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fix getter for Hand and Head
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1 changed files with 2 additions and 2 deletions
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@ -180,8 +180,8 @@ public:
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const glm::vec3& getLastCollisionPosition() const { return _lastCollisionPosition;}
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float getAbsoluteHeadYaw() const;
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float getAbsoluteHeadPitch() const;
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Head& getHead() const {return _head; }
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Hand& getHand() const {return _hand; }
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Head& getHead() {return _head; }
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Hand& getHand() {return _hand; }
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glm::quat getOrientation() const;
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glm::quat getWorldAlignedOrientation() const;
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const glm::vec3& getMouseRayOrigin() const { return _mouseRayOrigin; }
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