MyAvatar: bumped up size of head, w.r.t. head cauterization.

This is to avoid some issues where face is visible when looking straight down.
Specifically, with the Albert avatar.
This commit is contained in:
Anthony J. Thibault 2016-02-03 16:08:11 -08:00
parent 027a2166f5
commit d2068678f4

View file

@ -1311,7 +1311,7 @@ void MyAvatar::preRender(RenderArgs* renderArgs) {
_prevShouldDrawHead = shouldDrawHead;
}
const float RENDER_HEAD_CUTOFF_DISTANCE = 0.5f;
const float RENDER_HEAD_CUTOFF_DISTANCE = 0.6f;
bool MyAvatar::cameraInsideHead() const {
const glm::vec3 cameraPosition = qApp->getCamera()->getPosition();