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cleanup
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@ -65,7 +65,7 @@ static void sendVoxelEditMessage(PACKET_HEADER header, VoxelDetail& detail) {
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const float BUG_VOXEL_SIZE = 0.125f / TREE_SCALE;
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glm::vec3 bugPosition = glm::vec3(BUG_VOXEL_SIZE * 10.0, BUG_VOXEL_SIZE * 30.0, 0);
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glm::vec3 bugDirection = glm::vec3(0, 0, 0);
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glm::vec3 bugDirection = glm::vec3(0, 0, 1);
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const unsigned char bugColor[3] = {0, 255, 255};
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const int VOXELS_PER_BUG = 14;
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const glm::vec3 bugParts[VOXELS_PER_BUG] = {
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