From d31c3854ad79cb91d31fa47caabbf7859dfb823e Mon Sep 17 00:00:00 2001 From: ZappoMan Date: Wed, 23 Oct 2013 12:06:11 -0700 Subject: [PATCH] fix merge issue --- interface/src/Application.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp index a8fc32a76a..2dbaf42144 100644 --- a/interface/src/Application.cpp +++ b/interface/src/Application.cpp @@ -387,10 +387,10 @@ void Application::paintGL() { _myCamera.setTightness(0.0f); _myCamera.setDistance(0.3f); glm::vec3 targetPosition = _myAvatar.getUprightHeadPosition(); - if (_myAvatar.getHead().getBlendFace().isActive()) { + if (_myAvatar.getHead().getFaceModel().isActive()) { // make sure we're aligned to the blend face eyes glm::vec3 leftEyePosition, rightEyePosition; - if (_myAvatar.getHead().getBlendFace().getEyePositions(leftEyePosition, rightEyePosition, true)) { + if (_myAvatar.getHead().getFaceModel().getEyePositions(leftEyePosition, rightEyePosition)) { targetPosition = (leftEyePosition + rightEyePosition) * 0.5f; } }