Merge branch 'master' of github.com:highfidelity/hifi into controller-dispatcher-1

This commit is contained in:
druiz17 2017-09-11 15:07:39 -07:00
commit d78262f2f5
18 changed files with 241 additions and 158 deletions

View file

@ -19,6 +19,7 @@ Flickable {
signal newViewRequestedCallback(var request)
signal loadingChangedCallback(var loadRequest)
pressDelay: 300
boundsBehavior: Flickable.StopAtBounds
@ -167,4 +168,11 @@ Flickable {
playing: visible
z: 10000
}
MouseArea {
anchors.fill: parent
onWheel: {
flick.flick(0, wheel.angleDelta.y*10)
}
}
}

View file

@ -40,12 +40,20 @@ Rectangle {
Hifi.QmlCommerce {
id: commerce;
onAccountResult: {
if (result.status === "success") {
commerce.getKeyFilePathIfExists();
} else {
// unsure how to handle a failure here. We definitely cannot proceed.
}
}
onLoginStatusResult: {
if (!isLoggedIn && root.activeView !== "needsLogIn") {
root.activeView = "needsLogIn";
} else if (isLoggedIn) {
root.activeView = "initialize";
commerce.getKeyFilePathIfExists();
commerce.account();
}
}
@ -203,7 +211,7 @@ Rectangle {
commerce.getLoginStatus();
}
}
HifiWallet.NeedsLogIn {
id: needsLogIn;
visible: root.activeView === "needsLogIn";
@ -239,7 +247,7 @@ Rectangle {
}
}
}
//
// "WALLET NOT SET UP" START
//
@ -250,7 +258,7 @@ Rectangle {
anchors.bottom: parent.bottom;
anchors.left: parent.left;
anchors.right: parent.right;
RalewayRegular {
id: notSetUpText;
text: "<b>Your wallet isn't set up.</b><br><br>Set up your Wallet (no credit card necessary) to claim your <b>free HFC</b> " +
@ -281,7 +289,7 @@ Rectangle {
anchors.left: parent.left;
anchors.bottom: parent.bottom;
anchors.bottomMargin: 24;
// "Cancel" button
HifiControlsUit.Button {
id: cancelButton;

View file

@ -35,12 +35,20 @@ Rectangle {
Hifi.QmlCommerce {
id: commerce;
onAccountResult: {
if (result.status === "success") {
commerce.getKeyFilePathIfExists();
} else {
// unsure how to handle a failure here. We definitely cannot proceed.
}
}
onLoginStatusResult: {
if (!isLoggedIn && root.activeView !== "needsLogIn") {
root.activeView = "needsLogIn";
} else if (isLoggedIn) {
root.activeView = "initialize";
commerce.getKeyFilePathIfExists();
commerce.account();
}
}
@ -174,7 +182,7 @@ Rectangle {
commerce.getLoginStatus();
}
}
HifiWallet.NeedsLogIn {
id: needsLogIn;
visible: root.activeView === "needsLogIn";
@ -210,7 +218,7 @@ Rectangle {
}
}
}
//
// "WALLET NOT SET UP" START
//
@ -221,7 +229,7 @@ Rectangle {
anchors.bottom: parent.bottom;
anchors.left: parent.left;
anchors.right: parent.right;
RalewayRegular {
id: notSetUpText;
text: "<b>Your wallet isn't set up.</b><br><br>Set up your Wallet (no credit card necessary) to claim your <b>free HFC</b> " +
@ -252,7 +260,7 @@ Rectangle {
anchors.left: parent.left;
anchors.bottom: parent.bottom;
anchors.bottomMargin: 24;
// "Cancel" button
HifiControlsUit.Button {
id: cancelButton;
@ -309,7 +317,7 @@ Rectangle {
anchors.topMargin: 8;
anchors.bottom: actionButtonsContainer.top;
anchors.bottomMargin: 8;
//
// FILTER BAR START
//
@ -383,7 +391,7 @@ Rectangle {
itemHref: root_file_url;
anchors.topMargin: 12;
anchors.bottomMargin: 12;
Connections {
onSendToPurchases: {
if (msg.method === 'purchases_itemInfoClicked') {
@ -402,7 +410,7 @@ Rectangle {
anchors.left: parent.left;
anchors.bottom: parent.bottom;
width: parent.width;
// Explanitory text
RalewayRegular {
id: haventPurchasedYet;

