From d0ed5466be11eac35bd75e94838c34e64f7ea842 Mon Sep 17 00:00:00 2001 From: Sam Gateau Date: Thu, 12 Apr 2018 01:32:20 -0700 Subject: [PATCH] Better experimentation --- .../utilities/workload/test_physics_scene.js | 40 +++++++++---------- 1 file changed, 20 insertions(+), 20 deletions(-) diff --git a/scripts/developer/utilities/workload/test_physics_scene.js b/scripts/developer/utilities/workload/test_physics_scene.js index c9daaab741..0cf0a36225 100644 --- a/scripts/developer/utilities/workload/test_physics_scene.js +++ b/scripts/developer/utilities/workload/test_physics_scene.js @@ -3,29 +3,33 @@ var GRID_WORLD_SIZE = 100.0; var GRID_WORLD_MARGIN = 5.0; var GRID_WORLD_RESOLUTION = 30.0; + var GRID_WORLD_DROP_HEIGHT = 5.0; - - var BACKDROP_SIZE = GRID_WORLD_RESOLUTION; - var BACKDROP_HALFSIZE = BACKDROP_SIZE *0.5; - var BACKDROP_MIN_C = -2; + var GRID_SIZE = GRID_WORLD_RESOLUTION; + var GRID_HALFSIZE = GRID_SIZE *0.5; var ROOT_Z_OFFSET = -3; var ROOT_Y_OFFSET = -0.1; - var TILE_UNIT = GRID_WORLD_SIZE / BACKDROP_SIZE; + var TILE_UNIT = GRID_WORLD_SIZE / GRID_SIZE; var TILE_DIM = { x: TILE_UNIT, y: TILE_UNIT, z: TILE_UNIT}; var GRID_TILE_OFFSET = Vec3.multiply(0.5, TILE_DIM); + var GRID_DROP_C = GRID_WORLD_DROP_HEIGHT / TILE_UNIT; function updateWorldResolution(res) { GRID_WORLD_RESOLUTION = res; - BACKDROP_SIZE = GRID_WORLD_RESOLUTION; - BACKDROP_HALFSIZE = BACKDROP_SIZE *0.5; + GRID_SIZE = GRID_WORLD_RESOLUTION; + GRID_HALFSIZE = GRID_SIZE *0.5; - TILE_UNIT = GRID_WORLD_SIZE / BACKDROP_SIZE; + TILE_UNIT = GRID_WORLD_SIZE / GRID_SIZE; TILE_DIM = { x: TILE_UNIT, y: TILE_UNIT, z: TILE_UNIT}; GRID_TILE_OFFSET = Vec3.multiply(0.5, TILE_DIM); + + GRID_DROP_C = GRID_WORLD_DROP_HEIGHT / TILE_UNIT; + print("TILE_UNIT = " + TILE_UNIT) + print("GRID_DROP_C = " + GRID_DROP_C) } var OBJECT_DIM = { x: 0.5, y: 0.5, z: 0.5}; @@ -47,9 +51,7 @@ function getTileColor(a, b, c) { } function addObject(a, b, c, lifetime) { - var center = Vec3.sum(stageTileRoot, Vec3.multiply(a, stageAxisA)); - center = Vec3.sum(center, Vec3.multiply(b, stageAxisB)); - center = Vec3.sum(center, Vec3.multiply(c, stageAxisC)); + var center = getStagePosOriAt(a, b, v).pos; return (Entities.addEntity({ type: "Shape", @@ -72,17 +74,17 @@ function addObject(a, b, c, lifetime) { } function addObjectGrid(backdrop, lifetime) { - for (i = BACKDROP_HALFSIZE; i > -BACKDROP_HALFSIZE; i--) { - for (j = -BACKDROP_HALFSIZE; j < BACKDROP_HALFSIZE; j++) { - backdrop.push(addObject(i, j, BACKDROP_MIN_C + 2, lifetime)); + for (i = GRID_HALFSIZE; i > -GRID_HALFSIZE; i--) { + for (j = -GRID_HALFSIZE; j < GRID_HALFSIZE; j++) { + backdrop.push(addObject(i, j, GRID_DROP_C, lifetime)); } } } function addFloor(lifetime) { - var floorDim = { x:GRID_WORLD_SIZE + 2 * GRID_WORLD_MARGIN, y:TILE_DIM.y, z:GRID_WORLD_SIZE + 2 * GRID_WORLD_MARGIN}; - var center = getStagePosOriAt(0, 0, -1).pos; + var floorDim = { x:GRID_WORLD_SIZE + 2 * GRID_WORLD_MARGIN, y: TILE_DIM.y, z:GRID_WORLD_SIZE + 2 * GRID_WORLD_MARGIN}; + var center = getStagePosOriAt(0, 0, -0.5).pos; return (Entities.addEntity({ type: "Shape", @@ -107,7 +109,7 @@ function addFloor(lifetime) { function addZone(hasKeyLight, hasAmbient, lifetime) { var zoneDim = { x:GRID_WORLD_SIZE + 2 * GRID_WORLD_MARGIN, y:GRID_WORLD_SIZE, z:GRID_WORLD_SIZE + 2 * GRID_WORLD_MARGIN}; - var center = getStagePosOriAt(0, 0, -2).pos; + var center = getStagePosOriAt(0, 0, -1).pos; var lightDir = Vec3.normalize(Vec3.sum(Vec3.multiply(-1, Quat.getUp(stageOrientation)), Vec3.multiply(-1, Quat.getRight(stageOrientation)))) @@ -162,7 +164,6 @@ function addTestScene(name, lifetime) { // Stage position and orientation initialised at setup stageOrientation = Quat.fromPitchYawRollDegrees(0.0, 0.0, 0.0); stageRoot = {"x":0.0,"y":0.0,"z":0.0}; -stageTileRoot = {"x":0.0,"y":0.0,"z":0.0}; stageAxisA = Vec3.multiply(TILE_UNIT, Quat.getForward(stageOrientation)); stageAxisB = Vec3.multiply(TILE_UNIT, Quat.getRight(stageOrientation)); stageAxisC = Vec3.multiply(TILE_UNIT, Quat.getUp(stageOrientation)); @@ -181,7 +182,6 @@ setupScene = function (lifetime) { stageRoot = Vec3.sum(MyAvatar.position, Vec3.multiply(-ROOT_Z_OFFSET, Quat.getForward(orientation))); stageRoot = Vec3.sum(stageRoot, Vec3.multiply(ROOT_Y_OFFSET, Quat.getUp(orientation))); - stageTileRoot = Vec3.sum(stageRoot, GRID_TILE_OFFSET); return addTestScene("Physics_stage_backdrop", lifetime); } @@ -217,7 +217,7 @@ getResolution = function() { } getNumObjects = function() { - return BACKDROP_SIZE * BACKDROP_SIZE; + return GRID_SIZE * GRID_SIZE; } bumpUpFloor = function() {