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cleanup
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@ -91,8 +91,6 @@ const glm::vec3 bugParts[VOXELS_PER_BUG] = {
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glm::vec3(-3, 0, 1),
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};
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bool positionA = true;
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static void renderMovingBug() {
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VoxelDetail details[VOXELS_PER_BUG];
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unsigned char* bufferOut;
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