View file

@ -31,6 +31,13 @@
#include <openssl/evp.h>
#include <openssl/aes.h>
// I know, right? But per https://www.openssl.org/docs/faq.html
// this avoids OPENSSL_Uplink(00007FF847238000,08): no OPENSSL_Applink
// at runtime.
#ifdef Q_OS_WIN
#include <openssl/applink.c>
#endif
static const char* KEY_FILE = "hifikey";
static const char* IMAGE_FILE = "hifi_image"; // eventually this will live in keyfile

View file

@ -144,25 +144,33 @@ int main(int argc, const char* argv[]) {
#endif
}
// FIXME this method of checking the OpenGL version screws up the `QOpenGLContext::globalShareContext()` value, which in turn
// leads to crashes when creating the real OpenGL instance. Disabling for now until we come up with a better way of checking
// the GL version on the system without resorting to creating a full Qt application
#if 0
// Check OpenGL version.
// This is done separately from the main Application so that start-up and shut-down logic within the main Application is
// not made more complicated than it already is.
bool override = false;
bool overrideGLCheck = false;
QJsonObject glData;
{
OpenGLVersionChecker openGLVersionChecker(argc, const_cast<char**>(argv));
bool valid = true;
glData = openGLVersionChecker.checkVersion(valid, override);
glData = openGLVersionChecker.checkVersion(valid, overrideGLCheck);
if (!valid) {
if (override) {
if (overrideGLCheck) {
auto glVersion = glData["version"].toString();
qCDebug(interfaceapp, "Running on insufficient OpenGL version: %s.", glVersion.toStdString().c_str());
qCWarning(interfaceapp, "Running on insufficient OpenGL version: %s.", glVersion.toStdString().c_str());
} else {
qCDebug(interfaceapp, "Early exit due to OpenGL version.");
qCWarning(interfaceapp, "Early exit due to OpenGL version.");
return 0;
}
}
}
#endif
// Debug option to demonstrate that the client's local time does not
// need to be in sync with any other network node. This forces clock
@ -223,8 +231,9 @@ int main(int argc, const char* argv[]) {
Application app(argcExtended, const_cast<char**>(argvExtended.data()), startupTime, runningMarkerExisted);
#if 0
// If we failed the OpenGLVersion check, log it.
if (override) {
if (overrideGLcheck) {
auto accountManager = DependencyManager::get<AccountManager>();
if (accountManager->isLoggedIn()) {
UserActivityLogger::getInstance().insufficientGLVersion(glData);
@ -238,6 +247,8 @@ int main(int argc, const char* argv[]) {
});
}
}
#endif
// Setup local server
QLocalServer server { &app };

View file

@ -91,7 +91,12 @@ void entitiesScriptEngineDeleter(ScriptEngine* engine) {
};
// Wait for the scripting thread from the thread pool to avoid hanging the main thread
QThreadPool::globalInstance()->start(new WaitRunnable(engine));
auto threadPool = QThreadPool::globalInstance();
if (threadPool) {
threadPool->start(new WaitRunnable(engine));
} else {
delete engine;
}
}
void EntityTreeRenderer::resetEntitiesScriptEngine() {

