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Refactor 1 line. Pad alignment is correct.
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1 changed files with 0 additions and 2 deletions
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@ -150,8 +150,6 @@ void LaserPointer::updateRenderState(const RenderState& renderState, const Inter
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endProps.insert("position", vec3toVariant(endVec + glm::vec3(0, 0.5f * dim.y, 0)));
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}
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if (_faceAvatar) {
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glm::quat rotation = glm::inverse(glm::quat_cast(glm::lookAt(endVec, DependencyManager::get<AvatarManager>()->getMyAvatar()->getPosition(), DependencyManager::get<AvatarManager>()->getMyAvatar()->getOrientation()*Vectors::UP)));
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//endProps.insert("rotation", quatToVariant(glm::quat(glm::radians(glm::vec3(glm::degrees(safeEulerAngles(rotation)).x, glm::degrees(safeEulerAngles(rotation)).y, glm::degrees(safeEulerAngles(rotation)).z)))));
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endProps.insert("rotation", quatToVariant(DependencyManager::get<AvatarManager>()->getMyAvatar()->getOrientation() * glm::quat(glm::radians(glm::vec3(0.0f, 180.0f, 0.0f)))));
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}
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endProps.insert("visible", true);
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