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Merge pull request #11335 from vladest/menu_fix
Make sure root item is created before lambda gets called for desktop …
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commit
996277b34c
2 changed files with 31 additions and 26 deletions
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@ -640,7 +640,7 @@ void OffscreenQmlSurface::setBaseUrl(const QUrl& baseUrl) {
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_qmlContext->setBaseUrl(baseUrl);
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}
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void OffscreenQmlSurface::load(const QUrl& qmlSource, bool createNewContext, std::function<void(QQmlContext*, QObject*)> f) {
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void OffscreenQmlSurface::load(const QUrl& qmlSource, bool createNewContext, std::function<void(QQmlContext*, QObject*)> onQmlLoadedCallback) {
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if (QThread::currentThread() != thread()) {
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qCWarning(uiLogging) << "Called load on a non-surface thread";
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}
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@ -660,28 +660,28 @@ void OffscreenQmlSurface::load(const QUrl& qmlSource, bool createNewContext, std
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auto qmlComponent = new QQmlComponent(_qmlContext->engine(), finalQmlSource, QQmlComponent::PreferSynchronous);
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if (qmlComponent->isLoading()) {
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connect(qmlComponent, &QQmlComponent::statusChanged, this,
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[this, qmlComponent, targetContext, f](QQmlComponent::Status) {
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finishQmlLoad(qmlComponent, targetContext, f);
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[this, qmlComponent, targetContext, onQmlLoadedCallback](QQmlComponent::Status) {
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finishQmlLoad(qmlComponent, targetContext, onQmlLoadedCallback);
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});
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return;
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}
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finishQmlLoad(qmlComponent, targetContext, f);
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finishQmlLoad(qmlComponent, targetContext, onQmlLoadedCallback);
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}
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void OffscreenQmlSurface::loadInNewContext(const QUrl& qmlSource, std::function<void(QQmlContext*, QObject*)> f) {
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load(qmlSource, true, f);
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void OffscreenQmlSurface::loadInNewContext(const QUrl& qmlSource, std::function<void(QQmlContext*, QObject*)> onQmlLoadedCallback) {
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load(qmlSource, true, onQmlLoadedCallback);
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}
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void OffscreenQmlSurface::load(const QUrl& qmlSource, std::function<void(QQmlContext*, QObject*)> f) {
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load(qmlSource, false, f);
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void OffscreenQmlSurface::load(const QUrl& qmlSource, std::function<void(QQmlContext*, QObject*)> onQmlLoadedCallback) {
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load(qmlSource, false, onQmlLoadedCallback);
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}
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void OffscreenQmlSurface::clearCache() {
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_qmlContext->engine()->clearComponentCache();
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}
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void OffscreenQmlSurface::finishQmlLoad(QQmlComponent* qmlComponent, QQmlContext* qmlContext, std::function<void(QQmlContext*, QObject*)> f) {
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void OffscreenQmlSurface::finishQmlLoad(QQmlComponent* qmlComponent, QQmlContext* qmlContext, std::function<void(QQmlContext*, QObject*)> onQmlLoadedCallback) {
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disconnect(qmlComponent, &QQmlComponent::statusChanged, this, 0);
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if (qmlComponent->isError()) {
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for (const auto& error : qmlComponent->errors()) {
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@ -691,7 +691,6 @@ void OffscreenQmlSurface::finishQmlLoad(QQmlComponent* qmlComponent, QQmlContext
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return;
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}
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QObject* newObject = qmlComponent->beginCreate(qmlContext);
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if (qmlComponent->isError()) {
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for (const auto& error : qmlComponent->errors()) {
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@ -705,7 +704,20 @@ void OffscreenQmlSurface::finishQmlLoad(QQmlComponent* qmlComponent, QQmlContext
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}
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qmlContext->engine()->setObjectOwnership(this, QQmlEngine::CppOwnership);
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f(qmlContext, newObject);
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// All quick items should be focusable
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QQuickItem* newItem = qobject_cast<QQuickItem*>(newObject);
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if (newItem) {
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// Make sure we make items focusable (critical for
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// supporting keyboard shortcuts)