View file

@ -91,20 +91,27 @@ void ParticleEffectEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePoi
qCWarning(entitiesrenderer) << "Bad particle properties";
}
}
if (_particleProperties != newParticleProperties) {
if (resultWithReadLock<bool>([&]{ return _particleProperties != newParticleProperties; })) {
_timeUntilNextEmit = 0;
_particleProperties = newParticleProperties;
withWriteLock([&]{
_particleProperties = newParticleProperties;
});
}
_emitting = entity->getIsEmitting();
if (_particleProperties.textures.isEmpty()) {
bool hasTexture = resultWithReadLock<bool>([&]{ return _particleProperties.textures.isEmpty(); });
if (hasTexture) {
if (_networkTexture) {
withWriteLock([&] {
_networkTexture.reset();
});
}
} else {
if (!_networkTexture || _networkTexture->getURL() != QUrl(_particleProperties.textures)) {
bool textureNeedsUpdate = resultWithReadLock<bool>([&]{
return !_networkTexture || _networkTexture->getURL() != QUrl(_particleProperties.textures);
});
if (textureNeedsUpdate) {
withWriteLock([&] {
_networkTexture = DependencyManager::get<TextureCache>()->getTexture(_particleProperties.textures);
});
@ -115,15 +122,17 @@ void ParticleEffectEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePoi
void ParticleEffectEntityRenderer::doRenderUpdateAsynchronousTyped(const TypedEntityPointer& entity) {
// Fill in Uniforms structure
ParticleUniforms particleUniforms;
particleUniforms.radius.start = _particleProperties.radius.range.start;
particleUniforms.radius.middle = _particleProperties.radius.gradient.target;
particleUniforms.radius.finish = _particleProperties.radius.range.finish;
particleUniforms.radius.spread = _particleProperties.radius.gradient.spread;
particleUniforms.color.start = _particleProperties.getColorStart();
particleUniforms.color.middle = _particleProperties.getColorMiddle();
particleUniforms.color.finish = _particleProperties.getColorFinish();
particleUniforms.color.spread = _particleProperties.getColorSpread();
particleUniforms.lifespan = _particleProperties.lifespan;
withReadLock([&]{
particleUniforms.radius.start = _particleProperties.radius.range.start;
particleUniforms.radius.middle = _particleProperties.radius.gradient.target;
particleUniforms.radius.finish = _particleProperties.radius.range.finish;
particleUniforms.radius.spread = _particleProperties.radius.gradient.spread;
particleUniforms.color.start = _particleProperties.getColorStart();
particleUniforms.color.middle = _particleProperties.getColorMiddle();
particleUniforms.color.finish = _particleProperties.getColorFinish();
particleUniforms.color.spread = _particleProperties.getColorSpread();
particleUniforms.lifespan = _particleProperties.lifespan;
});
// Update particle uniforms
memcpy(&_uniformBuffer.edit<ParticleUniforms>(), &particleUniforms, sizeof(ParticleUniforms));
}
@ -146,35 +155,26 @@ Item::Bound ParticleEffectEntityRenderer::getBound() {
static const size_t VERTEX_PER_PARTICLE = 4;
bool ParticleEffectEntityRenderer::emitting() const {
return (
_emitting &&
_particleProperties.emission.rate > 0.0f &&
_particleProperties.lifespan > 0.0f &&
_particleProperties.polar.start <= _particleProperties.polar.finish
);
}
void ParticleEffectEntityRenderer::createParticle(uint64_t now) {
ParticleEffectEntityRenderer::CpuParticle ParticleEffectEntityRenderer::createParticle(uint64_t now, const Transform& baseTransform, const particle::Properties& particleProperties) {
CpuParticle particle;
const auto& accelerationSpread = _particleProperties.emission.acceleration.spread;
const auto& azimuthStart = _particleProperties.azimuth.start;
const auto& azimuthFinish = _particleProperties.azimuth.finish;
