diff --git a/examples/controllers/handControllerGrab.js b/examples/controllers/handControllerGrab.js index f8a2eeefa5..0812dc8980 100644 --- a/examples/controllers/handControllerGrab.js +++ b/examples/controllers/handControllerGrab.js @@ -37,6 +37,7 @@ var BUMPER_ON_VALUE = 0.5; var DISTANCE_HOLDING_RADIUS_FACTOR = 5; // multiplied by distance between hand and object var DISTANCE_HOLDING_ACTION_TIMEFRAME = 0.1; // how quickly objects move to their new position var DISTANCE_HOLDING_ROTATION_EXAGGERATION_FACTOR = 2.0; // object rotates this much more than hand did + var NO_INTERSECT_COLOR = { red: 10, green: 10, @@ -86,6 +87,7 @@ var ZERO_VEC = { y: 0, z: 0 }; + var NULL_ACTION_ID = "{00000000-0000-0000-000000000000}"; var MSEC_PER_SEC = 1000.0; @@ -95,7 +97,8 @@ var ACTION_TTL = 15; // seconds var ACTION_TTL_REFRESH = 5; var PICKS_PER_SECOND_PER_HAND = 5; var MSECS_PER_SEC = 1000.0; -var GRABBABLE_PROPERTIES = ["position", +var GRABBABLE_PROPERTIES = [ + "position", "rotation", "gravity", "ignoreForCollisions", @@ -104,7 +107,6 @@ var GRABBABLE_PROPERTIES = ["position", "name" ]; - var GRABBABLE_DATA_KEY = "grabbableKey"; // shared with grab.js var GRAB_USER_DATA_KEY = "grabKey"; // shared with grab.js @@ -113,8 +115,6 @@ var DEFAULT_GRABBABLE_DATA = { invertSolidWhileHeld: false }; -var disabledHand = 'none'; - // states for the state machine var STATE_OFF = 0; @@ -307,7 +307,14 @@ function MyController(hand) { position: closePoint, linePoints: [ZERO_VEC, farPoint], color: color, - lifetime: 0.1 + lifetime: 0.1, + collisionsWillMove: false, + ignoreForCollisions: true, + userData: JSON.stringify({ + grabbableKey: { + grabbable: false + } + }) }); } @@ -322,7 +329,14 @@ function MyController(hand) { position: closePoint, linePoints: [ZERO_VEC, farPoint], color: color, - lifetime: LIFETIME + lifetime: LIFETIME, + collisionsWillMove: false, + ignoreForCollisions: true, + userData: JSON.stringify({ + grabbableKey: { + grabbable: false + } + }) }); } else { var age = Entities.getEntityProperties(this.pointer, "age").age; @@ -396,11 +410,6 @@ function MyController(hand) { this.search = function() { this.grabbedEntity = null; - // if this hand is the one that's disabled, we don't want to search for anything at all - if (this.hand === disabledHand) { - return; - } - if (this.state == STATE_SEARCHING ? this.triggerSmoothedReleased() : this.bumperReleased()) { this.setState(STATE_RELEASE); return; @@ -445,17 +454,7 @@ function MyController(hand) { // the ray is intersecting something we can move. var intersectionDistance = Vec3.distance(pickRay.origin, intersection.intersection); - //this code will disabled the beam for the opposite hand of the one that grabbed it if the entity says so var grabbableData = getEntityCustomData(GRABBABLE_DATA_KEY, intersection.entityID, DEFAULT_GRABBABLE_DATA); - if (grabbableData["turnOffOppositeBeam"]) { - if (this.hand === RIGHT_HAND) { - disabledHand = LEFT_HAND; - } else { - disabledHand = RIGHT_HAND; - } - } else { - disabledHand = 'none'; - } if (intersection.properties.name == "Grab Debug Entity") { continue; @@ -526,7 +525,14 @@ function MyController(hand) { green: 255, blue: 0 }, - lifetime: 0.1 + lifetime: 0.1, + collisionsWillMove: false, + ignoreForCollisions: true, + userData: JSON.stringify({ + grabbableKey: { + grabbable: false + } + }) }); } @@ -540,8 +546,7 @@ function MyController(hand) { if (typeof grabbableDataForCandidate.grabbable !== 'undefined' && !grabbableDataForCandidate.grabbable) { continue; } - var propsForCandidate = - Entities.getEntityProperties(nearbyEntities[i], GRABBABLE_PROPERTIES); + var propsForCandidate = Entities.getEntityProperties(nearbyEntities[i], GRABBABLE_PROPERTIES); if (propsForCandidate.type == 'Unknown') { continue; @@ -737,15 +742,8 @@ function MyController(hand) { this.nearGrabbing = function() { var now = Date.now(); - var grabbableData = getEntityCustomData(GRABBABLE_DATA_KEY, this.grabbedEntity, DEFAULT_GRABBABLE_DATA); - var turnOffOtherHand = grabbableData["turnOffOtherHand"]; - if (turnOffOtherHand) { - //don't activate the second hand grab because the script is handling the second hand logic - return; - } - if (this.state == STATE_NEAR_GRABBING && this.triggerSmoothedReleased()) { this.setState(STATE_RELEASE); Entities.callEntityMethod(this.grabbedEntity, "releaseGrab"); @@ -1094,10 +1092,6 @@ function MyController(hand) { this.release = function() { - if (this.hand !== disabledHand) { - //release the disabled hand when we let go with the main one - disabledHand = 'none'; - } this.lineOff(); if (this.grabbedEntity !== null) { @@ -1218,12 +1212,35 @@ mapping.from([Controller.Standard.LB]).peek().to(leftController.bumperPress); Controller.enableMapping(MAPPING_NAME); +var handToDisable = 'none'; function update() { - rightController.update(); - leftController.update(); + if (handToDisable !== LEFT_HAND) { + leftController.update(); + } + if (handToDisable !== RIGHT_HAND) { + rightController.update(); + } } +Messages.subscribe('Hifi-Hand-Disabler'); + +handleHandDisablerMessages = function(channel, message, sender) { + + if (sender === MyAvatar.sessionUUID) { + handToDisable = message; + if (message === 'left') { + handToDisable = LEFT_HAND; + } + if (message === 'right') { + handToDisable = RIGHT_HAND; + } + } + +} + +Messages.messageReceived.connect(handleHandDisablerMessages); + function cleanup() { rightController.cleanup(); leftController.cleanup();