fix merge issue

This commit is contained in:
ZappoMan 2013-10-23 12:06:11 -07:00
parent ea844634a6
commit d31c3854ad

View file

@ -387,10 +387,10 @@ void Application::paintGL() {
_myCamera.setTightness(0.0f);
_myCamera.setDistance(0.3f);
glm::vec3 targetPosition = _myAvatar.getUprightHeadPosition();
if (_myAvatar.getHead().getBlendFace().isActive()) {
if (_myAvatar.getHead().getFaceModel().isActive()) {
// make sure we're aligned to the blend face eyes
glm::vec3 leftEyePosition, rightEyePosition;
if (_myAvatar.getHead().getBlendFace().getEyePositions(leftEyePosition, rightEyePosition, true)) {
if (_myAvatar.getHead().getFaceModel().getEyePositions(leftEyePosition, rightEyePosition)) {
targetPosition = (leftEyePosition + rightEyePosition) * 0.5f;
}
}