const auto& emitDimensions = _particleProperties.emission.dimensions;
const auto& emitAcceleration = _particleProperties.emission.acceleration.target;
auto emitOrientation = _particleProperties.emission.orientation;
const auto& emitRadiusStart = glm::max(_particleProperties.radiusStart, EPSILON); // Avoid math complications at center
const auto& emitSpeed = _particleProperties.emission.speed.target;
const auto& speedSpread = _particleProperties.emission.speed.spread;
const auto& polarStart = _particleProperties.polar.start;
const auto& polarFinish = _particleProperties.polar.finish;
const auto& accelerationSpread = particleProperties.emission.acceleration.spread;
const auto& azimuthStart = particleProperties.azimuth.start;
const auto& azimuthFinish = particleProperties.azimuth.finish;
const auto& emitDimensions = particleProperties.emission.dimensions;
const auto& emitAcceleration = particleProperties.emission.acceleration.target;
auto emitOrientation = particleProperties.emission.orientation;
const auto& emitRadiusStart = glm::max(particleProperties.radiusStart, EPSILON); // Avoid math complications at center
const auto& emitSpeed = particleProperties.emission.speed.target;
const auto& speedSpread = particleProperties.emission.speed.spread;
const auto& polarStart = particleProperties.polar.start;
const auto& polarFinish = particleProperties.polar.finish;
particle.seed = randFloatInRange(-1.0f, 1.0f);
particle.expiration = now + (uint64_t)(_particleProperties.lifespan * USECS_PER_SECOND);
if (_particleProperties.emission.shouldTrail) {
particle.position = _modelTransform.getTranslation();
emitOrientation = _modelTransform.getRotation() * emitOrientation;
particle.expiration = now + (uint64_t)(particleProperties.lifespan * USECS_PER_SECOND);
if (particleProperties.emission.shouldTrail) {
particle.position = baseTransform.getTranslation();
emitOrientation = baseTransform.getRotation() * emitOrientation;
}
// Position, velocity, and acceleration
@ -232,7 +232,7 @@ void ParticleEffectEntityRenderer::createParticle(uint64_t now) {
particle.acceleration = emitAcceleration + randFloatInRange(-1.0f, 1.0f) * accelerationSpread;
}
_cpuParticles.push_back(particle);
return particle;
}
void ParticleEffectEntityRenderer::stepSimulation() {
@ -244,14 +244,19 @@ void ParticleEffectEntityRenderer::stepSimulation() {
const auto now = usecTimestampNow();
const auto interval = std::min<uint64_t>(USECS_PER_SECOND / 60, now - _lastSimulated);
_lastSimulated = now;
particle::Properties particleProperties;
withReadLock([&]{
particleProperties = _particleProperties;
});
if (emitting()) {
uint64_t emitInterval = (uint64_t)(USECS_PER_SECOND / _particleProperties.emission.rate);
if (interval >= _timeUntilNextEmit) {
if (_emitting && particleProperties.emitting()) {
uint64_t emitInterval = particleProperties.emitIntervalUsecs();
if (emitInterval > 0 && interval >= _timeUntilNextEmit) {
auto timeRemaining = interval;
while (timeRemaining > _timeUntilNextEmit) {
// emit particle
createParticle(now);
_cpuParticles.push_back(createParticle(now, _modelTransform, particleProperties));
_timeUntilNextEmit = emitInterval;
if (emitInterval < timeRemaining) {
timeRemaining -= emitInterval;
@ -263,7 +268,7 @@ void ParticleEffectEntityRenderer::stepSimulation() {
}
// Kill any particles that have expired or are over the max size
while (_cpuParticles.size() > _particleProperties.maxParticles || (!_cpuParticles.empty() && _cpuParticles.front().expiration <= now)) {
while (_cpuParticles.size() > particleProperties.maxParticles || (!_cpuParticles.empty() && _cpuParticles.front().expiration <= now)) {
_cpuParticles.pop_front();
}

