mirror of
https://github.com/overte-org/overte.git
synced 2025-04-21 22:44:15 +02:00
some spacing cleanup in Head
This commit is contained in:
parent
50e062edf2
commit
9816e1d9a8
1 changed files with 43 additions and 45 deletions
|
@ -23,8 +23,7 @@
|
|||
#include "SerialInterface.h"
|
||||
#include "world.h"
|
||||
|
||||
enum eyeContactTargets
|
||||
{
|
||||
enum eyeContactTargets {
|
||||
LEFT_EYE,
|
||||
RIGHT_EYE,
|
||||
MOUTH
|
||||
|
@ -66,7 +65,7 @@ public:
|
|||
glm::vec3 getPosition() const { return _position; }
|
||||
const glm::vec3& getEyePosition() const { return _eyePosition; }
|
||||
glm::vec3 getRightDirection() const { return getOrientation() * IDENTITY_RIGHT; }
|
||||
glm::vec3 getUpDirection () const { return getOrientation() * IDENTITY_UP; }
|
||||
glm::vec3 getUpDirection() const { return getOrientation() * IDENTITY_UP; }
|
||||
glm::vec3 getFrontDirection() const { return getOrientation() * IDENTITY_FRONT; }
|
||||
|
||||
Face& getFace() { return _face; }
|
||||
|
@ -82,54 +81,53 @@ private:
|
|||
Head(const Head&);
|
||||
Head& operator= (const Head&);
|
||||
|
||||
struct Nose
|
||||
{
|
||||
struct Nose {
|
||||
glm::vec3 top;
|
||||
glm::vec3 left;
|
||||
glm::vec3 right;
|
||||
glm::vec3 front;
|
||||
};
|
||||
|
||||
float _renderAlpha;
|
||||
bool _returnHeadToCenter;
|
||||
glm::vec3 _skinColor;
|
||||
glm::vec3 _position;
|
||||
glm::vec3 _rotation;
|
||||
glm::vec3 _leftEyePosition;
|
||||
glm::vec3 _rightEyePosition;
|
||||
glm::vec3 _eyePosition;
|
||||
glm::vec3 _leftEyeBrowPosition;
|
||||
glm::vec3 _rightEyeBrowPosition;
|
||||
glm::vec3 _leftEarPosition;
|
||||
glm::vec3 _rightEarPosition;
|
||||
glm::vec3 _mouthPosition;
|
||||
Nose _nose;
|
||||
float _scale;
|
||||
float _browAudioLift;
|
||||
glm::vec3 _gravity;
|
||||
float _lastLoudness;
|
||||
float _averageLoudness;
|
||||
float _audioAttack;
|
||||
float _returnSpringScale; //strength of return springs
|
||||
glm::vec3 _bodyRotation;
|
||||
bool _renderLookatVectors;
|
||||
BendyLine _hairTuft[NUM_HAIR_TUFTS];
|
||||
glm::vec3* _mohawkTriangleFan;
|
||||
glm::vec3* _mohawkColors;
|
||||
glm::vec3 _saccade;
|
||||
glm::vec3 _saccadeTarget;
|
||||
float _leftEyeBlink;
|
||||
float _rightEyeBlink;
|
||||
float _leftEyeBlinkVelocity;
|
||||
float _rightEyeBlinkVelocity;
|
||||
float _timeWithoutTalking;
|
||||
float _cameraPitch; // Used to position the camera differently from the head
|
||||
float _mousePitch;
|
||||
float _cameraYaw;
|
||||
bool _isCameraMoving;
|
||||
bool _cameraFollowsHead;
|
||||
float _cameraFollowHeadRate;
|
||||
Face _face;
|
||||
float _renderAlpha;
|
||||
bool _returnHeadToCenter;
|
||||
glm::vec3 _skinColor;
|
||||
glm::vec3 _position;
|
||||
glm::vec3 _rotation;
|
||||
glm::vec3 _leftEyePosition;
|
||||
glm::vec3 _rightEyePosition;
|
||||
glm::vec3 _eyePosition;
|
||||
glm::vec3 _leftEyeBrowPosition;
|
||||
glm::vec3 _rightEyeBrowPosition;
|
||||
glm::vec3 _leftEarPosition;
|
||||
glm::vec3 _rightEarPosition;
|
||||
glm::vec3 _mouthPosition;
|
||||
Nose _nose;
|
||||
float _scale;
|
||||
float _browAudioLift;
|
||||
glm::vec3 _gravity;
|
||||
float _lastLoudness;
|
||||
float _averageLoudness;
|
||||
float _audioAttack;
|
||||
float _returnSpringScale; //strength of return springs
|
||||
glm::vec3 _bodyRotation;
|
||||
bool _renderLookatVectors;
|
||||
BendyLine _hairTuft[NUM_HAIR_TUFTS];
|
||||
glm::vec3* _mohawkTriangleFan;
|
||||
glm::vec3* _mohawkColors;
|
||||
glm::vec3 _saccade;
|
||||
glm::vec3 _saccadeTarget;
|
||||
float _leftEyeBlink;
|
||||
float _rightEyeBlink;
|
||||
float _leftEyeBlinkVelocity;
|
||||
float _rightEyeBlinkVelocity;
|
||||
float _timeWithoutTalking;
|
||||
float _cameraPitch; // Used to position the camera differently from the head
|
||||
float _mousePitch;
|
||||
float _cameraYaw;
|
||||
bool _isCameraMoving;
|
||||
bool _cameraFollowsHead;
|
||||
float _cameraFollowHeadRate;
|
||||
Face _face;
|
||||
|
||||
static ProgramObject* _irisProgram;
|
||||
static GLuint _irisTextureID;
|
||||
|
|
Loading…
Reference in a new issue