From e0d5f2476c7ae66e463dbd49d393955bd1215d6c Mon Sep 17 00:00:00 2001 From: ZappoMan Date: Mon, 4 Nov 2013 13:21:30 -0800 Subject: [PATCH] tweak --- libraries/voxel-server-library/src/VoxelSendThread.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libraries/voxel-server-library/src/VoxelSendThread.cpp b/libraries/voxel-server-library/src/VoxelSendThread.cpp index b5eda6104f..1a7762825c 100644 --- a/libraries/voxel-server-library/src/VoxelSendThread.cpp +++ b/libraries/voxel-server-library/src/VoxelSendThread.cpp @@ -347,7 +347,7 @@ int VoxelSendThread::deepestLevelVoxelDistributor(Node* node, VoxelNodeData* nod nodeData->map.erase(); // It would be nice if we could save this, and only reset it when the view frustum changes } - if (false || _myServer->wantsDebugVoxelSending()) { + if (_myServer->wantsDebugVoxelSending()) { printf("truePacketsSent=%d packetsSentThisInterval=%d maxPacketsPerInterval=%d server PPI=%d nodePPS=%d nodePPI=%d\n", truePacketsSent, packetsSentThisInterval, maxPacketsPerInterval, _myServer->getPacketsPerClientPerInterval(), nodeData->getMaxVoxelPacketsPerSecond(), clientMaxPacketsPerInterval);