View file

@ -93,9 +93,8 @@ private:
};
void createParticle(uint64_t now);
static CpuParticle createParticle(uint64_t now, const Transform& baseTransform, const particle::Properties& particleProperties);
void stepSimulation();
bool emitting() const;
particle::Properties _particleProperties;
CpuParticles _cpuParticles;

View file

@ -30,14 +30,11 @@ TextEntityRenderer::TextEntityRenderer(const EntityItemPointer& entity) :
}
void TextEntityRenderer::onRemoveFromSceneTyped(const TypedEntityPointer& entity) {
TextEntityRenderer::~TextEntityRenderer() {
auto geometryCache = DependencyManager::get<GeometryCache>();
if (_geometryID && geometryCache) {
geometryCache->releaseID(_geometryID);
}
delete _textRenderer;
_textRenderer = nullptr;
}
bool TextEntityRenderer::needsRenderUpdateFromTypedEntity(const TypedEntityPointer& entity) const {

View file

@ -24,14 +24,13 @@ class TextEntityRenderer : public TypedEntityRenderer<TextEntityItem> {
using Pointer = std::shared_ptr<TextEntityRenderer>;
public:
TextEntityRenderer(const EntityItemPointer& entity);
~TextEntityRenderer();
private:
virtual void onRemoveFromSceneTyped(const TypedEntityPointer& entity) override;
virtual bool needsRenderUpdateFromTypedEntity(const TypedEntityPointer& entity) const override;
virtual void doRenderUpdateAsynchronousTyped(const TypedEntityPointer& entity) override;
virtual void doRender(RenderArgs* args) override;
int _geometryID{ 0 };
TextRenderer3D* _textRenderer;
std::shared_ptr<TextRenderer3D> _textRenderer;
bool _faceCamera;
glm::vec3 _dimensions;
glm::vec3 _textColor;

View file

@ -104,7 +104,7 @@ bool operator!=(const Properties& a, const Properties& b) {
return !(a == b);
}
bool particle::Properties::valid() const {
bool Properties::valid() const {
if (glm::any(glm::isnan(emission.orientation))) {
qCWarning(entities) << "Bad particle data";
return false;
@ -133,6 +133,19 @@ bool particle::Properties::valid() const {
(radius.gradient.spread == glm::clamp(radius.gradient.spread, MINIMUM_PARTICLE_RADIUS, MAXIMUM_PARTICLE_RADIUS));
}
bool Properties::emitting() const {
return emission.rate > 0.0f && lifespan > 0.0f && polar.start <= polar.finish;
}
uint64_t Properties::emitIntervalUsecs() const {
if (emission.rate > 0.0f) {
return (uint64_t)(USECS_PER_SECOND / emission.rate);
}
return 0;
}
EntityItemPointer ParticleEffectEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
EntityItemPointer entity { new ParticleEffectEntityItem(entityID) };
entity->setProperties(properties);

View file

@ -160,7 +160,9 @@ namespace particle {
Properties() {};
Properties(const Properties& other) { *this = other; }
bool valid() const;
bool emitting() const;
uint64_t emitIntervalUsecs() const;
Properties& operator =(const Properties& other) {
color = other.color;
alpha = other.alpha;

View file

@ -40,8 +40,11 @@ const QSurfaceFormat& getDefaultOpenGLSurfaceFormat() {
int glVersionToInteger(QString glVersion) {
QStringList versionParts = glVersion.split(QRegularExpression("[\\.\\s]"));
int majorNumber = versionParts[0].toInt();
int minorNumber = versionParts[1].toInt();
int majorNumber = 0, minorNumber = 0;
if (versionParts.size() >= 2) {
majorNumber = versionParts[0].toInt();
minorNumber = versionParts[1].toInt();
}
return (majorNumber << 16) | minorNumber;
}

View file

@ -467,12 +467,14 @@ void GLVariableAllocationSupport::updateMemoryPressure() {
_demoteQueue = WorkQueue();
// Populate the existing textures into the queue
for (const auto& texture : strongTextures) {
// Race conditions can still leave nulls in the list, so we need to check
if (!texture) {
continue;
if (_memoryPressureState != MemoryPressureState::Idle) {
for (const auto& texture : strongTextures) {
// Race conditions can still leave nulls in the list, so we need to check
if (!texture) {
continue;
}
addToWorkQueue(texture);
}
addToWorkQueue(texture);
}
}
}

View file

@ -69,7 +69,7 @@ float Interpolate::simpleNonLinearBlend(float fraction) {
}
float Interpolate::calculateFadeRatio(quint64 start) {
const float FADE_TIME = 1.0f;
const float FADE_TIME = 0.5f;
float t = 2.0f * std::min(((float)(usecTimestampNow() - start)) / ((float)(FADE_TIME * USECS_PER_SECOND)), 1.0f);
float fadeRatio = (t < 1.0f) ? 0.5f * powf(2.0f, 10.0f * (t - 1.0f)) : 0.5f * (-powf(2.0f, -10.0f * (t - 1.0f)) + 2.0f);

