mirror of
https://github.com/overte-org/overte.git
synced 2025-04-20 15:23:56 +02:00
using OpenGL later than 2, remove ARB from calls
This commit is contained in:
parent
4983cc6973
commit
d79bf39a24
3 changed files with 5 additions and 11 deletions
|
@ -56,11 +56,9 @@ void Cloud::render() {
|
|||
glGetFloatv( GL_POINT_SIZE_MAX_ARB, &maxSize );
|
||||
glPointSize( maxSize );
|
||||
|
||||
#ifdef __APPLE__
|
||||
glPointParameterfvARB( GL_POINT_DISTANCE_ATTENUATION_ARB, particle_attenuation_quadratic );
|
||||
glPointParameterfARB( GL_POINT_SIZE_MAX_ARB, maxSize );
|
||||
glPointParameterfARB( GL_POINT_SIZE_MIN_ARB, 0.001f );
|
||||
#endif
|
||||
glPointParameterfv( GL_POINT_DISTANCE_ATTENUATION, particle_attenuation_quadratic );
|
||||
glPointParameterf( GL_POINT_SIZE_MAX_ARB, maxSize );
|
||||
glPointParameterf( GL_POINT_SIZE_MIN_ARB, 0.001f );
|
||||
|
||||
glTexEnvf( GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE );
|
||||
glEnable( GL_POINT_SPRITE_ARB );
|
||||
|
|
|
@ -95,9 +95,7 @@ void render_vector(glm::vec3 * vec)
|
|||
glEnd();
|
||||
float particle_attenuation_quadratic[] = { 0.0f, 0.0f, 2.0f }; // larger Z = smaller particles
|
||||
|
||||
#ifndef __APPLE__
|
||||
glPointParameterfvARB( GL_POINT_DISTANCE_ATTENUATION_ARB, particle_attenuation_quadratic );
|
||||
#endif
|
||||
glPointParameterfv( GL_POINT_DISTANCE_ATTENUATION, particle_attenuation_quadratic );
|
||||
|
||||
glEnable(GL_POINT_SMOOTH);
|
||||
glPointSize(10.0);
|
||||
|
|
|
@ -598,9 +598,7 @@ void display(void)
|
|||
Audio::render(WIDTH, HEIGHT);
|
||||
|
||||
//drawvec3(100, 100, 0.15, 0, 1.0, 0, myHead.getPos(), 0, 1, 0);
|
||||
#ifdef __APPLE__
|
||||
glPointParameterfvARB( GL_POINT_DISTANCE_ATTENUATION_ARB, pointer_attenuation_quadratic );
|
||||
#endif
|
||||
glPointParameterfv( GL_POINT_DISTANCE_ATTENUATION, pointer_attenuation_quadratic );
|
||||
|
||||
// myFinger.render();
|
||||
|
||||
|
|
Loading…
Reference in a new issue