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tweak
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@ -347,7 +347,7 @@ int VoxelSendThread::deepestLevelVoxelDistributor(Node* node, VoxelNodeData* nod
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nodeData->map.erase(); // It would be nice if we could save this, and only reset it when the view frustum changes
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}
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if (false || _myServer->wantsDebugVoxelSending()) {
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if (_myServer->wantsDebugVoxelSending()) {
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printf("truePacketsSent=%d packetsSentThisInterval=%d maxPacketsPerInterval=%d server PPI=%d nodePPS=%d nodePPI=%d\n",
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truePacketsSent, packetsSentThisInterval, maxPacketsPerInterval, _myServer->getPacketsPerClientPerInterval(),
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nodeData->getMaxVoxelPacketsPerSecond(), clientMaxPacketsPerInterval);
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