View file

@ -528,6 +528,12 @@ void OffscreenQmlSurface::create() {
connect(_quickWindow, &QQuickWindow::focusObjectChanged, this, &OffscreenQmlSurface::onFocusObjectChanged);
// acquireEngine interrogates the GL context, so we need to have the context current here
if (!_canvas->makeCurrent()) {
qFatal("Failed to make context current for QML Renderer");
return;
}
// Create a QML engine.
auto qmlEngine = acquireEngine(_quickWindow);
@ -540,11 +546,6 @@ void OffscreenQmlSurface::create() {
// FIXME Compatibility mechanism for existing HTML and JS that uses eventBridgeWrapper
// Find a way to flag older scripts using this mechanism and wanr that this is deprecated
_qmlContext->setContextProperty("eventBridgeWrapper", new EventBridgeWrapper(this, _qmlContext));
if (!_canvas->makeCurrent()) {
qWarning("Failed to make context current for QML Renderer");
return;
}
_renderControl->initialize(_canvas->getContext());
// When Quick says there is a need to render, we will not render immediately. Instead,
@ -639,7 +640,7 @@ void OffscreenQmlSurface::setBaseUrl(const QUrl& baseUrl) {
_qmlContext->setBaseUrl(baseUrl);
}
void OffscreenQmlSurface::load(const QUrl& qmlSource, bool createNewContext, std::function<void(QQmlContext*, QObject*)> f) {
void OffscreenQmlSurface::load(const QUrl& qmlSource, bool createNewContext, std::function<void(QQmlContext*, QObject*)> onQmlLoadedCallback) {
if (QThread::currentThread() != thread()) {
qCWarning(uiLogging) << "Called load on a non-surface thread";
}
@ -659,28 +660,28 @@ void OffscreenQmlSurface::load(const QUrl& qmlSource, bool createNewContext, std
auto qmlComponent = new QQmlComponent(_qmlContext->engine(), finalQmlSource, QQmlComponent::PreferSynchronous);
if (qmlComponent->isLoading()) {
connect(qmlComponent, &QQmlComponent::statusChanged, this,
[this, qmlComponent, targetContext, f](QQmlComponent::Status) {
finishQmlLoad(qmlComponent, targetContext, f);
[this, qmlComponent, targetContext, onQmlLoadedCallback](QQmlComponent::Status) {
finishQmlLoad(qmlComponent, targetContext, onQmlLoadedCallback);
});
return;
}
finishQmlLoad(qmlComponent, targetContext, f);
finishQmlLoad(qmlComponent, targetContext, onQmlLoadedCallback);
}
void OffscreenQmlSurface::loadInNewContext(const QUrl& qmlSource, std::function<void(QQmlContext*, QObject*)> f) {
load(qmlSource, true, f);
void OffscreenQmlSurface::loadInNewContext(const QUrl& qmlSource, std::function<void(QQmlContext*, QObject*)> onQmlLoadedCallback) {
load(qmlSource, true, onQmlLoadedCallback);
}
void OffscreenQmlSurface::load(const QUrl& qmlSource, std::function<void(QQmlContext*, QObject*)> f) {
load(qmlSource, false, f);
void OffscreenQmlSurface::load(const QUrl& qmlSource, std::function<void(QQmlContext*, QObject*)> onQmlLoadedCallback) {
load(qmlSource, false, onQmlLoadedCallback);
}
void OffscreenQmlSurface::clearCache() {
_qmlContext->engine()->clearComponentCache();
}
void OffscreenQmlSurface::finishQmlLoad(QQmlComponent* qmlComponent, QQmlContext* qmlContext, std::function<void(QQmlContext*, QObject*)> f) {
void OffscreenQmlSurface::finishQmlLoad(QQmlComponent* qmlComponent, QQmlContext* qmlContext, std::function<void(QQmlContext*, QObject*)> onQmlLoadedCallback) {
disconnect(qmlComponent, &QQmlComponent::statusChanged, this, 0);
if (qmlComponent->isError()) {
for (const auto& error : qmlComponent->errors()) {
@ -690,7 +691,6 @@ void OffscreenQmlSurface::finishQmlLoad(QQmlComponent* qmlComponent, QQmlContext
return;
}
QObject* newObject = qmlComponent->beginCreate(qmlContext);
if (qmlComponent->isError()) {
for (const auto& error : qmlComponent->errors()) {
@ -704,7 +704,20 @@ void OffscreenQmlSurface::finishQmlLoad(QQmlComponent* qmlComponent, QQmlContext
}
qmlContext->engine()->setObjectOwnership(this, QQmlEngine::CppOwnership);
f(qmlContext, newObject);
// All quick items should be focusable
QQuickItem* newItem = qobject_cast<QQuickItem*>(newObject);
if (newItem) {
// Make sure we make items focusable (critical for
// supporting keyboard shortcuts)
newItem->setFlag(QQuickItem::ItemIsFocusScope, true);
}
// Make sure we will call callback for this codepath
// Call this before qmlComponent->completeCreate() otherwise ghost window appears
if (newItem && _rootItem) {
onQmlLoadedCallback(qmlContext, newObject);
}
QObject* eventBridge = qmlContext->contextProperty("eventBridge").value<QObject*>();
if (qmlContext != _qmlContext && eventBridge && eventBridge != this) {
@ -716,15 +729,6 @@ void OffscreenQmlSurface::finishQmlLoad(QQmlComponent* qmlComponent, QQmlContext
qmlComponent->completeCreate();
qmlComponent->deleteLater();
// All quick items should be focusable
QQuickItem* newItem = qobject_cast<QQuickItem*>(newObject);
if (newItem) {
// Make sure we make items focusable (critical for
// supporting keyboard shortcuts)
newItem->setFlag(QQuickItem::ItemIsFocusScope, true);
}
// If we already have a root, just set a couple of flags and the ancestry
if (newItem && _rootItem) {
// Allow child windows to be destroyed from JS
@ -747,6 +751,8 @@ void OffscreenQmlSurface::finishQmlLoad(QQmlComponent* qmlComponent, QQmlContext
_rootItem = newItem;
_rootItem->setParentItem(_quickWindow->contentItem());
_rootItem->setSize(_quickWindow->renderTargetSize());
// Call this callback after rootitem is set, otherwise VrMenu wont work
onQmlLoadedCallback(qmlContext, newObject);
}
void OffscreenQmlSurface::updateQuick() {

