Merge pull request #6492 from imgntn/grabupdates

Isolate handControllerGrab.js changes from bow branch
This commit is contained in:
Seth Alves 2015-11-29 06:21:44 -08:00
commit ddf5539a49

View file

@ -37,6 +37,7 @@ var BUMPER_ON_VALUE = 0.5;
var DISTANCE_HOLDING_RADIUS_FACTOR = 5; // multiplied by distance between hand and object
var DISTANCE_HOLDING_ACTION_TIMEFRAME = 0.1; // how quickly objects move to their new position
var DISTANCE_HOLDING_ROTATION_EXAGGERATION_FACTOR = 2.0; // object rotates this much more than hand did
var NO_INTERSECT_COLOR = {
red: 10,
green: 10,
@ -86,6 +87,7 @@ var ZERO_VEC = {
y: 0,
z: 0
};
var NULL_ACTION_ID = "{00000000-0000-0000-000000000000}";
var MSEC_PER_SEC = 1000.0;
@ -95,7 +97,8 @@ var ACTION_TTL = 15; // seconds
var ACTION_TTL_REFRESH = 5;
var PICKS_PER_SECOND_PER_HAND = 5;
var MSECS_PER_SEC = 1000.0;
var GRABBABLE_PROPERTIES = ["position",
var GRABBABLE_PROPERTIES = [
"position",
"rotation",
"gravity",
"ignoreForCollisions",
@ -104,7 +107,6 @@ var GRABBABLE_PROPERTIES = ["position",
"name"
];
var GRABBABLE_DATA_KEY = "grabbableKey"; // shared with grab.js
var GRAB_USER_DATA_KEY = "grabKey"; // shared with grab.js
@ -113,8 +115,6 @@ var DEFAULT_GRABBABLE_DATA = {
invertSolidWhileHeld: false
};
var disabledHand = 'none';
// states for the state machine
var STATE_OFF = 0;
@ -307,7 +307,14 @@ function MyController(hand) {
position: closePoint,
linePoints: [ZERO_VEC, farPoint],
color: color,
lifetime: 0.1
lifetime: 0.1,
collisionsWillMove: false,
ignoreForCollisions: true,
userData: JSON.stringify({
grabbableKey: {
grabbable: false
}
})
});
}
@ -322,7 +329,14 @@ function MyController(hand) {
position: closePoint,
linePoints: [ZERO_VEC, farPoint],
color: color,
lifetime: LIFETIME
lifetime: LIFETIME,
collisionsWillMove: false,
ignoreForCollisions: true,
userData: JSON.stringify({
grabbableKey: {
grabbable: false
}
})
});
} else {
var age = Entities.getEntityProperties(this.pointer, "age").age;
@ -396,11 +410,6 @@ function MyController(hand) {
this.search = function() {
this.grabbedEntity = null;
// if this hand is the one that's disabled, we don't want to search for anything at all
if (this.hand === disabledHand) {
return;
}
if (this.state == STATE_SEARCHING ? this.triggerSmoothedReleased() : this.bumperReleased()) {
this.setState(STATE_RELEASE);
return;
@ -445,17 +454,7 @@ function MyController(hand) {
// the ray is intersecting something we can move.
var intersectionDistance = Vec3.distance(pickRay.origin, intersection.intersection);
//this code will disabled the beam for the opposite hand of the one that grabbed it if the entity says so
var grabbableData = getEntityCustomData(GRABBABLE_DATA_KEY, intersection.entityID, DEFAULT_GRABBABLE_DATA);
if (grabbableData["turnOffOppositeBeam"]) {
if (this.hand === RIGHT_HAND) {
disabledHand = LEFT_HAND;
} else {
disabledHand = RIGHT_HAND;
}
} else {
disabledHand = 'none';
}
if (intersection.properties.name == "Grab Debug Entity") {
continue;
@ -526,7 +525,14 @@ function MyController(hand) {
green: 255,
blue: 0
},
lifetime: 0.1
lifetime: 0.1,
collisionsWillMove: false,
ignoreForCollisions: true,
userData: JSON.stringify({
grabbableKey: {
grabbable: false
}
})
});
}
@ -540,8 +546,7 @@ function MyController(hand) {
if (typeof grabbableDataForCandidate.grabbable !== 'undefined' && !grabbableDataForCandidate.grabbable) {
continue;
}
var propsForCandidate =
Entities.getEntityProperties(nearbyEntities[i], GRABBABLE_PROPERTIES);
var propsForCandidate = Entities.getEntityProperties(nearbyEntities[i], GRABBABLE_PROPERTIES);
if (propsForCandidate.type == 'Unknown') {
continue;
@ -737,15 +742,8 @@ function MyController(hand) {
this.nearGrabbing = function() {
var now = Date.now();
var grabbableData = getEntityCustomData(GRABBABLE_DATA_KEY, this.grabbedEntity, DEFAULT_GRABBABLE_DATA);
var turnOffOtherHand = grabbableData["turnOffOtherHand"];
if (turnOffOtherHand) {
//don't activate the second hand grab because the script is handling the second hand logic
return;
}
if (this.state == STATE_NEAR_GRABBING && this.triggerSmoothedReleased()) {
this.setState(STATE_RELEASE);
Entities.callEntityMethod(this.grabbedEntity, "releaseGrab");
@ -1094,10 +1092,6 @@ function MyController(hand) {
this.release = function() {
if (this.hand !== disabledHand) {
//release the disabled hand when we let go with the main one
disabledHand = 'none';
}
this.lineOff();
if (this.grabbedEntity !== null) {
@ -1218,12 +1212,35 @@ mapping.from([Controller.Standard.LB]).peek().to(leftController.bumperPress);
Controller.enableMapping(MAPPING_NAME);
var handToDisable = 'none';
function update() {
rightController.update();
leftController.update();
if (handToDisable !== LEFT_HAND) {
leftController.update();
}
if (handToDisable !== RIGHT_HAND) {
rightController.update();
}
}
Messages.subscribe('Hifi-Hand-Disabler');
handleHandDisablerMessages = function(channel, message, sender) {
if (sender === MyAvatar.sessionUUID) {
handToDisable = message;
if (message === 'left') {
handToDisable = LEFT_HAND;
}
if (message === 'right') {
handToDisable = RIGHT_HAND;
}
}
}
Messages.messageReceived.connect(handleHandDisablerMessages);
function cleanup() {
rightController.cleanup();
leftController.cleanup();