From d2068678f4ae1e99077f59a79453b45f720baf00 Mon Sep 17 00:00:00 2001 From: "Anthony J. Thibault" Date: Wed, 3 Feb 2016 16:08:11 -0800 Subject: [PATCH] MyAvatar: bumped up size of head, w.r.t. head cauterization. This is to avoid some issues where face is visible when looking straight down. Specifically, with the Albert avatar. --- interface/src/avatar/MyAvatar.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/interface/src/avatar/MyAvatar.cpp b/interface/src/avatar/MyAvatar.cpp index 70c815b609..9382f9c233 100644 --- a/interface/src/avatar/MyAvatar.cpp +++ b/interface/src/avatar/MyAvatar.cpp @@ -1311,7 +1311,7 @@ void MyAvatar::preRender(RenderArgs* renderArgs) { _prevShouldDrawHead = shouldDrawHead; } -const float RENDER_HEAD_CUTOFF_DISTANCE = 0.5f; +const float RENDER_HEAD_CUTOFF_DISTANCE = 0.6f; bool MyAvatar::cameraInsideHead() const { const glm::vec3 cameraPosition = qApp->getCamera()->getPosition();