View file

@ -50,11 +50,11 @@ public:
void resize(const QSize& size, bool forceResize = false);
QSize size() const;
Q_INVOKABLE void load(const QUrl& qmlSource, bool createNewContext, std::function<void(QQmlContext*, QObject*)> f = [](QQmlContext*, QObject*) {});
Q_INVOKABLE void loadInNewContext(const QUrl& qmlSource, std::function<void(QQmlContext*, QObject*)> f = [](QQmlContext*, QObject*) {});
Q_INVOKABLE void load(const QUrl& qmlSource, std::function<void(QQmlContext*, QObject*)> f = [](QQmlContext*, QObject*) {});
Q_INVOKABLE void load(const QString& qmlSourceFile, std::function<void(QQmlContext*, QObject*)> f = [](QQmlContext*, QObject*) {}) {
return load(QUrl(qmlSourceFile), f);
Q_INVOKABLE void load(const QUrl& qmlSource, bool createNewContext, std::function<void(QQmlContext*, QObject*)> onQmlLoadedCallback = [](QQmlContext*, QObject*) {});
Q_INVOKABLE void loadInNewContext(const QUrl& qmlSource, std::function<void(QQmlContext*, QObject*)> onQmlLoadedCallback = [](QQmlContext*, QObject*) {});
Q_INVOKABLE void load(const QUrl& qmlSource, std::function<void(QQmlContext*, QObject*)> onQmlLoadedCallback = [](QQmlContext*, QObject*) {});
Q_INVOKABLE void load(const QString& qmlSourceFile, std::function<void(QQmlContext*, QObject*)> onQmlLoadedCallback = [](QQmlContext*, QObject*) {}) {
return load(QUrl(qmlSourceFile), onQmlLoadedCallback);
}
void clearCache();
void setMaxFps(uint8_t maxFps) { _maxFps = maxFps; }
@ -120,7 +120,7 @@ protected:
private:
static QOpenGLContext* getSharedContext();
void finishQmlLoad(QQmlComponent* qmlComponent, QQmlContext* qmlContext, std::function<void(QQmlContext*, QObject*)> f);
void finishQmlLoad(QQmlComponent* qmlComponent, QQmlContext* qmlContext, std::function<void(QQmlContext*, QObject*)> onQmlLoadedCallback);
QPointF mapWindowToUi(const QPointF& sourcePosition, QObject* sourceObject);
void setupFbo();
bool allowNewFrame(uint8_t fps);

