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Better experimentation
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1 changed files with 20 additions and 20 deletions
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@ -3,29 +3,33 @@
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var GRID_WORLD_SIZE = 100.0;
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var GRID_WORLD_MARGIN = 5.0;
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var GRID_WORLD_RESOLUTION = 30.0;
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var GRID_WORLD_DROP_HEIGHT = 5.0;
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var BACKDROP_SIZE = GRID_WORLD_RESOLUTION;
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var BACKDROP_HALFSIZE = BACKDROP_SIZE *0.5;
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var BACKDROP_MIN_C = -2;
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var GRID_SIZE = GRID_WORLD_RESOLUTION;
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var GRID_HALFSIZE = GRID_SIZE *0.5;
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var ROOT_Z_OFFSET = -3;
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var ROOT_Y_OFFSET = -0.1;
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var TILE_UNIT = GRID_WORLD_SIZE / BACKDROP_SIZE;
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var TILE_UNIT = GRID_WORLD_SIZE / GRID_SIZE;
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var TILE_DIM = { x: TILE_UNIT, y: TILE_UNIT, z: TILE_UNIT};
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var GRID_TILE_OFFSET = Vec3.multiply(0.5, TILE_DIM);
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var GRID_DROP_C = GRID_WORLD_DROP_HEIGHT / TILE_UNIT;
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function updateWorldResolution(res) {
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GRID_WORLD_RESOLUTION = res;
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BACKDROP_SIZE = GRID_WORLD_RESOLUTION;
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BACKDROP_HALFSIZE = BACKDROP_SIZE *0.5;
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GRID_SIZE = GRID_WORLD_RESOLUTION;
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GRID_HALFSIZE = GRID_SIZE *0.5;
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TILE_UNIT = GRID_WORLD_SIZE / BACKDROP_SIZE;
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TILE_UNIT = GRID_WORLD_SIZE / GRID_SIZE;
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TILE_DIM = { x: TILE_UNIT, y: TILE_UNIT, z: TILE_UNIT};
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GRID_TILE_OFFSET = Vec3.multiply(0.5, TILE_DIM);
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GRID_DROP_C = GRID_WORLD_DROP_HEIGHT / TILE_UNIT;
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print("TILE_UNIT = " + TILE_UNIT)
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print("GRID_DROP_C = " + GRID_DROP_C)
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}
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var OBJECT_DIM = { x: 0.5, y: 0.5, z: 0.5};
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@ -47,9 +51,7 @@ function getTileColor(a, b, c) {
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}
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function addObject(a, b, c, lifetime) {
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var center = Vec3.sum(stageTileRoot, Vec3.multiply(a, stageAxisA));
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center = Vec3.sum(center, Vec3.multiply(b, stageAxisB));
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center = Vec3.sum(center, Vec3.multiply(c, stageAxisC));
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var center = getStagePosOriAt(a, b, v).pos;
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return (Entities.addEntity({
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type: "Shape",
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@ -72,17 +74,17 @@ function addObject(a, b, c, lifetime) {
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}
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function addObjectGrid(backdrop, lifetime) {
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for (i = BACKDROP_HALFSIZE; i > -BACKDROP_HALFSIZE; i--) {
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for (j = -BACKDROP_HALFSIZE; j < BACKDROP_HALFSIZE; j++) {
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backdrop.push(addObject(i, j, BACKDROP_MIN_C + 2, lifetime));
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for (i = GRID_HALFSIZE; i > -GRID_HALFSIZE; i--) {
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for (j = -GRID_HALFSIZE; j < GRID_HALFSIZE; j++) {
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backdrop.push(addObject(i, j, GRID_DROP_C, lifetime));
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}
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}
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}
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function addFloor(lifetime) {
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var floorDim = { x:GRID_WORLD_SIZE + 2 * GRID_WORLD_MARGIN, y:TILE_DIM.y, z:GRID_WORLD_SIZE + 2 * GRID_WORLD_MARGIN};
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var center = getStagePosOriAt(0, 0, -1).pos;
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var floorDim = { x:GRID_WORLD_SIZE + 2 * GRID_WORLD_MARGIN, y: TILE_DIM.y, z:GRID_WORLD_SIZE + 2 * GRID_WORLD_MARGIN};
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var center = getStagePosOriAt(0, 0, -0.5).pos;
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return (Entities.addEntity({
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type: "Shape",
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@ -107,7 +109,7 @@ function addFloor(lifetime) {
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function addZone(hasKeyLight, hasAmbient, lifetime) {
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var zoneDim = { x:GRID_WORLD_SIZE + 2 * GRID_WORLD_MARGIN, y:GRID_WORLD_SIZE, z:GRID_WORLD_SIZE + 2 * GRID_WORLD_MARGIN};
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var center = getStagePosOriAt(0, 0, -2).pos;
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var center = getStagePosOriAt(0, 0, -1).pos;
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var lightDir = Vec3.normalize(Vec3.sum(Vec3.multiply(-1, Quat.getUp(stageOrientation)), Vec3.multiply(-1, Quat.getRight(stageOrientation))))
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@ -162,7 +164,6 @@ function addTestScene(name, lifetime) {
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// Stage position and orientation initialised at setup
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stageOrientation = Quat.fromPitchYawRollDegrees(0.0, 0.0, 0.0);
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stageRoot = {"x":0.0,"y":0.0,"z":0.0};
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stageTileRoot = {"x":0.0,"y":0.0,"z":0.0};
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stageAxisA = Vec3.multiply(TILE_UNIT, Quat.getForward(stageOrientation));
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stageAxisB = Vec3.multiply(TILE_UNIT, Quat.getRight(stageOrientation));
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stageAxisC = Vec3.multiply(TILE_UNIT, Quat.getUp(stageOrientation));
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@ -181,7 +182,6 @@ setupScene = function (lifetime) {
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stageRoot = Vec3.sum(MyAvatar.position, Vec3.multiply(-ROOT_Z_OFFSET, Quat.getForward(orientation)));
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stageRoot = Vec3.sum(stageRoot, Vec3.multiply(ROOT_Y_OFFSET, Quat.getUp(orientation)));
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stageTileRoot = Vec3.sum(stageRoot, GRID_TILE_OFFSET);
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return addTestScene("Physics_stage_backdrop", lifetime);
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}
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@ -217,7 +217,7 @@ getResolution = function() {
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}
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getNumObjects = function() {
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return BACKDROP_SIZE * BACKDROP_SIZE;
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return GRID_SIZE * GRID_SIZE;
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}
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bumpUpFloor = function() {
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