fileName;
qDebug() << "ScriptEngine loading file:" << _fileNameString;
QTextStream in(&scriptFile);
_scriptContents = in.readAll();
emit scriptLoaded(url);
emit scriptLoaded(_fileNameString);
} else {
qDebug() << "ERROR Loading file:" << fileName;
emit errorLoadingScript(url);
qDebug() << "ERROR Loading file:" << _fileNameString;
emit errorLoadingScript(_fileNameString);
}
} else {
QNetworkAccessManager& networkAccessManager = NetworkAccessManager::getInstance();
@ -195,10 +194,10 @@ void ScriptEngine::handleScriptDownload() {
if (reply->error() == QNetworkReply::NoError && reply->attribute(QNetworkRequest::HttpStatusCodeAttribute) == 200) {
_scriptContents = reply->readAll();
emit scriptLoaded(reply->url());
emit scriptLoaded(_fileNameString);
} else {
qDebug() << "ERROR Loading file:" << reply->url().toString();
emit errorLoadingScript(reply->url());
emit errorLoadingScript(_fileNameString);
}
}

View file

@ -107,8 +107,8 @@ public slots:
void nodeKilled(SharedNodePointer node);
signals:
void scriptLoaded(const QUrl& scriptURL);
void errorLoadingScript(const QUrl& scriptURL);
void scriptLoaded(const QString& scriptFilename);
void errorLoadingScript(const QString& scriptFilename);
void update(float deltaTime);
void scriptEnding();
void finished(const QString& fileNameString);