View file

@ -54,49 +54,6 @@ SDL_JoystickID SDL2Manager::getInstanceId(SDL_GameController* controller) {
}
void SDL2Manager::init() {
loadSettings();
auto preferences = DependencyManager::get<Preferences>();
static const QString SDL2_PLUGIN { "Game Controller" };
{
auto getter = [this]()->bool { return _isEnabled; };
auto setter = [this](bool value) {
_isEnabled = value;
saveSettings();
};
auto preference = new CheckPreference(SDL2_PLUGIN, "Enabled", getter, setter);
preferences->addPreference(preference);
}
bool initSuccess = (SDL_Init(SDL_INIT_GAMECONTROLLER | SDL_INIT_HAPTIC) == 0);
if (initSuccess) {
int joystickCount = SDL_NumJoysticks();
for (int i = 0; i < joystickCount; i++) {
SDL_GameController* controller = SDL_GameControllerOpen(i);
if (controller) {
SDL_JoystickID id = getInstanceId(controller);
if (!_openJoysticks.contains(id)) {
//Joystick* joystick = new Joystick(id, SDL_GameControllerName(controller), controller);
Joystick::Pointer joystick = std::make_shared<Joystick>(id, controller);
_openJoysticks[id] = joystick;
auto userInputMapper = DependencyManager::get<controller::UserInputMapper>();
userInputMapper->registerDevice(joystick);
auto name = SDL_GameControllerName(controller);
_subdeviceNames << name;
emit joystickAdded(joystick.get());
emit subdeviceConnected(getName(), name);
}
}
}
_isInitialized = true;
}
else {
qDebug() << "Error initializing SDL2 Manager";
}
}
QStringList SDL2Manager::getSubdeviceNames() {
@ -110,8 +67,61 @@ void SDL2Manager::deinit() {
}
bool SDL2Manager::activate() {
// FIXME for some reason calling this code in the `init` function triggers a crash
// on OSX in PR builds, but not on my local debug build. Attempting a workaround by
//
static std::once_flag once;
std::call_once(once, [&]{
loadSettings();
auto preferences = DependencyManager::get<Preferences>();
static const QString SDL2_PLUGIN { "Game Controller" };
{
auto getter = [this]()->bool { return _isEnabled; };
auto setter = [this](bool value) {
_isEnabled = value;
saveSettings();
};
auto preference = new CheckPreference(SDL2_PLUGIN, "Enabled", getter, setter);
preferences->addPreference(preference);
}
bool initSuccess = (SDL_Init(SDL_INIT_GAMECONTROLLER | SDL_INIT_HAPTIC) == 0);
if (initSuccess) {
int joystickCount = SDL_NumJoysticks();
for (int i = 0; i < joystickCount; i++) {
SDL_GameController* controller = SDL_GameControllerOpen(i);
if (controller) {
SDL_JoystickID id = getInstanceId(controller);
if (!_openJoysticks.contains(id)) {
//Joystick* joystick = new Joystick(id, SDL_GameControllerName(controller), controller);
Joystick::Pointer joystick = std::make_shared<Joystick>(id, controller);
_openJoysticks[id] = joystick;
auto userInputMapper = DependencyManager::get<controller::UserInputMapper>();
userInputMapper->registerDevice(joystick);
auto name = SDL_GameControllerName(controller);
_subdeviceNames << name;
emit joystickAdded(joystick.get());
emit subdeviceConnected(getName(), name);
}
}
}
_isInitialized = true;
} else {
qDebug() << "Error initializing SDL2 Manager";
}
});
if (!_isInitialized) {
return false;
}
InputPlugin::activate();
auto userInputMapper = DependencyManager::get<controller::UserInputMapper>();
for (auto joystick : _openJoysticks) {
userInputMapper->registerDevice(joystick);