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newItem->setFlag(QQuickItem::ItemIsFocusScope, true);
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}
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// Make sure we will call callback for this codepath
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// Call this before qmlComponent->completeCreate() otherwise ghost window appears
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if (newItem && _rootItem) {
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onQmlLoadedCallback(qmlContext, newObject);
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}
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QObject* eventBridge = qmlContext->contextProperty("eventBridge").value<QObject*>();
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if (qmlContext != _qmlContext && eventBridge && eventBridge != this) {
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@ -717,15 +729,6 @@ void OffscreenQmlSurface::finishQmlLoad(QQmlComponent* qmlComponent, QQmlContext
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qmlComponent->completeCreate();
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qmlComponent->deleteLater();
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// All quick items should be focusable
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QQuickItem* newItem = qobject_cast<QQuickItem*>(newObject);
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if (newItem) {
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// Make sure we make items focusable (critical for
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// supporting keyboard shortcuts)
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newItem->setFlag(QQuickItem::ItemIsFocusScope, true);
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}
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// If we already have a root, just set a couple of flags and the ancestry
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if (newItem && _rootItem) {
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// Allow child windows to be destroyed from JS
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@ -748,6 +751,8 @@ void OffscreenQmlSurface::finishQmlLoad(QQmlComponent* qmlComponent, QQmlContext
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_rootItem = newItem;
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_rootItem->setParentItem(_quickWindow->contentItem());
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_rootItem->setSize(_quickWindow->renderTargetSize());
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// Call this callback after rootitem is set, otherwise VrMenu wont work
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onQmlLoadedCallback(qmlContext, newObject);
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}
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void OffscreenQmlSurface::updateQuick() {
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@ -50,11 +50,11 @@ public:
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void resize(const QSize& size, bool forceResize = false);
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QSize size() const;
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Q_INVOKABLE void load(const QUrl& qmlSource, bool createNewContext, std::function<void(QQmlContext*, QObject*)> f = [](QQmlContext*, QObject*) {});
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Q_INVOKABLE void loadInNewContext(const QUrl& qmlSource, std::function<void(QQmlContext*, QObject*)> f = [](QQmlContext*, QObject*) {});
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Q_INVOKABLE void load(const QUrl& qmlSource, std::function<void(QQmlContext*, QObject*)> f = [](QQmlContext*, QObject*) {});
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Q_INVOKABLE void load(const QString& qmlSourceFile, std::function<void(QQmlContext*, QObject*)> f = [](QQmlContext*, QObject*) {}) {
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return load(QUrl(qmlSourceFile), f);
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Q_INVOKABLE void load(const QUrl& qmlSource, bool createNewContext, std::function<void(QQmlContext*, QObject*)> onQmlLoadedCallback = [](QQmlContext*, QObject*) {});
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Q_INVOKABLE void loadInNewContext(const QUrl& qmlSource, std::function<void(QQmlContext*, QObject*)> onQmlLoadedCallback = [](QQmlContext*, QObject*) {});
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Q_INVOKABLE void load(const QUrl& qmlSource, std::function<void(QQmlContext*, QObject*)> onQmlLoadedCallback = [](QQmlContext*, QObject*) {});
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Q_INVOKABLE void load(const QString& qmlSourceFile, std::function<void(QQmlContext*, QObject*)> onQmlLoadedCallback = [](QQmlContext*, QObject*) {}) {
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return load(QUrl(qmlSourceFile), onQmlLoadedCallback);
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}
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void clearCache();
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void setMaxFps(uint8_t maxFps) { _maxFps = maxFps; }
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@ -120,7 +120,7 @@ protected:
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private:
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static QOpenGLContext* getSharedContext();
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void finishQmlLoad(QQmlComponent* qmlComponent, QQmlContext* qmlContext, std::function<void(QQmlContext*, QObject*)> f);
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void finishQmlLoad(QQmlComponent* qmlComponent, QQmlContext* qmlContext, std::function<void(QQmlContext*, QObject*)> onQmlLoadedCallback);
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QPointF mapWindowToUi(const QPointF& sourcePosition, QObject* sourceObject);
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void setupFbo();
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bool allowNewFrame(uint8_t fps);
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